Doom's Injury

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Spell Doom's Injury
Effects Summary

This spell is a part of the Time Distortion spell chain and rune stone. Doom’s Injury creates a temporal distortion that floats over the body of the target. The spell reaches into the future and gives the target a terrible life threatening injury from its possible future. It inflicts the target with wounds. There is a 50% chance to also inflict the target with 1d12 bleeding out and a 15% chance to instantly kill the target.

Effects

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

Doom’s Injury creates a temporal distortion that floats over the body of the target. The spell reaches into the future and gives the target a terrible life threatening injury from its possible future. It inflicts the target with wounds. There is a 50% chance to also inflict the target with 1d12 bleeding out and a 15% chance to instantly kill the target.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: instant
Range & Area: 1 target
Offensive Spell
Success Rate:  40
Max Success Rate:  70

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect N/A
Stat Cost 50 Soul
Casting Speed 5
Range & Area 1 target
Success Rate Level 1:  40/70
Cost to Acquire

This is a Tier 5 spell

Level 1: 150/300

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Unrated