Lost in Place

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Spell Lost in Place
Effects Summary

This spell is a part of the Time Ripple spell chain and rune stone. This spell causes the target to be confused and not know which direction he or she is facing or moving. The target must add a Mental Check with your Runic Energy as a penalty. Should the target fail, the target will hit, face, or move depending on their action in 1 of 4 directions, chosen by rolling a 1d4. 1 = north, 2 = west, 3 = east, and 4 = south. They will hit in that direction even if nothing is there or even if their ally is there.

Effects

This spell is a part of the Time Ripple spell chain and is found in the Time Ripple rune stone.

This spell causes the target to be confused and not know which direction he or she is facing or moving. The target must add a Mental Check with your Runic Energy as a penalty. Should the target fail, the target will hit, face, or move depending on their action in 1 of 4 directions, chosen by rolling a 1d4. 1 = north, 2 = west, 3 = east, and 4 = south. They will hit in that direction even if nothing is there or even if their ally is there.

Stat Cost: 50 Soul
Casting Speed: 5
Duration: 1d12 rounds
Range & Area: 1 target
Invisible Spell
Success Rate:  40
Max Success Rate:  70

Level Effects Summary N/A: Only 1 levels with this spell.
Level 2 Effects N/A: Only 1 levels with this spell.
Level 3 Effects N/A: Only 1 levels with this spell.
Level 4 Effects N/A: Only 1 levels with this spell.
Rune Stone Effect N/A
Stat Cost 50 Soul
Casting Speed 5
Range & Area 1 target
Success Rate Level 1:  40/70
Cost to Acquire

This is a Tier 5 spell

Level 1: 150/300

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Unrated