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Your search for “"adventurer skills"” gave approximately 17 results:

skills entry

Skill Navigation
Stat Cost N/A
Description Can find where you are and nearest town based on what you see.
Level Effects N/A: only one level
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50

skills entry

Skill Safe Footing
Stat Cost N/A
Description Ignore unstable terrain. Walking on loose rocks, floors that may collapse, or slippery ice may normally cause you difficulty. Not with this skill. With this skill you can walk on such surfaces as if it were normal ground.
Level Effects N/A: only one level
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50

skills entry

Skill Skillful Climbing
Stat Cost 5 Endurance
Description With this skill you can successfully climb different hard to climb obstacles. Your ability to climb and what you can climb depends upon your level of mastery in this skill. You must use this skill for each movement action in which you wish to climb.
Level Effects Level 1: Trees; 5 Endurance
Level 2: Mountains ; 10 Endurance
Level 3: Cliffs; 15 Endurance
Level 4: Walls; 20 Endurance
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Trap Knowledge
Stat Cost 5 Soul
Description Grants you knowledge of how traps work, giving you a +10 to Luck to disarm them. Because of this skill you understand traps better, this makes it more likely that you can disarm them without any issues thus the bonus. You still need to play out how you do so.
Level Effects Level 1: +10 to Luck to disarm traps safely; 5 Soul
Level 2: +20 to Luck to disarm traps safely; 10 Soul
Level 3: +30 to Luck to disarm traps safely; 15 Soul
Level 4: +40 to Luck to disarm traps safely; 20 Soul
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Trap Setting
Stat Cost 5 Soul
Description Gives you +10 to Luck that your trap will work. Just because you set a trap doesn't mean that it will work or that the target will be caught by it. With this skill, you increase your odds that the trap will function as intended and that the target will be affected or caught by it. This is largely used out of battle, as you wouldn't have time to set a trap in battle, however, if you set the trap before battle and the trap is in the battle field, this skill's effect still plays out. You need to have the materials for the trap at hand, design the trap, and describe it and your intended effects.
Level Effects Level 1: +10 to Luck; 5 Soul
Level 2: +20 to Luck; 10 Soul
Level 3: +30 to Luck; 15 Soul
Level 4: +40 to Luck; 20 Soul
Cost to Acquire

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

skills entry

Skill Trained Endurance
Stat Cost N/A
Description Decrease Soul or Endurance cost of skill (not spell) by 10% per level of mastery.
Level Effects Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Adventure Empowerment
Stat Cost 5 Endurance
Description Increase Adventurer Actions by 10% of Speed for 1d10 hours.
Level Effects Level 1: 10%; 5 Endurance
Level 2: 20%; 10 Endurance
Level 3: 30%; 15 Endurance
Level 4: 40%; 20 Endurance
Cost to Acquire

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

skills entry

Skill Breath Holding
Stat Cost 5 Endurance
Description Can hold breath for 1d4 +1 minutes, the 1d4 increases with level of mastery. Basically, with this skill you could hold your breath from 2 minutes to 5 minutes, at the first level of mastery. 
Level Effects Level 1: 1d4; 5 Endurance
Level 2: 2d4; 10 Endurance
Level 3: 3d4; 15 Endurance
Level 4: 4d4; 20 Endurance
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Horsemanship
Stat Cost N/A
Description x3 your move rate on a horse instead of x2. Basically riding a horse doubles your movement rate. With this skill however, you have greater control over a horse and can triple your movement rate.
Level Effects N/A: only one level
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50

skills entry

Skill Ignore Traps
Stat Cost 10 Soul
Description Gives you a +10 to Luck that traps won't work on you. Let's say you accidentally set off a trap. With this skill, you have a chance that the trap simply won't work. You got lucky and ignored the trap. This skill takes effect over Trap Setting, so even if someone used Trap Setting with this skill you could still have the trap not work against you. 
Level Effects Level 1: +10 to Luck; 10 Soul
Level 2: +20 to Luck; 20 Soul
Level 3: +30 to Luck; 30 Soul
Level 4: +40 to Luck; 40 Soul
Cost to Acquire

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

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