Fate's Intervention
Spell | Fate's Intervention |
---|---|
Effects Summary | This spell is a part of the Time Distortion spell chain and rune stone. When this spell is created a protection-from-death occurs. The magic lies dormant until the target is about to die. As soon as the fatal blow is rolled, the damage is not dealt. The source of the fatal blow is stopped instantly by Fate’s Intervention. Magic suddenly erupts from the companion that is supposed to die and blasts the source of the damage doing 3d% damage and knocking the target back 1d4 spaces. The magic then disappears, no longer protecting the target. |
Effects | This spell is a part of the Time Distortion spell chain and is found in the Time Distortion rune stone. When this spell is created a protection-from-death occurs. The magic lies dormant until the target is about to die. As soon as the fatal blow is rolled, the damage is not dealt. The source of the fatal blow is stopped instantly by Fate’s Intervention. Magic suddenly erupts from the companion that is supposed to die and blasts the source of the damage doing 3d% damage and knocking the target back 1d4 spaces. The magic then disappears, no longer protecting the target. Stat Cost: 55 Soul |
Level Effects Summary | Level 2 Upgrade: Increase damage by 3d20. Level 3 Upgrade: Heal protected by 3d20 at time of killing blow. |
Level 2 Effects | Level 2 Upgrade: Increase damage by 3d20. Stat Cost: 65 Soul |
Level 3 Effects | Level 3 Upgrade: Heal protected by 3d20 at time of killing blow. Stat Cost: 55 Soul |
Level 4 Effects | N/A: Only 3 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 55 Soul; +10 per level |
Casting Speed | 5; +1 per level |
Range & Area | 1 target or self |
Success Rate | Level 1: 40/70 Level 2: 30/60 Level 3: 20/50 |
Cost to Acquire | This is a Tier 5 spell Level 1: 150/300 |
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