Potion Crafting & Ingredients

Here you can find the rules and ingredients for the art of potion crafting known as alchemistry.

Abilities Needed

Before you can make potions, you will need the following ability

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
Create Potions N/A Lets you create potions based on your level of mastery. Level 1: Level 1 potions
Level 2: Level 2 potions
Level 3: Level 3 potions
Level 4: Level 4 potions

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Tools Needed

To create potions, you will need the following items:

  • A Small Bottle: to hold the potion in; take 1 space and filled weighs 0.1; costs 1.00
  • A Stirring Rod: to stir the ingredients; takes 0.5 space, weighs 0.1, costs 0.50
  • Basic Apparatus: contains what you need to mix ingredients and potions; takes 5 space, weights 4, costs 20.00 

How to Create Potions

To be able to create potions, you need a create potion ability, as shown above. Once you have the needed ability, you simply need to combine 2 or more ingredients with 1 use of water. The water can be substituted with another base liquid, which will be explained later.

For a potion to be successful, it must contain at least two ingredients with matching effect types. The point values of the effects do not have to match, but the effect types do. As long as at least two ingredients share the same effect type, that effect will appear in your potion. If the effect type is not shared by at least two ingredients, then the potion will not have that effect.

You can combine two  of the same ingredients to make a potion, however only 1 effect appear in the potion and the point values of the effects will not stack. To determine which effect would carry over into the potion you would roll a 1d3 (or a 1d4 for the few ingredients that have 4 effects), and the number on the dice would illustrate which effect the potion would have. If that effect requires a skill higher than what you possess, that potion will fail. If the ingredients are different ingredients however, their shared effects will make it into the potion and their point values for the effects will stack.

The basic rule is this:

  • Must use at least 2 ingredients
  • Only the effects that match 2 or more ingredients can make it into the created potion
  • Create Potion Ability determines number of ingredients that can be used, which ingredients can be used, and number of effects that can make it into a created potion

For example, lets say you wish to combine a Fairy's Toadstool Mushroom, Mustard Turnip Leaf, and Turnips while using water as the needed base. The water adds nothing to the potion, it just makes the potion possible. Fairy's Toadstool Mushroom provides pain relief and restores 1 Vitality. Mustard Turnip Leaf restores 2 Vitality. Turnips can restore 2 Vitality and provide a 2 Vitality per round regeneration for 5 rounds. The combined basic potion will then restore 5 Vitality (1 + 2 + 2). It will not provide pain relief because only one ingredient provides that effect and it will not provide the per round regeneration effect because only 1 ingredient provides that effect.

Furthermore, the number of effects you can have carried over into your potion and the number of ingredients you can use is determined by the create potion ability you have. If say the Mustard Turnip Leaf also provided pain relief, then the combined potion could restore Vitality and relieve pain if you use Create Potions Level 2 (or a create potion ability higher than level 1). Create Potions Level 1 only allows you to create potions with one (1) effect using up to three (3) ingredients.

The number of ingredients and effects that can be used/applied based on the create potion ability are as follows:

  • Create Potions Level 1: can use up to 3 ingredients; potions can have 1 effect

  • Create Potions Level 2: can use up to 4 ingredients; potions can have 2 effects

  • Create Potions Level 3: can use up to 5 ingredients; potions can have 2 effects

  • Create Potions Level 4: can use up to 5 ingredients; potions can have 3 effects

The greater your create potion ability, the more powerful your potions can be. Some ingredients and bases can only be used if you have the create potion ability required or greater. Other ingredients can have their basic effects enhanced by using a higher create potion ability. Such information will be provided by the ingredient or base if it applies. 

Using Different Bases

As stated above, you must use a base when creating a potion. The base does not count as an ingredient as it is required, but you can only use one base. The basic base is simply water. Water provides no effect for the created potion. It simply provides the needed medium to create the potion in.

You can substitute the water base for any base listed in the Bases table, provided that the base can be used for the potion you are making and that you have the create potion ability needed to make use of that base.

For example, with the potion that we made earlier we used Fairy's Toadstool Mushroom, Mustard Turnip Leaf, Turnip, and water as its base. The potion made restores 5 Vitality. If we used honey as a base instead of water, honey adds another restores 2 Vitality effect to the potion. This changes our created potion so that it restores 7 Vitality instead of 5 Vitality.

The way to determine if the base can be used in your potion is to see if its provided effect can carry over into your created potion. The bases provided effect needs to match at least 2 of your ingredients provided effects to be able to be used as a base. You should also be careful because it is the bases provided effect that will determine what the potion does. So if you wanted to make an Soul restoring potion but the base has a restore Endurance effect and 2 of your ingredients also have that and you can only have one effect due to your create potion ability; your created potion will restore Endurance instead of Soul. If you have Create Potions Level 4, you can choose to focus on the bases Secondary Effects instead of the Main Effects.

 You can use use the bases as an ingredient. For example you could use Wine as a base and apply Wine again as an ingredient. If used as an ingredient, it does count against the number of ingredients you can use, however you can treat the secondary effects as regular effects.

Runic Element Effects on Potion Crafting

Your characters Runic Element can also have an effect on the potion you are creating. Depending upon your characters runic element, certain potions you create could be more potent than normal. The values increased are actual number values, not percentage values.

