Time Trip
Spell | Time Trip |
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Effects Summary | This spell is a part of the Memories of the Agent spell string and rune stone. This spell sends the target traveling through time. When you cast the spell, you roll a 1d12. This determines how many d20 die are rolled for damage. If you rolled a 3, then this spell will do 3d20 damage to the target. The target continues warping through time until all other enemies die or the battle otherwise ends. You can also will the target’s return. The damage only happens once. |
Effects | This spell is a part of the Memories of the Agent spell string and is found in the Memories of the Agent rune stone. This spell sends the target traveling through time. When you cast the spell, you roll a 1d12. This determines how many d20 die are rolled for damage. If you rolled a 3, then this spell will do 3d20 damage to the target. The target continues warping through time until all other enemies die or the battle otherwise ends. You can also will the target’s return. The damage only happens once. Stat Cost: 60 Soul |
Level Effects Summary | N/A: Only 1 levels with this spell. |
Level 2 Effects | N/A: Only 1 levels with this spell. |
Level 3 Effects | N/A: Only 1 levels with this spell. |
Level 4 Effects | N/A: Only 1 levels with this spell. |
Rune Stone Effect | N/A |
Stat Cost | 60 Soul |
Casting Speed | 6 |
Range & Area | 1 target |
Success Rate | Level 1: 35/65 |
Cost to Acquire | This is a Tier 6 spell Level 1: 200/400 |
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