Skeleton

Basic Info

Type: Undead

Alignment: dark

Moral Points: -30

Build: medium

Habitat: Skeletons are more uncommon than most people would think. Unlike spirits and zombies, something or someone must animate a skeleton to life. Therefore you would only find skeletons in places where there is a lot of death magic, a necromancer, or death elementals.

Appearance: Skeletons appear just as their name would suggest, a walking skeleton of a creature long deceased. Usually this would be a humaniod creature, however skeletons of other creatures have been seen. In the case of the typical skeleton it will be a human-like skeleton.

Runic Element: Death

Runic Element Information:

  • Effects on Magic Damage: Increase magical damage done against those of the time element by +10. Decrease magical damage done against those of the life element by -10.
  • Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.
  • Supportive Effects: Automatically increase SA or EP (your choice) by 10. You can only choose one and it is a permanent effect.

Vital Stats

Stat Name Current Full Modifiers
 HP 40 40  
 SA 2 2  
 EP 80 80 +10 (runic element)

Armor Stats

Stat Name Current Full Modifiers
 PR 48 48 no protection against axes
 MR 51 51  
 Block 0 Weapon 0 Armor  

 

Main Stats

Stat Name Stat Race Max Modifiers
Fortitude 20 40  
Speed 10 30  
Mental 1 1  
Strength 40 80  
Luck 1 1  
Will 1 1  

Secondary Stats

Stat Name Stat Modifiers
Influence 1  
Perception 11  
Weight Limits Carry:  140
Lift 1H:  23.34
Lift 2H:  46.68
 
Success Points 1  
Failure Points 1  
Move Rates World:  1
Area:  10
Battle:  4
 
Area Ranges Throw:  4
Jump Up:  1
Jump Across:  3
 
Battle Ranges Throw:  8
Jump Up:  2
Jump Across:  6
 
Aim 25  
Actions Attack: 1
Defense: 1
Support: 1
Magic: 1
 
Initiative 1 -5
Evade 4  
Offense Melee:  4
Throw:  6
Bow:  2
Critical:  21
Melee: +20
Magic Stats Magic Power:  0
Critical:  1
 

Equipped Weapons

 

Location Item Attack Block DP Range Weight Rune Stone or Enhantments
Right Hand Steel Short Sword 9 0 50 1 6  

 

Equipped Armor

Location Item Block PR MR Weight Other Information
Helmet Leather Cap 0 2 3 1.3  
Torso Leather Cuirass + cured 0 21 24 13 no protection against axes
Legs Leather Greaves + cured 0 25 24 13 no protection against axes
TOTAL ARMOR VALUES 0 48 51 27.3 no protection against axes
 


Skills & Abilities

Skill or Ability Effect Stat & Action Cost Range & Area Duration Skill Points to Skill Mastery Skill Mastery
Trained Strike With this skill you preform a trained strike at an enemy with a weapon of your choice. This attack does +8 points of damage in gives a +5 to Critical Hit%. 5 EP;
1 attack
weapon's range instant 1 skill point =
2 skill mastery %
95
2-Hit Combo This skill lets you quickly attack twice. This skill does Melee Weapon and Melee Power damage with the first hit, but the following hit you only add your weapon damage. You can attack a seperate target per hit as long as you can reach that target without moving. This counts as two seperate attacks for the purposes of evading or defending. 20 EP;
1 attack
weapon's range affecting 1 to 2 targets instant 1 skill point =
1 skill mastery %
30
Hit Recovery 20% chance that the hit to the skeleton restores by the damage amount instead of damages, only works with physical attacks.


Combat Notes

Skeletons will attack anything that moves. They lack any brains or intellegience to know friend from foe and they lack any eyesight. Instead if they "sense" they are near a living, moving, target, they will attack that target. This has made skeletons hard for necromancers to control, but that hasn't stopped them from trying to do so. Skeletons are extra dangerous because they cannot be affected mentally or spiritually, cannot be blinded or visually distorted in any way, and are relentless in their attacks. However they will attack any target they are closest to, including other skeletons.

Skeletons do not just happen on their own in the wild. Something or someone has to animate them. However, once animated, they will remain animated until they are destroyed. In places where skeletons are animated, which often are places rich in death magic, they are often large groups of them.

The listed equipment for the skeleton is simply the typical equipment that they are reanimated with. The GM can, however, choose different equipement for the skeleton.

Spoils

1 pound of Bone Meal: Alchemical Ingredient left behind when a skeleton is defeated. Worth 0.24 a pound.

  • Effect 1: Damages 2 HP
  • Effect 2: Damages 4 SA
  • Effect 3: Damages 6 EP
  • Effect 4: Poisons for 1d8 damage per round


Any and All Available Loot: You may loot the body of any weapons, armor, and other goods. Only the holster and back pack can be stolen from a living target.

 


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