  • Earth: potions that provide defense, fortitude boosts, or poisons have their values increased by 20%

  • Air: potions that provide a boost to speed or speed based stats have their values increased by 20%

  • Water: potions that restore Endurance or Soul have their values increased by 20%

  • Fire: potions that provide a boost to strength or strength based stats and potions that cause straight (not poisoning) damage have their values increased by 20%

  • Life: potions that heal Vitality or restore mortality or loss of life have their values increased by 20%

  • Death: poisons have their values and duration increased by 20%

  • Time: potions that effect reaction times have their values and duration increased by 20%

  • Space: potions that deal with mental status have their values and duration increased by 20%

Ingredients & Bases

Ingredients and Bases are items used to create potions with. You can find ingredients out in the wild or you may purchase them from an alchemist shop.

Selling Ingredients

You may sell ingredients that you find in the wild. You will be offered 1/2 of the cost for the ingredients. If a mushroom sells for 2 shillings in the store then that would mean the store would buy the mushroom from you for 1 shilling.

Consuming Ingredients

If you choose to consume any ingredient or base, you will receive its main provided effect (the first effect that doesn't have any requirements) at half value. So if the ingredient you eat has a main effect to restore 2 Vitality, it will only restore 1 Vitality.

Bases

These are the bases that you may use in place of water to make your potions.

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Alcohol 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 10%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 5.00
Ale 1 small bottle of alcohol
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour
0.1 1 7.00
Aqua Clarissima 1 vial of magically enhanced restorative water
  • Main Effect: restores 25 Vitality;
  • Secondary Effects: regen 2 Vitality per round (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 10.00
Aqua Fortis 1 vial of magically enhanced strength-giving water
  • Main Effect: +25 to Strength;
  • Secondary Effects: +5 to Melee, Bow, and Throw Power (requires Create Potions lvl 4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Metallorum 1 vial of magically enhanced fortitude-enriching water
  • Main Effect: +25 to Fortitude;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Permanens 1 vial of magically enhanced endurance enriching water
  • Main Effect: + 25 to Endurance;
  • Secondary Effects: +1 fatigue restored (requires Create Potions lvl4);
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Aqua Vitae 1 vial of magically enhanced life giving water
  • Main Effect: revives incapacitated with 1 Vitality;
  • Secondary Effects: restores 10% max vitality(requires Create Potions lvl 4);
  • Extra: must have Create Advanced Potions, combines with Vitality restoring effect to increase Vitality restored upon revival, must be used within 1 hour on incapacitated target to revive target
0.05 0.5 20.00
Black Lizupa Blood 1 vial of blood from a black lizupa
  • Main Effect: removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  • Secondary Effects: poison damage 1d8 per round;
0.05 0.5 12.00
Black Maple Sap 1 vial of sap from the black maple tree
  • Main Effect: restores 2 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds, poison damage 1d4 per round;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 1.00
Black Viper Blood 1 vial of blood from the black viper snake
  • Main Effect: poison damage 1d12 per round;
  • Secondary Effects: Endurance poison damage 1d12 per round, Soul poison damage 1d12 per round;
  • Extra: must have Create Potions lvl 2 or better
0.05 0.5 3.00
Bog Dragon Blood 1 vial of blood from a bog dragon
  • Main Effect: 1d20 Ice Damage;
  • Secondary Effects: regenerates 10 Soul per round 1d8 rounds, restore 25 Soul;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Bog Imp Blood 1 vial of blood from a bog imp
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: restores 10 EP;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Echo Shiff Blood 1 vial of blood from an echo shiff
  • Main Effect: +20 to Speed for 1 hour;
  • Secondary Effects: double movement rates for 1 hour;
  • Extra: must have Create Potions lvl2
0.05 0.5 35.00
Ectoplasm 1 vial of residue left behind by poltergeists
  • Main Effect: immunity life magic damage 1d6 rounds;
  • Secondary Effects: restores 25 SA, 1d10 shock damage;
  • Extra: must have Create Potions lvl2 or better
0.05 0.5 20.00
Honey 1 small bottle of honey made from bees
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Endurance, restores 2 Soul;
  • Extra: effect +1 per create potion ability level greater than level 1
0.1 1 1.00
Manna Rose Nectar 1 vial of nectar from the manna rose
  • Main Effect: restores 1 Soul;
  • Secondary Effects: restores 1 Soul per round for 1d6 rounds;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 8.00
Molten Dragon Blood 1 vial of blood from a molten dragon
  • Main Effect: 1d20 Fire Damage;
  • Secondary Effects: cause Berserk 1d8 rounds, restore 25 Endurance;
  • Extra: must have Create Potions lvl3
0.05 0.5 15.00
Red Imp Blood 1 vial of blood from a red imp
  • Main Effect: cause Berserk 1d6 rounds;
  • Secondary Effects: Fire damage 1d6;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 5.00
Scion Blood 1 small bottle of scion blood
  • Main Effect: +5 to Soul;
  • Secondary Effects: none;
  • Extra: must have Create Potions lvl2
0.25 1 2.50
Spider Venom 1 vial of the venom from a spider
  • Main Effect: poison damage 1d8 per round;
  • Secondary Effects: Endurance poison damage 1d8 per round, cure poison, cure Endurance poison;
  • Extra: effect +1 per create potion ability level greater than lvl1
0.05 0.5 2.00
Sprite Blood 1/2 vial of sprite blood
  • Main Effect: restores 2 Vitality;
  • Secondary Effects: restores 2 Soul;
  • Extra: must have Create Potions lvl2 or better to use Secondary Effects
0.1 0.1 10.00
Steam Serpent Venom 1 vial of venom from a steam serpent
  • Main Effect: causes berserk for 1d8 rounds;
  • Secondary Effects: causes 1 poison damage until cured, add with healing effect or poison effect (not both) to increase amount of poison but write in dice format;
  • Extra: must have Create Potions lvl 2
0.05 0.5 4.50
Stone Dragon Blood 1 vial of blood from a stone dragon
  • Main Effect: poison damage 2d8 per round;
  • Secondary Effects: cause Berserk 1d8 rounds, poison immunity 1 hour;
  • Extra: must have Create Potions lvl 3
0.05 0.5 15.00
Tiger Lilly Nectar 1 vial of nectar from the Tiger Lily
  • Main Effect: restores 1 Vitality;
  • Secondary Effects: restores 1 Endurance;
  • Extra: effect +1 per create potion ability level greater than level 1
0.05 0.5 2.00
Wine 1 small bottle of wine
  • Main Effect: restores anxiety while increasing intoxication by 5%;
  • Secondary Effects: frost bite prevention 1 hour, mental status effect prevention 1 hour, restores 1 Vitality
0.1 1 8.00

