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Your search for “"fae talents"” gave approximately 2 results:

Talents entry

Talent Acquired Immunity
Effects After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Resist check. If you pass after you are infected, then your character will develop an immunity chance of 20% to that particular infliction. Each time you succeed at the check for that affliction, your character's immunity chance increases by 20 until your character is completely immune, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health affecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect.
Requirements N/A
Handicap Cost Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

Talents entry

Talent Strong Willed
Effects This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so by giving your character a bonus of 20 points to Will to guard against any effect that would take away the control of your character. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100.
Requirements This talent cannot be used if you have any handicap that lowers your character's Will against being controlled or influenced.
Handicap Cost Having this talent lowers your Will when resisting mindmental, or psychological affecting status effects and attacks, such as fear, by 20 points.

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