Fate's Intervention

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Spell Fate's Intervention
Effects Summary

This spell is a part of the Time Distortion spell chain and rune stone. When this spell is created a protection-from-death occurs. The magic lies dormant until the target is about to die. As soon as the fatal blow is rolled, the damage is not dealt. The source of the fatal blow is stopped instantly by Fate’s Intervention. Magic suddenly erupts from the companion that is supposed to die and blasts the source of the damage doing 3d% damage and knocking the target back 1d4 spaces. The magic then disappears, no longer protecting the target.

Effects

This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone.

When this spell is created a protection-from-death occurs. The magic lies dormant until the target is about to die. As soon as the fatal blow is rolled, the damage is not dealt. The source of the fatal blow is stopped instantly by Fate’s Intervention. Magic suddenly erupts from the companion that is supposed to die and blasts the source of the damage doing 3d% damage and knocking the target back 1d4 spaces. The magic then disappears, no longer protecting the target.

Stat Cost: 55 Soul
Casting Speed: 5
Duration: instant
Range & Area: 1 target or self
Protection Spell
Success Rate:  40
Max Success Rate:  70

Level Effects Summary Level 2 Upgrade: Increase damage by 3d20.
Level 3 Upgrade: Heal protected by 3d20 at time of killing blow.
Level 2 Effects

Level 2 Upgrade: Increase damage by 3d20.

Stat Cost: 65 Soul
Casting Speed: 6
Duration: instant
Range & Area: 1 target or self
Protection Spell
Success Rate:  30
Max Success Rate:  60

Level 3 Effects

Level 3 Upgrade: Heal protected by 3d20 at time of killing blow.

Stat Cost: 55 Soul
Casting Speed: 5
Duration: instant
Range & Area: 1 target or self
Protection Spell
Success Rate:  20
Max Success Rate:  50

Level 4 Effects N/A: Only 3 levels with this spell.
Rune Stone Effect N/A
Stat Cost 55 Soul; +10 per level
Casting Speed 5; +1 per level
Range & Area 1 target or self
Success Rate Level 1:  40/70
Level 2:  30/60
Level 3:  20/50
Cost to Acquire

This is a Tier 5 spell

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400

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