Fungus

Ingredients that are mushrooms, molds, moss, and the like

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Black Cap Mushroom Mushroom with a white stalk and a round black cap
  1. 2 Vitality per round poison;
  2. Inflict Fear 1d6 rounds;
  3. Cure Visual Distortion
0.05 0.1 0.50
Black Lichen Lichen of a black color
  1. Inflicts Forgetfulness for 1d6 rounds;
  2. Grants Death Magic Immunity for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Poisons for 1d6 damage per round
0.05 0.1 1.00
Bog Beacon Mushroom Mushroom with a gray stalk and a bright yellow, bell-shaped cap
  1. Cure Restlessness;
  2. Cure Blindness;
  3. Restores 2 Soul
0.05 0.1 0.50
Elf Cup Mushroom Mushroom with a tan stalk and a deep green, cup-shaped cap
  1. Increases Mental by 5 for 1 hour;
  2. Cures Addiction;
  3. Causes Stone for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 1.00
Faded Specter Mushroom Mushroom with a light gray stalk and a flat, thin, light gray cap that looks torn
  1. Cures Confusion;
  2. Soul Poison of 1d6 to Soul per round;
  3. Inflicts Dazed for 1 round
0.05 0.1 1.00
Fairy's Stool Mushroom Short mushroom with a small, white stalk and a red dome-shaped cap with white spots
  1. Cures Lesser Wounds;
  2. Restores 1 Vitality;
  3. Relieves Pain
0.05 0.1 0.50
Fire Lichen Lichen that has shades of bright yellow, orange, and red
  1. Cures Frost Bite;
  2. Causes 1d10 + Runic Energy Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Fire Immunity for 1d10 rounds (requires Create Potions lvl3 or better)
0.05 0.1 1.25
Red Cap Mushroom Mushroom with a white stalk and a round red cap
  1. Restores 2 Endurance;
  2. Cures Fear;
  3. Cures Depression
0.05 0.1 0.50
Red Lichen Lichen of a deep red color
  1. Increase Melee by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Cures Dazed;
  3. Inflicts Visual Distortion for 1d6 rounds
0.05 0.1 0.75
Skull Cap Mushroom Mushroom with a white stalk and a round gray cap with three black spots resembling a skull
  1. Poisons for 1d6 damage per round;
  2. Inflicts Coma Sleep until cured (requires Create Potions lvl3 or better);
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.1 0.75
Spider Moss Moss found on a tree's bark that is light gray and looks similar to a spider's web
  1. Inflicts Pain for 1d6 rounds;
  2. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  3. Increase Speed by +5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Spotted Mold Light green mold with brown, white, or black spots
  1. Poisons for 1d6 damage per round;
  2. Inflicts Sickness for 1d6 rounds;
  3. Cures Disease
0.05 0.1 0.25
Swamp Moss Moss of a gray-green color that hangs from tree limbs
  1. Decrease Speed by 10 for 1d6 rounds;
  2. Decrease Will by 10 for 1d6 rounds;
  3. Decrease Strength by 10 for 1d6 rounds
0.05 0.1 0.25
Yellow Cap Mushroom Mushroom with a white stalk and a round yellow cap
  1. Restores 2 Endurance;
  2. Detect Magic Enchantment 6 area blocks for 1d10 hours;
  3. Inflicts Sleep
0.05 0.1 0.50

Grass

Ingredients that are a type of grass

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Blood Grass Long, thin, dark red grass with sharp points
  1. Poisons for 1 Vitality per round;
  2. Inflicts Berserk for 1d6 rounds;
  3. Cures Bleeding Out
0.05 0.1 1.00
Blue Grass Small, blue-green grass with slightly curled blades
  1. Restores 2 Soul;
  2. Cures Heat Exhaustion;
  3. Cures Sunburns
  4. Restores 1 Awareness (requires Create Potions lvl4)
0.05 0.1 1.25
Snake Grass Long, thin, light green grass with yellow stripes
  1. Soul Poison of 1 Soul per round;
  2. Cure Sickness;
  3. Cause Anxiety
0.05 0.1 0.50
Viper Grass Long, thin, dark green grass with black stripes
  1. Endurance Poison of 1 Endurance per round;
  2. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.05 0.1 0.75

