Offensive Skills - Unarmed

Table of contents

  1. Tier 1
  2. Tier 2
  3. Tier 3
  4. Tier 4
  5. Tier 5
  6. Tier 6

Unarmed Offensive Skill Trees version 6.1.png

Unarmed Offensive Skills: Offensive Skills are skills meant to do or increase damage or the damage-dealing ability of your character.

Tier 1

Skill Effect Stat & Action
Cost
Range &
Area
Duration Skill Points to
Skill Mastery
Prerequisites
Front Kick With this skill you kick the target to the front of you doing Melee Power +10 damage. This skill also knocks the target back 1d3 hexes. 3 EP;
1 attack
1 hex forward affecting 1 target instant 1 skill point =
2 skill mastery %
N/A
Pin This skill allows you to pin the target down, making the target unable to act for as long as you can keep the target down. While pinned you can cause melee power damage to the target per round, and the damage call be called shot damage. The target can make a strength check to stop being pinned and you can make a strength check to keep the target pinned - attacker wins in the case of a tie.  8 EP per round;
1 attack
movement range affecting 1 target for as long as you can keep the target pinned or stop using this skill 1 skill point =
2 skill mastery %
N/A
Punch With this skill you kick the target to the front of you doing Melee Power +7 damage. This skill also allows you to make a strength check to attempt to knock the target out for 1 round. 3 EP;
1 attack
1 hex forward affecting 1 target  instant 1 skill point =
2 skill mastery %
N/A

 

Tier 2

Skill Effect Stat & Action
Cost
Range &
Area
Duration Skill Points to
Skill Mastery
Prerequisites
2-Hit Combo
- Unarmed
This is the unarmed version of 2-Hit Combo. It lets you quickly kick or punch twice. You can only kick twice or punch twice. You will only be applying Melee Power for damage. You can attack a seperate target per hit as long as you can reach that target without moving.

20 EP;
1 attack

1 hex affecting 1 to 2 targets instant 1 skill point =
1 skill mastery %
Front Kick and Punch mastered
Bashing Pin  As Pin, but add an additional 20 damage.

 15 EP, 1 attack

 movement range affecting 1 target  for as long as you can keep the target pinned or stop using this skil 1 skill point =
1 skill mastery %
Pin mastered
Chi Attack With this skill you add magic power to your punch or kick so that you are doing Melee Power + Magic Power damage. This attack can be used with any Unarmed Offensive Skill as well. 12 SA;
Free Action
1 hex affecting 1 target instant, 1 skill point =
1 skill mastery %
Chi Focus ability obtained
Enemy Toss This skill allows you to lift up and throw your enemy target. This is assuming of course that you have the strength to lift your target, but your 2 Handed Lifting is doubled for this skill. You can throw your target anywhere at half your throw range. You can even throw your target at another target. Damage done to thrown target and any hit target is Throw Power + 24. 20 EP;
1 attack
1 hex forward affecting 1 target instant 1 skill point =
1 skill mastery %
Pin mastered and Lifting ability obtained
Eye Gouger With this skill you thrust your fingers into the target's eyes causing temporary blindness with a 10% chance of causing permanent blindness. This attack does Melee Power damage that isn't blocked by armor. This attack only works if you can reach the target's eyes and if the target has eyes. 15 EP;
1 attack
1 hex forward affecting 1 target instant;
blindness for 1d10 rounds
1 skill point =
1 skill mastery %
Punch at 50% mastery
Kick-Punch This skill allows you to do both Front Kick and Punch skills at the same time as one attack, applying all of their effects. 20 EP;
1 attack 
1 hex forward affecting 1 to 2 targets instant 1 skill point =
1 skill mastery %
Front Kick and Punch mastered
Side Kick When you use this skill you kick to the left or right side, doing Melee Power + 24 damage to the target. This skill also knocks the target back 1d3 hexes. 15 EP;
1 attack
1 hex to either side affecting 1 target instant 1 skill point =
1 skill mastery %
Front Kick at 50% mastery
Uppercut This skill does Melee Power plus 12 damage to the head. Only helmets count as armor for this attack. You can also make a strength check with a 5 point bonus to knock the target out for 1 round. 12 EP;
1 attack
1 hex forward affecting 1 target instant 1 skill point =
1 skill mastery %
Punch at 50% mastery

 

Tier 3

Skill Effect Stat & Action
Cost
Range &
Area
Duration Skill Points to
Skill Mastery
Prerequisites
Armor Gouger  You focus your attack directly on your opponents armor, causing increased damage to the material. This does 50 points of damage and double the normal amount of armor damage.

