Doom Tarot

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Spell Doom Tarot
Effects Summary

This spell is a part of the Crystal Ball spell chain and rune stone. With this spell you draw 20 magic cards from time that are thrown at all enemy targets, splitting as evenly as possible among them all. If there are more than 20 enemy targets then only 20 enemies will be hit. Each card hits the targets dealing a total of additional 2d20 damage, however the damage is piercing avoiding 20% of magical armor. Furthermore, there is a 1 in 20 chance that one of these magic cards is the Death Card. Rolling a 20 on a 1d20 instantly kills the unlucky target.

Effects

This spell is a part of the Crystal Ball spell chain and is found in the Crystal Ball rune stone.

With this spell you draw 20 magic cards from time that are thrown at all enemy targets, splitting as evenly as possible among them all. If there are more than 20 enemy targets then only 20 enemies will be hit. Each card hits the targets dealing a total of additional 2d20 damage, however the damage is piercing avoiding 20% of magical armor. Furthermore, there is a 1 in 20 chance that one of these magic cards is the Death Card. Rolling a 20 on a 1d20 instantly kills the unlucky target.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: instant
Range & Area: all enemy targets
Magical Piercing Spell
Success Rate:  40
Max Success Rate:  70

Level Effects Summary Level 2 Upgrade: Increase damage per card by 1d20.
Level 3 Upgrade: Increase number of cards by 1d20, death chance remains 1d20 roll.
Level 2 Effects

Level 2 Upgrade: Increase damage per card by 1d20.

Stat Cost: 60 Soul
Casting Speed: 6
Duration: instant
Range & Area: all enemy targets
Magical Piercing Spell
Success Rate:  30
Max Success Rate:  60

Level 3 Effects

Level 3 Upgrade: Increase number of cards by 1d20, death chance remains 1d20 roll.

Stat Cost: 70 Soul
Casting Speed: 7
Duration: instant
Range & Area: all enemy targets
Magical Piercing Spell
Success Rate:  20
Max Success Rate:  50

Level 4 Effects N/A: Only 3 levels with this spell.
Rune Stone Effect

Weapon Effect: Death Tarrot

1 in 20 chance of instant kill

Stat Cost 50 Soul; +10 per level
Casting Speed 5; +1 per level
Range & Area all enemy targets
Success Rate Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Cost to Acquire

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400

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