Leaves

Ingredients that are a type of leaf

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Aloe Vera Leaf One blade of an Aloe Vera plant
  1. Cures Sunburns;
  2. Cures Fatigue;
  3. Cures Dehydration
0.05 0.5 1.00
Black Maple Leaf Broad, deep purple maple leaf from the Black Maple tree
  1. Restores 5 Soul;
  2. Regenerates 1 Soul per round for 1d6 rounds;
  3. Inflicts Nausea for 1d4 rounds
0.05 0.5 2.00
Bleeding Willow Leaf Leaf from a Bleeding Willow tree
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 3.50
Byrage Leaf Purple broad leaf from the byrage vine
  1. Causes inflicted to receive 1.5 x more damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.5 2.75
Corianel Leaf Yellow leaf with red spots
  1. Cures Restlessness (requires Create Potions lvl2 or better);
  2. Cures Addiction (requires Create Potions lvl3 or better);
  3. Cures Lesser Wounds (requires Create Potions lvl2 or better)
0.05 0.5 1.25
Faded Hope Willow Leaf Thin, long, ash gray leaf from the Faded Hope Willow tree
  1. Endurance Poison of 2 Endurance per round;
  2. Soul Poison of 2 Soul per round;
  3. Causes 1d6 Shock Damage
0.05 0.1 1.50
Green Spinach Leaf Thick dark green leaf from the Green Spinach
  1. Increases Strength by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Decreases Speed by 10 for 1d6 rounds;
  3. Relieves Pain
0.05 0.5 0.25
Mustard Turnip Leaf Long, faded yellow, thick, and crumpled leaf from the Mustard Turnip
  1. Cures Nausea;
  2. Restores 4 Vitality;
  3. Restores 4 Endurance
0.05 0.5 0.25
Red Lettuce Leaf Thick and crisp red leaf from the head of a Red Lettuce
  1. Cures Disease;
  2. Cures Nausea;
  3. Cures Sickness
0.05 0.5 0.25
Rhubarb Leaf Long, thick, crumpled, green leaf with a red center from the Rhubarb plant
  1. Inflicts Nausea for 1d4 rounds;
  2. Inflicts Confusion for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Regenerates 2 Vitality per round for 1d6 rounds
0.05 0.5 0.50
Silverthorn Leaf Silver, slender leaf
  1. Inflicts Blindness for 1d10 rounds (requires Create Potions lvl2 or better);
  2. Grants a +10 to Bow Power for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Increases Hit Chance by +10 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.5 2.00
Spotted Spinach Leaf Thick dark green leaf with black spots from the Spotted Spinach
  1. Causes Nausea for 1d4 rounds;
  2. Decreases Strength by 10 for 1d6 rounds;
  3. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.5 0.25
Wolfsbane Leaf Dark green thorny leaf from the wolfsbane plant
  1. Cures Nausea;
  2. Cures Vitality Poison;
  3. Cures Loss of Self (requires Create Potions lvl2 or better)
0.05 0.5 1.50
Yellow Turnip Leaf Long, dull yellow, thick, and crumpled leaf from the Yellow Turnip
  1. Cures Burns;
  2. Cures Sunburns;
  3. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.5 0.25

Flowers

Ingredients that are a type of flower or part of a flower

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Black Maple Bark Thick black bark from the Black Maple
  1. Cures Fear;
  2. Cures Serious Wounds (requires Create Potions lvl3 or better);
  3. Cures Coma (requires Create Potions lvl2 or better);
  4. Cures Sleep
0.05 0.1 0.75
Black Rose Petal Deep dark purple petal from a black rose
  1. Poisons for 1d8 damage per round;
  2. Grants All Poison immunity for 1d6 rounds (requires Create Potions lv3 or better);
  3. Blend In 5% for 1d6 rounds (requires Create Potions lv2 or better);
  4. Inflicts Hallucinations for 1d6 rounds
0.05 0.1 0.75
Dawn's Star Daisy Daisy with white petals and a bright red center
  1. Grant Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increase Vitality by 10 for 1 hour (requires Create Potions lvl3 or better);
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Ghost Orchid Orchid with the edges of its petals ash gray turning white towards its black center
  1. Restores 10 Soul;
  2. Increases Mental by 5 for 1 hour;
  3. Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  4. Restores Awareness by 1 (requires Create Potions lvl4 or better)
0.05 0.1 3.00
Kymara's Tear Tulip Closed, deep blue tulip that is light blue on its tips and is shaped like a tear
  1. Regenerates 1d10 Endurance per round for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Regenerates 1d10 Vitality per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 10.00
Manna Rose Petal Petal from the manna rose
  1. Restores 10 Soul;
  2. Increases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  3. Regenerates 1d6 Soul per round for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.00
Midnight Rose Petal Petals that start navy blue and fade to deep black from the Midnight Rose
  • ncreases Soul by 10 for 1 hour (requires Create Potions lvl2 or better);
  • Inflicts Frost Bite for 1 hour;
  • Restores 10 Soul
0.05 0.1 4.00
Moon Flower Tall flower with a huge center normally full of seeds and pale gray petals
  1. Regenerates 1 Soul per round for 1d6 rounds;
  2. Detect Magic Enchantments in 6 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Hallucinations
0.05 1.00 0.75
Morning Glory Flower with a large, bright yellow center and white petals
  1. Regenerates 1 Endurance per round for 1d6 rounds;
  2. Restores 2 Soul;
  3. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Purple Haze Lily Lily that is light purple with faint swirls of gray which darken to a deep dark purple near its black center
  1. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
  3. Endurance Damage of 1d8 Endurance per round
0.05 0.1 2.00
Pyre Cactus The cactus found in the Pyre Desert, small red bloom and cactus
  1. Inflicts Dehydration until cured (requires Create Potions lvl2 or better);
  2. Restores 10 Vitality;
  3. Causes inflicted to receive 1.5 x more damage from slashing attacks for 1d6 rounds (requires Create Potions lvl3 or better)
1 2 10.00
Specter Daisy Daisy with faded gray petals and a dull gray center
  1. Regenerates 1d4 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Soul Poison 1d10 Soul per round (requires Create Potions lvl2 or better);
  3. Cures Endurance Poison
0.05 0.1 1.00
Spector's Rose Petals Transparent rose petals of a sickly white color from the Spector's Rose
  1. Grants Night Vision for 1d10 hours (requires Create Potions lvl2 or better);
  2. Grants Immunity to Death Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Grants +1 Magic Action for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 4.50
Zodo's Eye Orchid Orchid with pale white petals bearing fiery red and orange colors flaming out near its deep red center
  1. Fire Damage 1d12;
  2. Ice Damage 1d12;
  3. Shock Damage 1d12
0.05 0.1 10.00

