Bog Imp

Basic Info

Type: Moderate Size Xenic Creature, Imp

Alignment: neutral

Moral Points: -10

Build: small

Habitat: Bog Imps prefer bogs, swamps, marsh lands, and other wet lands, though will also be found living in river deltas.

Appearance: The bog imp is small, winged, and vaguely a humanoid creature. Their long tails are three to five feet long and are tipped by a sharp barb. They often keep their tails wound about their waist. Their skin is slightly blue tinted, but otherwise appears like normal flesh.

Runic Element: Water

Runic Element Information:

  • Effects on Magic Damage: Increase magical damage done against those of the fire element by +10. Decrease magical damage done against those of the air element by -10.
  • Effects on Magic Defense: 20% chance for immunity to water and fire magic attacks.
  • Supportive Effects: 20% chance for poison immunity.

Vital Stats

Stat Name Current Full Modifiers
 HP 20 20  
 SA 6 6  
 EP 30 30  

Armor Stats

Stat Name Current Full Modifiers
 PR 38 38  
 MR 0 0  
 Block 34 Spear 0 Armor  

 

Main Stats

Stat Name Stat Race Max Modifiers
Fortitude 10 50  
Speed 18 45  
Mental 3 30  
Strength 15 50  
Luck 10 60  
Will 5 20  

Secondary Stats

Stat Name Stat Modifiers
Influence 5  
Perception 12  
Weight Limits Carry:  45
Lift 1H:  7.5
Lift 2H:  15
 
Success Points 1  
Failure Points 1  
Move Rates World:  1
Area:  10
Battle:  4
 
Area Ranges Throw:  1
Jump Up:  1
Jump Across:  3
 
Battle Ranges Throw:  2
Jump Up:  2
Jump Across:  6
 
Aim 29  
Actions Attack: 1
Defense: 1
Support: 1
Magic: 1
 
Initiative 1  
Evade 11 Small Target Bonus: +5
Offense Melee:  1
Throw:  3
Bow:  -1
Critical:  13
 
Magic Stats Magic Power:  0
Critical:  7
 

Equipped Weapons

 

Location Item Attack Block DP Range Weight Rune Stone or Enhantments
Right Hand Steel Trident 8 + 2d6 34 65 3 10 20% damage to HP

 

Equipped Armor

Location Item Block PR MR Weight Other Information
Torso Steel Chain Mail 0 18 0 20 Sneak Penalty of 20
Legs Steel Chausses 0 18 0 18 Sneak Penalty of 20
TOTAL ARMOR VALUES 0 36 0 38 Sneak Penalty of 40

Other Items

Location Item Descrption Space Taken Weight
Back Small Back Pack gives storage space of 30 0  


Skills & Abilities

Skill or Ability Effect Stat & Action Cost Range & Area Duration Skill Points to Skill Mastery Skill Mastery
Claw Slash Slashes at target with claws doing 2d10 plus melee power damage 5 EP;
1 attack
1 hex affecting 1 target instant 1 skill point =
2 skill mastery %
50
Vertigo Blast Produces an invisible magical attack which makes the target dizzy, causing the target to lose 1⁄2 of their actions and movement rate. 4 SA;
1 support and 1 magic
5 hex affecting 1 target dizzyness for 1d3 rounds 2 skill points =
1 skill mastery %
30
Trained Strike With this skill you preform a trained strike at an enemy with a weapon of your choice. This attack does +8 points of damage in gives a +5 to Critical Hit%. 5 EP;
1 attack
weapon's range instant 1 skill point =
2 skill mastery %
95
2-Hit Combo This skill lets you quickly attack twice. This skill does Melee Weapon and Melee Power damage with the first hit, but the following hit you only add your weapon damage. You can attack a seperate target per hit as long as you can reach that target without moving. This counts as two seperate attacks for the purposes of evading or defending. 20 EP;
1 attack
weapon's range affecting 1 to 2 targets instant 1 skill point =
1 skill mastery %
20
Fly This skill allows for flying at triple movement rates. If the imp is carrying more than 50% of its weight limit, then the imp cannot fly. 5 EP per use.


Combat Notes

Unlike red imps, the Bog Imp prefers a solitary life. It survives by fishing and takes to the sky to avoid aquatic predators and to the water to avoid aerial and land predators. Bog Imps flee rather than fight, but often find themselves employed as spies for more powerful creatures. They are known for wry senses of humor and have, on occasion, been caught replacing an
adventurer’s gear with the remains of their latest meal. They are typically in large groups of five or more, and will only attack if cornered, and only enough to ensure their safe escape.


The bog imp has four natural attacks; a weak bite, a weak claw, a weak tail jab, and a magical attack. The magical attack deals little damage but makes the target dizzy. The attack is invisible and often used to cover an escape by the mischievous imp. Bog imps will wear weapons and armor, but may or may not use weapons efficiently. Bog imps can be encountered in groups of 5 to 20, and will try to flee any chance they get.

Spoils

2d% worth of Duram: You may loot the body for 2d% worth of duram. If you are trying to pick pocket or steal the money from a living target, you will first need to determine how much duram the target has by rolling 2d%. Then on a successful pick pocket or steal you will roll the percent dice again, getting a percentage of the target's money.
Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.

 


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