Tweaks to Runic Elements



For the most part Runic Elements work like they do in the base game. There are some changes however. Despite this being technically a First Era campaign, due to the influences of Zodo everyone has their runic soul intact and awakened so there are no difficulties to using magic per say.

The changes are as follows…

Runic Awakenings

The connection to the runic soul is greater in this campaign than in the base game. This is due to Zodo, the god of power and magic's direct influence.
  • Runic Soul Awakening is already something that you will have access to without the magic spell requirement. You will start off with the 10% chance to have your runic soul awakening.
  • Every spell you master gives you a runic soul awakening chance increase of +1. So if you master 5 you will have a 15% chance to have a runic soul awakening.
  • You also add 5% of your Soul stat to this chance but only after mastering 5 spells. So once you have mastered 5 spells, you will take 5% of your runic soul stat to increase your chance of awakening. So if you have 100 Soul you increase your awakening chance by another 5.
  • Finally you also have desperation situations, more on that later.

Increase of Enviromental Effects

Your spell power increase based on enviormental situation is increased by 5.

Magic Instability

The higher level of magic power can cause instability issues. More on that below.

Desperation Attacks

When ever you successfully land a hit you will collect an invisible stat known as Desperation Attack. When this hits above 10, you may start roling for it with each attack or spell cast. You will roll that desperation stat or below on your percentile dice. Should you succeed you may cast with your attack or spell cast any 1 spell that cost less than 2 runic casting speed, as a free action. Once you hit this desperation attack though the counter resets back to zero. Eventually it will top out at 100 meaning that you will eventually do a deserpation attack. The counter/stat does not reset until it is used.

It should be noted that your enemies also have this.

Desperation Counter

When ever you get hit and take vitality damage, you will collect an invisible stat known as Desperation Counter. When this hits above 10, you may start roling for it each time you take vitality damage from physical or magical attacks. You will roll that desperation stat or below on your percentile dice. Should you succeed you may cast as a free counter measure any 1 spell that cost less than 3 runic casting speed, as a free action. Once you hit this desperation counter though the counter resets back to zero. Eventually it will top out at 100 meaning that you will eventually do a deserpation counter. The counter/stat does not reset until it is used.

It should be noted that your enemies also have this.

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