Animal Companions
Animal Companions are pets which can give you some small benefit to help you with your adventure. This benefit may be transportation, fetching arrows, hunting, or perhaps scouting. The benefits depend upon the animal companion that you have.
Animal Companions are not like normal characters. They do not have stats nor can they truly be killed. The animal companion might be able to be captured or lost depending upon the GM however, and should your character die, your companion dies. You are not limited to how many animal companions you can have, however you can only bring two with you at a time - the rest would have to be boarded.
Boarding Animal Companions
Animal Companions can be boarded at any town stable for a nominal fee of 10 shillings per animal per day.
Using Animal Companions
All animal companions come with a list of benefits that instantly apply.
The Animal Companions
Here is a list of animal companions, separated by animal type.
Small Mammals
Animal: Hunting Dog |
Cost: 100.00 |
Description |
A hound dog |
Benefits |
Alerts owner of danger or creatures/people coming; Can sniff out a target if given a scent and lead the way to the target as long as the trail isn’t more than 4 days old; Can retrieve arrows, thrown weapons, and killed small prey for owner |
Animal: Attack Dog |
Cost: 175.00 |
Description |
A larger, stronger built dog that is very protective of its owner |
Benefits |
Alerts owner of danger or creatures/people coming; Isn’t afraid of battle; Can be sent out to attack for 2d20 damage by spending 1 support action; Will automatically counter attack for 2d20 damage for owner |
Animal: Ferret |
Cost: 65.00 |
Description |
A highly intelligent rodent |
Benefits |
You can use skills and spells to augment your connection with the ferret, such as spiritual link; Can be used to steal and retrieve small things based on your Luck + 10; Can be sent out to disarm a target of 1 weapon with a 25% chance of success by spending 1 support action; Can be used to retrieve arrows and thrown weapons |
Large Mammals
Animal: War Horse |
Cost: 600.00 |
Description |
A well built horse that is either black, chessnut, rust,or white in color. These horses are larger than normal horses and possess greater strength and endurance. |
Benefits |
Increases world and battle movement speed by x 2; Can carry any race and up to 1500 pounds; Not afraid of battle – can be ridden into battle; When ridden into battle, can charge at a cost of 10 EP at the start of battle giving rider instant first attack regardless of initative Cannot be ridden into area maps |
Animal: Riding Horse |
Cost: 400.00 |
Description |
A common horse with usually multiple colors forming a distinctive pattern. |
Benefits |
Increases world movement speed by x 2; Can carry any race and up to 1000 pounds; Afraid of battle – can not be ridden into battle; Cannot be ridden into area maps; Can be used to pull carts and waggons |
Small Fowl
Animal: War Hawk |
Cost: 200.00 |
Description |
A moderate size bird of prey with dark red feathers |
Benefits |
A war hawk increases your perception by 20; You can send a war hawk ahead to get information on an area you can’t see, with a 75% chance of the hawk returning to you; You can use skills and spells to augment your connection with the war hawk, such as spiritual link; Your war hawk can be used to catch small prey such as fish or rabbit for meals |
Large Fowl
Animal: War Eagle |
Cost: 300.00 |
Description |
A large bird of prey with golden feathers |
Benefits |
A war eagle increases your perception by 25; You can use skills and spells to augment your connection with the war eagle, such as spiritual link; Your war eagle can be used to catch small prey such as fish or rabbit for meals; Your war eagle can be sent out to attack the target dealing 3d12 damage by spending 1 support action |
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