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Your search for “"namara skills"” gave approximately 7 results:

skills entry

Skill Skilled Concentration
Stat Cost 5 Soul
Description +10 to Focus per level of mastery for that instance.
Level Effects Level 1: +10 Focus; 5 Soul
Level 2: +20 Focus; 10 Soul
Level 3: +30 Focus; 15 Soul
Level 4: +40 Focus; 20 Soul
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Herbal Knowledge
Stat Cost 5 Soul
Description +10 to Perceive to identify a plant and its properties.
Level Effects Level 1: +10; 5 Soul
Level 2: +20; 10 Soul
Level 3: +30; 15 Soul
Level 4: +40; 20 Soul
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Alchemical Application
Stat Cost N/A
Description Apply potion to weapon giving weapon its effects.
Level Effects N/A: only one level
Cost to Acquire

This is a Tier 1 skill

Level 1: 25/50

skills entry

Skill Blood Lettings
Stat Cost N/A
Description The Namara can cut itself, and apply its blood to any weapon, giving the weapon a poisoning effect of 1d8 Vitality per round. Since each Namaran is different, it is impossible to gain immunity to this type of poisoning.
Level Effects Level 1: 1d8
Level 2: 2d8
Level 3: 3d8
Level 4: 4d8
Cost to Acquire

This is a Tier 1 skill

Level 1: acquired
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

skills entry

Skill Natural Resistance
Stat Cost 10 Soul
Description The namara can spend Soul points to remove any status effect, except any that render them unconscious, incapacitated, or dead. Each status effect cost 10 Soul to remove, and must be experienced for at least 1 round.
Level Effects N/A: only one level
Cost to Acquire

This is a Tier 2 skill

Level 1: acquired

skills entry

Skill Solar Revival
Stat Cost N/A
Description When within sunlight, Namarans will continously regain 1d4 Vitality per round (in battle) or 1d20 Vitality per hour (out of battle).
Level Effects Level 1: 1d4, 1d20
Level 2: 2d4, 2d20
Level 3: 3d4, 3d20
Level 4: 4d4, 4d20
Cost to Acquire

This is a Tier 2 skill

Level 1: acquired
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

skills entry

Skill Spore Release
Stat Cost 10 Soul
Description Anytime a namaran is hit with a physical hit, the namaran can make a luck check to release a cloud of toxic spores, at a cost of 10 Soul. The cloud covers the adjacent spaces next to the namaran and inflict the targets in the area with Sickness and Visual Instability.
Level Effects N/A: only one level
Cost to Acquire

This is a Tier 1 skill

Level 1: acquired

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