 25 EP

1 attack

 1 hex forward affecting 1 target  instant 2 skill points =
1 skill mastery %
Eye Gouger mastered and Weapons Mastery - Unarmed ability obtained
Chi Blast  You direct a concentrated energy blast against an opponent that does 30 points of damage plus double your magic power

 25 SA

1 attack

1st target in a straight line  instant 2 skill points =
1 skill mastery %
Chi Attack mastered and Concentration ability obtained
Double Kick This skill allows you to quickly kick a single target twice in the torso doing double Melee Power + 26 for the attack. Torso armor and Overgarments only apply as armor for this attack. This skill also knocks the target back 1d6 hexes. 25 EP;
1 attack
1 hex forward affecting 1 target instant 2 skill points =
1 skill mastery %
Kick-Punch mastered
Enemy Attack This skill allows you to lift up and use your enemy target as a weapon against another enemy target and then throw your enemy target at that enemy target. This is assuming of course that you have the strength to lift your target, but your 2 Handed Lifting is doubled for this skill. You can throw your target only at the second enemy that you hit with the "equipped" enemy. Damage done to both enemies for the bash is Melee Power + 25. Damage done to thrown target and any hit target is Throw Power + 20. Strength check to see if you knock both targets out for 1 round. 30 EP;
2 attacks
1 hex forward affecting 2 targets instant 2 skill points =
1 skill mastery %
Enemy Toss mastered
Haymaker This skill allows you to do a powerful punch to the target's head that does Melee Power + 20 damage and instant critical damage. Only helmet armor applies. You can also make a strength check with a 10 point bonus to knock the target out for 1 round. You do not get a second critical hit check. 25 EP;
1 attack 
1 hex forward affecting 1 target  instant 2 skill points =
1 skill mastery %
Uppercut mastered
Rolling Pin  As Bashing Pin, but after your succeful Strength Check against your opponent, you pick up your Opponent and move them with you, at the end of your movement you pin the opponent to the ground.  IF you run through other opponents they take your melee power damage, and if you run your grappled opponent into a wall they take additional damage equal to your melee power.  30 EP, 1 attack  must use full movememnt range  for as long as you can keep the target pinned or stop using this skil 2 skill points =
1 skill mastery %
Bashing Pin mastered
Split Kick This skill allows you to jump into the air and do a split kick, kicking both to the right and left sides. This does Melee Power + 46 damage to each target that is hit. This skill also knocks each target back 1d3 hexes.  25 EP;
1 attack
1 hex to both sides affecting 1 to 2 targets instant 2 skill points =
1 skill mastery %
Side Kick mastered and Concentration ability obtained

 

Tier 4

Skill Effect Stat & Action
Cost
Range & Area Duration Skill Points to
Skill Mastery
Prerequisites
3-Hit Combo
- Unarmed
This is the unarmed version of 3-Hit Combo. It lets you quickly kick or punch three times. You can only kick three times or punch three times. You will only be applying Melee Power for damage. You can attack a seperate target per hit as long as you can reach that target without moving. 40 EP;
1 attack
1 hex affecting 1 to 3 targets instant 3 skill points =
1 skill mastery %
Either Double Kick or Haymaker mastered
Berserker's
Fury
This allows you to do 2d4 punches to the target. Each punch does melee power damage to your opponent.

 40 EP

1 attack

1 hex affecting 1 target stant 3 skill points =
1 skill mastery %
Haymaker and Armor Gouger mastered
Body Slam You pick up your opponent and slam them into the ground at your feet. Inflicts 68 Damage. Opponent suffers the Dazed effect on a successful Strength Check

 35 EP

1 attack

1 hex in front  instant 3 skill points =
1 skill mastery %
Either Enemy Attack or Rolling Pin mastered
Chi Wave  You release a wave of spritual energy in every direction around you, that does 50 points of damage plus double your magic power

35 SA

1 attack

 3x3 hex centered around user  instant 3 skill points =
1 skill mastery %
Chi Blast mastered and Meditate ability obtained
Critical Chi  Focusing your spiritual energy into a fierce attack you strike your opponent. This does 25 points of damge, add you rmelee and magic power, and automatically add critical damge.