Roots & Seeds

Ingredients that are a type of root, bulb, see, pea, nut, or bean

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Acateris Root Thin, wispy root of the Acateris vine
  1. Cures Forgetfulness;
  2. Increases Will by 10 for 1d10 hours (requires Create Potions lv2 or better);
  3. Cures Slow (requires Create Potions lv3 or better)
0.05 0.1 3.00
Agrimota Seed A thick and thorny seed found at the center of the Agrimota flower
  1. Inflicts Slow for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Sleep;
  3. Inflicts Paralyzed for 1d6 rounds (requires Create Potions lvl3 or better)
0.01 0.1 1.25
Amaramon Root Dark red root that leaks blood-like water when cut
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Bleeding Out (requires Create Potions lvl3 or better);
  3. Cures Blindness (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Arrow Root Red root of the arrow bush
  1. Increases Movement Rates by x 2 for 1 hour (requires Create Potions lvl2 or better);
  2. Increase Speed by 5 for 1d10 hours;
  3. Increases React by 5 for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 8.00
Barlen Seeds Small, almost microscopic black seeds from the poisonous barlen berry
  1. Cures Stone (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds;
  3. Inflicts Fatigue for 1d6 rounds
0.01 0.1 0.75
Basony Root Deep purple root from the basony bush
  1. Inflicts Stone for 1d10 rounds (requires Create Potions lvl3 or better);
  2. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  3. Increases Intoxication by 25%;
0.05 0.1 1.50
Betil Seed Seed from the Betil weed
  1. Inflicts Heat Exhaustion until cured (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Dehydration until cured
0.01 0.1 0.75
Black Eye Pea Pea with a light gray hull with a black spot in its arch
  1. Restores 2 Endurance;
  2. Increases Luck by 5 for 1d10 hours;
  3. Increases Hit Chance by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.01 0.1 0.20
Blood Root Dark red root of the viper thorn bush
  1. Poisons for 1d8 damage per round;
  2. Inflicts Berserk for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Depression for 1d6 rounds
0.1 1 1.95
Caranot Root Yellow root that resembles a carrot
  1. Cures Intoxication (requires Create Potions lvl2 or better);
  2. Increases Perception by 10 for 1d10 hours;
  3. Cures Visual Distortion
0.05 0.10 2.50
Dark Red Kidney Bean Bean of a moderate size and a dark red color
  1. Restores 2 Vitality;
  2. Regenerates 1 Vitality per round for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Restores 1 Endurance
0.01 0.1 0.25
Fennel Seed Seed of the Fennel Grass, a yellow, thin grass
  1. Cures Paralysis;
  2. Doubles Movement Rates for 1 hour (requires Create Potions lvl2 or better);
  3. Cures Stone
0.01 0.1 0.20
Flax Seed Seed of the flax plant
  1. Increases Strength by 5 for 1d10 hours;
  2. Increase Speed by 5 for 1d10 hours;
  3. Increase Luck by 5 for 1d10 hours
0.01 0.1 0.30
Mandrake Root Twisted, light brown root of the mandrake plant
  1. Cures Sickness;
  2. Cures Dazed;
  3. Cures Paralyzed and Stone (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Orange Seed Seed from an orange
  1. Cures Sickness;
  2. Grants Immunity to Sickness and Nausea for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Cures Nausea
0.01 0.1 0.50
Radish Small red root of the radish plant
  1. Regenerates 1 Endurance per round for 1d6 rounds;
  2. Restores 5 Vitality;
  3. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 0.80
Sassafras Root Root from the sassafras tree
  1. Cures Dehydration;
  2. Cures Heat Exhaustion (requires Create Potions lvl2 or better);
  3. Grants Immunity to Heat Exhaustion for 1d10 hours (requires Create Potions lvl3 or better)
0.05 0.1 0.75
Turnip Almost white root of the turnip plant
  1. Restores 4 Vitality;
  2. Restores 4 Endurance;
  3. Cures Stone (requires Create Potions lvl2 or better)
0.5 1 0.80
Watermelon Seed Seed from a watermelon
  1. Cures Anxiety (requires Create Potions lvl2 or better);
  2. Cures Fatigue;
  3. Cures Dehydration (requires Create Potions lvl3 or better)
0.01 0.1 0.20

