Ghoul

Basic Info

Type: Undead

Alignment: evil

Moral Points: -50

Build: medium

Habitat: Ghouls can be found in cementaries, sewers, and ancient ruins. It is also common to find them traveling about at night. You will never find a ghoul out during the day as they fear the sunlight.

Appearance: A ghoul is a shapeshifting undead creature that can assume the guise of an animal. It lures unwary people into abandoned places to slay and devour them. The creature also preys on young children, drinks blood, steals coins, and eats the dead, then taking the form of the person most recently eaten.

Runic Element: Death

Runic Element Information:

  • Effects on Magic Damage: Increase magical damage done against those of the time element by +10. Decrease magical damage done against those of the life element by -10.
  • Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.
  • Supportive Effects: Automatically increase SA or EP (your choice) by 10. You can only choose one and it is a permanent effect.

Vital Stats

Stat Name Current Full Modifiers
 HP 100 100  
 SA 50 50  
 EP 160 160 +10 (runic element)

Armor Stats

Stat Name Current Full Modifiers
 PR 57 57 no protection against axes
 MR 60 60  
 Block 0 Weapon 15 Armor Does not block against axes or piercing weapons

 

Main Stats

Stat Name Stat Race Max Modifiers
Fortitude 50 95  
Speed 10 30  
Mental 25 50  
Strength 80 95  
Luck 20 40  
Will 50 95  

Secondary Stats

Stat Name Stat Modifiers
Influence 50  
Perception 23  
Weight Limits Carry:  260
Lift 1H:  43.34
Lift 2H:  86.68
 
Success Points 3  
Failure Points 1  
Move Rates World:  1
Area:  10
Battle:  4
 
Area Ranges Throw:  8
Jump Up:  1
Jump Across:  3
 
Battle Ranges Throw:  16
Jump Up:  2
Jump Across:  6
 
Aim 25  
Actions Attack: 1
Defense: 1
Support: 1
Magic: 1
Attack: +1
Initiative 1  
Evade 19  
Offense Melee:  8
Throw:  10
Bow:  6
Critical:  50
Melee: +20
Magic Stats Magic Power:  2
Critical:  23
 

 

Equipped Armor

Location Item Block PR MR Weight Other Information
Arms Lether Bracers + cured 15 3 3 1.3 Does not block against axes or piercing weapons; Does not protect against axes
Helmet Leather Cap 0 2 3 1.3  
Over Garment Leather Cape +cured 0 6 6 1.95  
Torso Leather Cuirass + cured 0 21 24 13 no protection against axes
Legs Leather Greaves + cured 0 25 24 13 no protection against axes
TOTAL ARMOR VALUES 15 57 60 30.55 no protection against axes
 


Skills & Abilities

Skill or Ability Effect Stat & Action Cost Range & Area Duration Skill Points to Skill Mastery Skill Mastery
Punch With this skill you kick the target to the front of you doing Melee Power +7 damage. This skill also allows you to make a strength check to attempt to knock the target out for 1 round. 3 EP;
1 attack
1 hex forward affecting 1 target instant 1 skill point =
2 skill mastery %
75
Block This is a basic defensive skill which allows you to block a hit. You can only block a hit with a weapon, shield, or arm armor and must choose with which to block with. Then you will subtract the block value of what you blocked with from the attack. What is left from the attack is what affects your character and the shield or weapon's DP or the armor's PR decreases by 10% of the damage blocked. 5 EP;
1 defense
self instant 1 skill point =
2 skill mastery %
50
Hit Recovery 20% chance that the hit to the ghoul restores by the damage amount instead of damages, only works with physical attacks.
Shape Shift Take the appearance of whatever its facing by spending 10 SA and 1 support action. That form becomes its form until it shape shifts again.
Knowledge Absorb Gain all of the target's skills, spells, memories, and abilities upon eatting the target. Must be shape shifted into target for this to work. Once shape shifted into another target, those skills and abilities are lost.


Combat Notes

Ghouls were once zombies but were further twisted by dark death magic into a creature that craves the taste of flesh. The ghoul will lure its unsuspecting prey away from others into abandoned places where it will slay and devour them. The ghoul will then take that person or animal's form and learn all that its meal once knew while forgetting everything else. Ghouls seem inteligent, able to speak and act very much like the being that they have become, but the intelligence is not their own.

Ghouls prefer to prey on the weak and to lure their victims away from others. However if cornered or if hungry enough, ghouls will attack more powerful targets and groups. Once on the attack, the ghoul is very much like a wild animal and will attack until it has slain its target. While ghouls are typically loners, sometimes a pair or a few of them will be found together. Since they will look like their last meal, the only way to truly identify a ghoul is by its sunken eyes and its aversion to sunlight.

Spoils

Any and All Available Loot: You may loot the body of any weapons, armor, currency, and other goods. Only the holster and back pack can be stolen from a living target.

 


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