Enhancer
- Mental Race Max increased by 20%.
- Runic Speed increased by 5%
- Strength Race Max decreased by 10%.
- Enhancers use use one handed weapons.
- Enhancers can only wear light to medium armor and cannot use shields.
Enhancers are the ultimate support profession. They aren't so good on their own, but any party that has a skilled enhancer is stronger than many armies.
Enhancers are a combo profession of Adventurer and Scholar.
Requirements for Enhancer
In order to open up the Enhancer combo profession, you need to meet the following requirements:
- At least level 2 of Skill Focus from Scholar.
- At least level 2 of Adventure Empowerment from Adventurer.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Enhancers are supporters of others. Mental and React is the way to go for them.The Enhancer's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Focus Empowerment (total of +0.8 bonus possible).
- An enhancer who gets all 4 levels of Sustain Empowerment gets to roll a 1d% increased by Mental as a percentage for extra character points.
- An enhancer who gets all 4 levels of Rationing gets to roll 2d% increased by Mental as a percentage for extra character points.
- An enhancer who gets at least 1 level in every enhancer skill gets their End of Session Bonus as extra character points.
- An enhancer's End of Session Bonus rate is your character point rate increased by 1/2 Mental. So if your character point rate is 1.5 and your Mental is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
An enhancer is someone that enhances others. For an enhancer, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Enhancer Skill Progression
Enhancer Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Compound Magic | 25 Soul | Combine 2 spells, using only the casting speed of the slowest spell (the spell with the highest casting speed). | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Focus Empowerment | 5 Endurance | Increase Focus by 10% of Mental for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Combat Empowerment | 5 Soul | Increases the damage of offensive skills by 20% for 1d10 rounds for self or 1 ally. |
Level 1: 20%; 1d10; 5 Soul Level 2: 40%; 2d10; 10 Soul Level 3: 60%; 3d10; 15 Soul Level 4: 80%; 4d10; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Defensive Empowerment | 5 Soul | Increases the effectiveness of defensive skills by 20% for 1d10 rounds for self or 1 ally. |
Level 1: 20%; 1d10; 5 Soul Level 2: 40%; 2d10; 10 Soul Level 3: 60%; 3d10; 15 Soul Level 4: 80%; 4d10; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Elemental Dominance | 5 Soul | Treat a target's element as if it was weak to your element for 1d4 rounds. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Runic Empowerment | 5 Soul | Increases the effectiveness of magic by 20% for 1d10 rounds for self or 1 ally. |
Level 1: 20%; 1d10; 5 Soul Level 2: 40%; 2d10; 10 Soul Level 3: 60%; 3d10; 15 Soul Level 4: 80%; 4d10; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Sustain Empowerment | 5 Soul | Increases the duration of any buff for self or allies by +1d3 per level. |
Level 1: 1d3+1; 5 Soul Level 2: 2d3+1; 10 Soul Level 3: 3d3+1; 15 Soul Level 4: 4d3+1; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Power Augmentation | N/A | Spend character points to increase total power of skill or spell for that instance, as a percentage. If you spent 10 character points into that skill or spell when using it with this skill, you would increase its point value by 10%. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Rationing | N/A | Decrease skill or spell stat costs by 15% per level of mastery. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Enhancer Growth
As you develop and master skills within your enhancer profession, you will become a more capable enhancer. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Enhancer
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Enforcer
To reach this tier, you must acquire all of the skills in the combat empowerment skill chain at level 1. As an enforcer you benefit from the following bonuses:
- Mental increased by 10% mental
- Soul increased by 10% mental
- +0.2 to Character Point Rate
Tier 3: Augmenter
To reach this tier, you must acquire all of the skills in the combat empowerment skill chain at level 2. As an augmenter you benefit from the following bonuses:
- React increased by 10% react.
- Endurance increased by 10% react.
- +0.2 to Character Point Rate
Tier 4: Master Enhancer
To reach this tier, you must acquire all of the skills in the combat empowerment skill chain at level 3. As a master enhancer you benefit from the following bonuses:
- +0.2 to Character Point Rate
- Vitality increased by 10% react
- Mental increased by 10% mental
- React increased by 10% mental
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