Plasma Wave
Spell | Plasma Wave |
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Effects Summary | This spell is a part of the Spark spell chain and rune stone. You summon forth a wave of molten plasma that comes from within you in all directions. Any target, friend or foe, caught within the wave will receive 9d20 magic damage and be knocked down, stunned for 1 round, and dazed for the next 2 rounds. |
Effects | This spell is a part of the Spark spell chain and is found in the Spark rune stone. You summon forth a wave of molten plasma that comes from within you in all directions. Any target, friend or foe, caught within the wave will receive 9d20 magic damage and be knocked down, stunned for 1 round, and dazed for the next 2 rounds. Stat Cost: 50 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 3d12, inflict burns. Level 3 Upgrade: Increase damage by 3d12. Level 4 Upgrade: Increase damage by 3d12. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 3d12, inflict burns. Stat Cost: 60 Soul |
Level 3 Effects | Level 3 Upgrade: Increase damage by 3d12. Stat Cost: 70 Soul |
Level 4 Effects | Level 4 Upgrade: Increase damage by 3d12. Stat Cost: 80 Soul |
Rune Stone Effect | N/A |
Stat Cost | 50 Soul, +10 per level |
Casting Speed | 5; +1 per level |
Range & Area | a 3x3 space area round caster |
Success Rate | Level 1: 45/75 Level 2: 35/65 Level 3: 25/55 Level 4: 15/45 |
Cost to Acquire | This is a Tier 4 spell Level 1: 100/200 |
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