 40 SA

Free Action

1 hex affecting 1 target  instant 3 skill points =
1 skill mastery %
Chi Empower and Meditate abilities obtained
Flip Kick This skill allows the user to flip forward through the air, kicking the target with both feet. The damage done to the target is Melee Power + 53. Only torso armor and overgarments apply. You will knock the target down costing the target a move just to get back up. 35 EP;
1 attack
Jump Across Range affecting 1 target instant 3 skill points =
1 skill mastery %
Split Kick mastered
Forced Illusion With this skill you move so fast that you seem to split into two people who both simultaneously attack the target. The damage done is Melee Power + 63 and it cannot be evaded. 35 EP;
1 attack &
1 support
1 hex affecting 1 target instant 3 skill points =
1 skill mastery %
Split Kick mastered and Meditate ability obtained
Pile Driver  You pick an opponent up and flip them upside down, and drive their skull into the ground. This does 40 points of damage, that only the head armor can apply to. Opponent suffers the Stunned effect on a successful Strength Check

 40 EP

1 attack

 1 hex in front  instant 3 skill points =
1 skill mastery %
Enemy Attack mastered
Roundhouse
Kick
This skill allows you to kick in a wide circle around you, damaging any and all targets immediately around you. The damage done to each target is Melee Power + 63 and each target is knocked back 1d3 hexes. 

40 EP;
2 attacks

1x1 hex area around the user instant 3 skill points =
1 skill mastery %
Double Kick mastered

 

Tier 5

Skill Effect Stat & Action
Cost
Range &
Area
Duration Skill Points to
Skill Mastery
Prerequisites
Berserker's
Rampage
This allows you to do 5d4 punches to the target. Each punch does melee power damage to your opponent. 

50 EP

1 attack

1 hex affecting 1 target instant 4 skill points =
1 skill mastery %
Berserker's Fury mastered
Chi Assault  Focusing your spiritual energy into a fierce attack you strike your opponent with devastating force. This does 40 points of damge, add you rmelee and magic power, and automatically add critical damge and your opponent is stunned.

 50 SA

Free Action

 1 hex affecting 1 target  instant 4 skill points =
1 skill mastery %
Critical Chi mastered
Chi Missile You Release your Spiritual Energy into ranged blast. This does 45 points of damge plus doube your magic power

50 SA

1 attack

1 target on the battlefield instant 4 skill points =
1 skill mastery %
Chi Wave mastered
Helicopter Using this skill you jump into the air and preform a spinning split kick. This hits every target immediately around you twice in the head, doing a total damage of Melee Power + 60 damage. Only helmet armor applies. You can also make a strength check with a 10 point bonus to knock the target out for 1 round. 50 EP;
2 attacks
1x1 hex area around the user instant 4 skill points =
1 skill mastery %
Flip Kick or Roundhouse Kick mastered
Suplex  You pick your opponent up and turn them perpendicular to your body and crack their back across your shoulders, then throw them on the ground behind you. This does 65 damage plus melle and throw power. Your opponent suffers the dazed status effect for 1d4 rounds.

 50 EP

2 attacks

 1 hex in front  instant 4 skill points =
1 skill mastery %
Pile Driver or Body Slam mastered

 

Tier 6

Skill Effect Stat & Action
Cost
Range &
Area
Duration Skill Points to
Skill Mastery
Prerequisites
4-Hit Combo
- Unarmed
This is the unarmed version of 4-Hit Combo. It lets you quickly kick or punch four times. You can only kick four times or punch four times. You will only be applying Melee Power for damage. You can attack a seperate target per hit as long as you can reach that target without moving. 60 EP;
1 attack
1 hex affecting 1 to 4 targets  instant 5 skill points =
1 skill mastery %
Helicopter or Berserker's Rampage mastered
Brutal Assault You grab your opponent by the head, attempting to crush their skull, them you pick them up by their head and slam their body into the ground, followed by a falling elbow to the face, and ends in a pin. This does 75 points of damage, apply your melee and throwing power. Only your opponents head armor protects them.

60 EP

2 attacks

 1 hex in front of you  instant. 5 skill points =
1 skill mastery %
Suplex mastered
Brutal Thrust  You attempt to punch through your opponents body. This does 80 points of damage that only the body armor of your opponent can protect from.

 60 EP

1 attack

1 hex affecting 1 target instant 5 skill points =
1 skill mastery %
Berserker's Rampage mastered
Spiral Kick When you use this skill you jump into the air and come spiraling down, feet first, into the enemy target. This skill causes Melee Power + 92 damage that is an automatic critical hit and knocks the target down causing the target to have to use a move to get back up. You can also make a strength check with a 15 point bonus to knock the target out for 1 round. 60 EP;
1 attack &
1 support
Jump Across Range affecting 1 target  instant 5 skill points =
1 skill mastery %
Helicopter mastered

 


There are no pages beneath this page