Search results
Your search for “"namara skills"” gave approximately 7 results:
skills entry
Skill | Skilled Concentration |
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Stat Cost | 5 Soul |
Description | +10 to Focus per level of mastery for that instance. |
Level Effects | Level 1: +10 Focus; 5 Soul Level 2: +20 Focus; 10 Soul Level 3: +30 Focus; 15 Soul Level 4: +40 Focus; 20 Soul |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Herbal Knowledge |
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Stat Cost | 5 Soul |
Description | +10 to Perceive to identify a plant and its properties. |
Level Effects | Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Alchemical Application |
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Stat Cost | N/A |
Description | Apply potion to weapon giving weapon its effects. |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 1 skill Level 1: 25/50 |
skills entry
Skill | Blood Lettings |
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Stat Cost | N/A |
Description | The Namara can cut itself, and apply its blood to any weapon, giving the weapon a poisoning effect of 1d8 Vitality per round. Since each Namaran is different, it is impossible to gain immunity to this type of poisoning. |
Level Effects | Level 1: 1d8 Level 2: 2d8 Level 3: 3d8 Level 4: 4d8 |
Cost to Acquire | This is a Tier 1 skill Level 1: acquired |
skills entry
Skill | Natural Resistance |
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Stat Cost | 10 Soul |
Description | The namara can spend Soul points to remove any status effect, except any that render them unconscious, incapacitated, or dead. Each status effect cost 10 Soul to remove, and must be experienced for at least 1 round. |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 2 skill Level 1: acquired |
skills entry
Skill | Solar Revival |
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Stat Cost | N/A |
Description | When within sunlight, Namarans will continously regain 1d4 Vitality per round (in battle) or 1d20 Vitality per hour (out of battle). |
Level Effects | Level 1: 1d4, 1d20 Level 2: 2d4, 2d20 Level 3: 3d4, 3d20 Level 4: 4d4, 4d20 |
Cost to Acquire | This is a Tier 2 skill Level 1: acquired |
skills entry
Skill | Spore Release |
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Stat Cost | 10 Soul |
Description | Anytime a namaran is hit with a physical hit, the namaran can make a luck check to release a cloud of toxic spores, at a cost of 10 Soul. The cloud covers the adjacent spaces next to the namaran and inflict the targets in the area with Sickness and Visual Instability. |
Level Effects | N/A: only one level |
Cost to Acquire | This is a Tier 1 skill Level 1: acquired |