Superheat
Spell | Superheat |
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Effects Summary | This is part of the Visual Distortion spell chain and rune stone. With this manipulation, you send out ripples of fire magic across the weapon of the target. The fire heats the object to extremely high temperatures. The target must make a fortitude check with a 10 point penalty to see if it can hold the weapon in that heat. If the target can, then the target will take 5d20 points of damage for each round that the weapon is heated. The weapon will be usable when the spell is finished. |
Effects | This spell is a part of the Visual Distortion spell chain and is found in the Visual Distortion rune stone. With this manipulation, you send out ripples of fire magic across the weapon of the target. The fire heats the object to extremely high temperatures. The target must make a fortitude check with a 10 point penalty to see if it can hold the weapon in that heat. If the target can, then the target will take 5d20 points of damage for each round that the weapon is heated. The weapon will be usable when the spell is finished. Stat Cost: 20 SA |
Level Effects Summary | N/A: Only 1 levels with this spell |
Level 2 Effects | N/A: Only 1 levels with this spell |
Level 3 Effects | N/A: Only 1 levels with this spell |
Level 4 Effects | N/A: Only 1 levels with this spell |
Rune Stone Effect | Armor Effect: Superheat If struck with a melee weapon, the melee weapon becomes to hot to hold causing the attacker to drop the weapon. |
Stat Cost | 20 Soul |
Casting Speed | 2 |
Range & Area | 1 target |
Success Rate | Level 1: 55/85 |
Cost to Acquire | This is a Tier 2 spell Level 1: 50/100 |
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