Nuts & Berries

Ingredients that are a type of nut or berry

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Aechenbush Berries Icy blue berries from the Aechenbush
  1. Grants Immunity to Ice damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Cures Sunburns;
  3. Cures Heat Exhaustion (requires Create Potions lv2 or better)
0.1 0.1 2.00
Almond Hard nut within an even harder shell
  1. Vitality Poison 2 Vitality per round;
  2. Restores 4 Power;
  3. Cures Anxiety (requires Create Potions lvl2 or better)
0.05 0.1 0.50
Byrage Berries Small purple berries from the Byrage vine
  1. Cures Burns;
  2. Decreases Fortitude by 10 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.1 0.1 2.00
Cashew Soft and meaty nut within a hard shell
  1. Relieves Pain;
  2. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better);
  3. Causes inflicted to receive 1.5 x damage from air magic for 1d6 rounds (requires Create Potions lvl3 or better)
0.05 0.1 0.50
Chalcedonna Berries Bright blue berries from the chalcedonna vine
  1. Increases Intoxication by 50%;
  2. Cures Berserk;
  3. Cures Depression (requires Create Potions lvl2 or better)
0.1 0.1 4.00
Peanut Soft and meaty nut within a soft shell
  1. Restores 2 Vitality;
  2. Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Visual Distortion for 1d6 rounds Decreases Perception by 5 for 1d6 rounds (requires Create Potions lvl2 or better)
0.05 0.1 0.25
Pecan Meaty nut within a hard shell
  1. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl3 or better);
  2. Cure Hallucinations (requires Create Potions lvl2 or better);
  3. Cures Depression
0.05 0.1 0.50
Silverthorn Berries Silver, small berries that grow over the silverthorn bramble vine
  1. Grants +10 to defense for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Causes inflicted to take 1.5 x more damage from life magic for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Cures Paralyzed
0.1 0.1 2.50

Meats & Fats

Ingredients that are a type of meat or fat

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Alligator Meat A ½ a pound of alligator meat
  1. Grants Immunity to Life Magic for 1d6 rounds (requires Create Potions lv4 or better);
  2. Increases Melee Power by 5 for 1d6 rounds (requires Create Potions lv3 or better);
  3. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds (requires Create Potions lv2 or better)
0.5 1 15.50
Bear Meat A ½ a pound of bear meat
  1. Increases Power by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Increases Fortitude by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Restores 10 Vitality
0.5 1 15.00
Black Lizupa Meat 1 oz of black lizupa meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. removes 1 action type at random from target (Attack, Move, Magic, Support; chosen by 1d4 roll) for 1 round;
  3. Detect Life in 10 area blocks for 1d10 hours (requires Create Potions lvl2 or better)
0.1 0.5 10.50
Bog Dragon Tongue The tongue of a bog dragon
  1. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Ice Damage (requires Create Potions lvl2 or better);
  3. Grants ability to Breath Underwater for 1d10 hours
1 1 70.00
Chaos Hydra Fat 1 oz of fat from a chaos hydra
  1. Inflicts Dazed for 1 round (requires Create Potions lvl2 or better);
  2. Inflicts Forgetfulness for 1 round;
  3. Cures Disease (requires Create Potions lvl2 or better)
0.1 0.5 20.00
Chaos Hydra Tongue The tongue of a chaos hydra
  1. Causes Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to All Poisons for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Disease;
  4. 10% chance of curing Bitterwood (requires Create Potions lvl4 or better)
1 1 100.00
Falgaa Bird Meat A ½ a pound of meat from a falgaa bird
  1. Grants +5 to Bow Power for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Inflicts 1d6 Fire Damage
0.5 1 5.00
Molten Dragon Tongue The tongue of a molten dragon
  1. Causes Berserk for 1d6 rounds;
  2. Inflicts 1d20 Fire Damage (requires Create Potions lvl2 or better);
  3. Grants Immunity to Fire Magic for 1d6 rounds (requires Create Potions lvl2 or better)
1 1 70.00
Mutton A ½ a pound of meat from a sheep
  1. Increases Luck by 5 for 1d10 hours (requires Create Potions lvl2 or better);
  2. Restores 5 Endurance;
  3. Restores 5 Vitality
0.5 1 7.00
Quake Meat Meat from a river quake
  1. Restores 2 vitality
  2. 1d6 shock damage
  3. Melee Power +5 for 1d4 rounds
1 1 1.00
Rat Meat 1 oz of rat meat
  1. Inflicts Anxiety for 1d6 rounds;
  2. Doubles Weight Carried for 1d6 rounds;
  3. Inflicts Disease until cured
0.1 0.5 0.20
Rotten Flesh A ½ a pound of flesh from a rotting zombie
  1. Doubles Weight Carried for 1d10 hours (requires Create Potions lvl2 or better);
  2. Inflicts Disease;
  3. HP Poison of 1d4 HP per round
0.5 1 0.25
Snake Meat A ¼ a pound of meat from a snake
  1. Endurance Poison of 1d8 EP per round;
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Decrease Mental by 10 for 1d6 rounds
0.25 0.5 2.50
Stone Dragon Tongue The tongue of a stone dragon
  1. Cures All Poisons (requires Create Potions lvl3 or better);
  2. Cures Berserk (requires Create Potions lvl2 or better);
  3. Inflicts Daze for 1d6 rounds
1 1 70.00
Troll Fat 1 oz of fat from a troll
  1. Inflicts Loss of Self for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Inflicts Depression for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Slow for 1d6 rounds
0.1 0.5 2.50
Turtle Meat A ¼ a pound of meat from a turtle
  1. Decrease Move Rates by ½ for 1d6 rounds;
  2. Grants the ability to Breath Underwater for 1d10 hours (requires Create Potions lvl3 or better);
  3. Decreases Speed by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.25 0.5 5.00
Venison A ½ a pound of meat from a deer
  1. Restores 5 Endurance;
  2. Cures Endurance Poison (requires Create Potions lvl2 or better);
  3. Grants Double Weight Limits for 1d10 hours (requires Create Potions lvl2 or better)
0.5 1 7.00
Whale Blubber A ½ a pound of fat from a whale
  1. Decreases Move Rates by ½ for 1d6 rounds;
  2. Grants Immunity to Water Magic for 1d6 rounds (requires Create Potions lvl4 or better);
  3. Doubles Weight Carried for 1d6 rounds
0.5 1 15.00

