Currents of Time
Spell | Currents of Time |
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Effects Summary | This spell is a part of the Memories of the Agent spell chain and rune stone. Currents of Time is a unique spell that is basically a do-over spell. Instead of having a second chance at a failed skill or stat roll however, it gives you a chance at a whole new path. Through use of this spell you can choose a whole new profession, by sacrificing another profession. For example, if you wanted to try out the Hunter profession but lacked the skill points, you could use this spell and give up your Thief profession. You would get equal amount of skills and skill levels in Hunter profession that you had in Thief profession, including the profession mastery. This does not have to be your main profession, but any profession that you have invested skill points into. |
Effects | This spell is a part of the Memories of the Agent spell chain and is found in the Memories of the Agent rune stone. Currents of Time is a unique spell that is basically a do-over spell. Instead of having a second chance at a failed skill or stat roll however, it gives you a chance at a whole new path. Through use of this spell you can choose a whole new profession, by sacrificing another profession. For example, if you wanted to try out the Hunter profession but lacked the skill points, you could use this spell and give up your Thief profession. You would get equal amount of skills and skill levels in Hunter profession that you had in Thief profession, including the profession mastery. This does not have to be your main profession, but any profession that you have invested skill points into. You can use this on a friend if the friend asks for it and is willing for this spell to affect him or her. Stat Cost: 30 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | Weapon Effect: Currents of Time If Hit Chance failed, get a second try to hit again. |
Stat Cost | 30 Soul |
Casting Speed | 1 |
Range & Area | 1 willing target or self |
Success Rate | Level 1: 50/80 |
Cost to Acquire | This is a Tier 3 spell Level 1: 75/150 |
0 reviews: Unrated
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