Skins

Ingredients that consists of skins, hides, scales, and the like

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Bog Dragon Scale 1 scale from a bog dragon
  1. Grants Immunity to Ice Damage for 1d6 rounds (requires Create Potions lv3 or better);
  2. Increases Mental by 10 for 1d10 hours;
  3. Grants +10 to Aquamancy Magic Power for 1d6 rounds (requires Create Potions lv2 or better)
1 1 100.00
Chaos Hydra Scale 1 scale from a chaos hydra
  1. Inflicts Confusion for 1d4 rounds;
  2. Cures Endurance Poison (requires Create Potions lvl3 or better);
  3. Inflicts Anxiety (requires Create Potions lvl2 or better)
1 1 100.00
Crab Shell Shell from a crab
  1. Grants Immunity to Air Magic for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Grants Immunity to Shock Damage for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Restores 5 Endurance
0.05 0.1 1.00
Fairy Wing Wing from a fairy, sprite, or pixie
  1. Revives incapacitated (requires Create Potions lvl3 or better);
  2. Grants 5 Vitality modifier for 1d10 hours (requires Create Potions lvl2 or better);
  3. Regenerates 1d10 Soul per round for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 80.00
Imp Skin Skin from an imp
  1. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  2. Blend In 5% for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Causes inflicted to take 1.5 x more damage from slashing attacks for 1d6 rounds
0.5 0.5 50.00
Molten Dragon Scale 1 scale from a molten dragon
  1. Inflicts Berserk for 1d6 rounds;
  2. Increases Strength by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Grants +10 to Melee Power for 1d6 rounds (requires Create Potions lvl3 or better)
1 1 100.00
Pig Hide Skin from a pig
  1. Doubles Weight Limits for 1d10 hours (requires Create Potions lvl2 or better);
  2. Causes inflicted to receive 1.5 x more damage from fire magic for 1d6 rounds;
  3. Grants Immunity to Piercing Damage for 1d6 rounds (requires Create Potions lvl4 or better);
  4. Inflicts overburdened status effect for 1d6 rounds
0.4 0.5 15.00
Stone Dragon Scale 1 scale from a stone dragon
  1. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Grants Immunity to Poison and Heat Exhaustion for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Fortitude by 10 for 1d10 hours
1 1 100.00
Turtle Shell Shell from a turtle
  1. Increases Fortitude by 10 for 1 hour;
  2. Grants +5 to defenses for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Grants +5 to Aquamancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better)
0.5 1 25.00

Organs

Ingredients that consist of various organs

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Chaos Hydra Claw Talon 1 talon for a chaos hydra's claw
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Luck by 10 for 1d6 rounds;
  3. Increase Will by 10 for 1d10 hours
2 2 75.00
Chaos Hydra Heart Heart from a chaos hydra
  1. Grants +10 to Necromancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
  2. Inflicts Confusion for 1d4 rounds;
  3. Inflicts Restlessness for 1 day (requires Create Potions lvl2 or better)
0.6 1 200.00
Dragon's Eye Eye from a dragon
  1. Inflicts Hallucinations for 1d6 rounds;
  2. Grants +10 to Geomancy Runic Energy for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Increases Hit Chance by 10 for 1d6 rounds (requires Create Potions lvl2 or better)
0.3 1 200.00
Fairy Dragon Heart Heart from a fairy dragon
  1. Revives incapacitated (requires Create Potions lvl2 or better);
  2. Revives dead (within 1 hour) (requires Create Potions lvl2 or better);
  3. Restores 50 Vitality;
0.6 1 300.00
Phade's Eye 1 translucent, almost invisible eye from a phade
  1. +5 to Hit Chance for 1 hour
  2. +5 to Bow Power for 1 hour
  3. +5 to Critical Hit with a bow for 1 hour (requires Create Potions lv2 or better);
  4. +5 to Hit Targeting for 1 hour (requires Create Potions lv2 or better)
0.1 0.5 20.00
Pig's Heart Heart from a pig
  1. Decrease Will by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decrease Strength by 20 for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Pain for 1d6 rounds;
  4. Inflicts overburdened status effect 1d6 rounds
0.4 1 8.00

Bones

Ingredients that consists of various bones

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Chaos Hydra Tail Bone Small bone found in the end tip of the tail of a chaos hydra
  1. Inflicts Acid Damage of 10 durability per round;
  2. Grants +1 Runic Casting Speed for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Inflicts Hallucinations for 1d6 rounds (requires Create Potions lvl2 or better);
  4. 10% chance of healing Bitterwood (requires Create Potions lvl4 or better)
4 3 80.00
Fairy Dragon Tail Bone Small bone found in the end tip of the tail of a fairy dragon
  1. Revives incapacitated (requires Create Potions lvl2 or better);
  2. Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
  3. Restores 50 Vitality;
0.6 1 300.00
Ham Bone Bone found in a large ham from a pig
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Cures Hallucinations (requires Create Potions lvl3 or better);
  3. Inflicts Pain for 1d6 rounds
0.8 1 2.00
Imp Skull Skull from an imp
  1. Causes overburden status effect for 1d6 rounds (requires Create Potions lvl2 or better);
  2. Decreases Hit Chance by 5 for 1d6 rounds;
  3. Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better)
4 2 10.00
Pig Rib Bone Rib bone from a pig
  • ecreases Luck by 5 for 1d6 rounds;
  • Grants Immunity to Slashing Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  • Increases Endurance by 5 for 1 hour (requires Create Potions lvl3 or better)
0.5 1 2.00

Powders

Ingredients that are a type of powder

Ingredient Sort by Ingredient, Ascending Sort by Ingredient, Descending Description Sort by Description, Ascending Sort by Description, Descending Effects Sort by Effects, Ascending Sort by Effects, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Antilion Pollen A vial of pollen from the Antilion flower.
  1. Reduces Radiation Points by 2;
  2. Cures Radiation Sickness (requires Create Potions lvl3 or better);
  3. Increases Radiation by 10% (requires Create Potions lvl2 or better)
0.05 0.1 5.00
Bone Meal 1 oz of crushed up powder from typical bones
  1. Cures Soul Poison (requires Create Potions lvl2 or better);
  2. Inflicts Sickness for 1d6 rounds;
  3. Endurance Poison of 2 Endurance per round (requires Create Potions lvl2 or better)
0.1 0.1 1.00
Cocoa Powder 1 oz of ground up cocoa beans
  1. Cures Slow (requires Create Potions lvl2 or better);
  2. Increases Endurance by 5 for 1 hour (requires Create Potions lvl2 or better);
  3. Inflicts Restlessness for 1 day
0.1 0.1 10.00
Dragon Bone Marrow 1 oz of flaky, dark red material from inside a dragon's bone
  1. Cures Frost Bite;
  2. Grants Immunity to Fire Damage for 1d6 rounds (requires Create Potions lvl3 or better);
  3. Cures Confusion (requires Create Potions lvl2 or better);
  4. Increase Resistance by 10 for 1d6 hours
0.1 0.1 50.00
Fairy Wing Dust 1 oz of dust gathered from fairy wings
  1. Cures Serious Wounds (requires Create Potions lvl3 or better);
  2. Increases Mental by 10 for 1d10 hours (requires Create Potions lvl2 or better);
  3. Cures Bleeding Out (requires Create Potions lvl3 or better)
0.01 0.1 50.00
Ground Coffee Beans 1 oz of grounded up coffee beans
  1. Cures Fatigue;
  2. Cures Intoxication;
  3. Restores 10 Endurance;
  4. Restore 10 Power (requires Create Potions lvl2)
0.1 0.1 15.00
Ground Oyster Shell 1 oz of ground up oyster shells
  1. Increases Fortitude by 5 for 1d10 hours;
  2. Cures Forgetfulness (requires Create Potions lvl2 or better);
  3. Cures Loss of Self (requires Create Potions lvl2 or better)
0.1 0.1 2.00
Hydra Bone Marrow 1 oz of flaky, dark red material from inside a hydra's bones
  1. Inflicts Acid Damage of 10 durability per round (requires Create Potions lvl3 or better);
  2. Inflicts Fear for 1d6 rounds (requires Create Potions lvl2 or better);
  3. Inflicts Fatigue for 1d6 rounds
0.1 0.1 75.00
Hydra Bone Meal 1 oz of crushed up powder from a hydra's bones
  1. Cures Coma (requires Create Potions lvl3 or better);
  2. Cures Sleep;
  3. Decreases Perception by 10 for 1d10 rounds (requires Create Potions lvl2 or better);
  4. Decreases Fortitude by 10 for 1d10 rounds (requires Create Potions lvl3 or better)
0.1 0.1 75.00
Mythril Shavings 1 oz of fine mythril shavings
  1. Doubles Weight Limit for 1d10 hours (requires Create Potions lvl3 or better);
  2. Inflicts Visual Disruption for 1d6 rounds;
  3. Inflicts Blindness for 1d10 rounds (requires Create Potions lvl2 or better)
0.01 0.1 20.00
Phoenix Ash The ash of a defeated phoenix
  1. Revives dead (within 1 hour) (requires Create Potions lvl3 or better);
  2. Inflicts 1d20 Fire Damage;
  3. Cures Burns;
0.2 0.01 300.00
Rage Spirit Ash A defeated rage spirit will become ash
  1. 1d10 Fire Damage
  2. Berserk for 1d4 rounds
  3. Searing Aura spell for 1d4 rounds
  4. +10 to Melee Power
0.2 0.1 15.00
Sky Mote Ash 0.1 pounds of Sky Mote Ash (1/4th vial)
  1. Restores 1 Vitality
  2. Restores 5 Soul
  3. 1d6 shock damage
0.2 0.1 10.00

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