Space Elemental

Basic Info

Type: Summon, Elemental

Alignment: neutral

Moral Points: 0

Build: N/A

Habitat: Free Space Elementals are rare, but tend to dwell within ancient ruins and places of great magical power.

Appearance: Highly variable, they can look like any shape or object, or even a wire diagram.

Runic Element: Space

Runic Element Information:

  • Effects on Magic Damage: There is a 20% chance of your psionics magic damage being increased by x 1.5 .
  • Effects on Magic Defense: There is a 20% chance for immunity to space magic.
  • Supportive Effects: Automatically increase Influnece or SA by 10. You can only choose one and it is a permanent effect.

Vital Stats

Stat Name Current Full Modifiers
 HP 100 100  
 SA 100 100 +10 (runic element)
 EP 100 100  

Armor Stats

Stat Name Current Full Modifiers
 PR 0 0 Natural PR: 25
 MR 0 0 Natural MR: 50
 Block      

Immune to physical damage; Receive double magical damage

Main Stats

Stat Name Stat Race Max Modifiers
Fortitude 50 95  
Speed 50 95  
Mental 50 95  
Strength 50 95  
Luck 50 95  
Will 2 10  

Secondary Stats

Stat Name Stat Modifiers
Influence 2  
Perception 35  
Weight Limits Carry:  N/A
Lift 1H:  N/A
Lift 2H:  N/A
 
Success Points 6  
Failure Points 4  
Move Rates World:  5
Area:  50
Battle:  8
 
Area Ranges Throw:  5
Jump Up:  5
Jump Across:  7
 
Battle Ranges Throw:  10
Jump Up:  10
Jump Across:  14
 
Aim 45  
Actions Attack: 1
Defense: 1
Support: 1
Magic: 1
 
Initiative 5  
Evade 50  
Offense Melee:  5
Throw:  7
Bow:  3
Critical:  50
 
Magic Stats Magic Power:  5
Critical:  50
Magic Power: +10


Skills & Abilities

 

Skill or Ability Effect Stat & Action Cost Range & Area Duration Skill Points to Skill Mastery Skill Mastery
Psionics Magic Able to cast any psionics spell with its mastery depending on the tier. Tier 1 = 90%, Tier 2 = 70%, Tier 3 = 50%, Tier 4 = 30%, Tier 5 = 10%, Tier 6 = 5% depends on spell depends on spell depends on spell N/A Tier 1: 90
Tier 2: 70
Tier 3: 50
Tier 4: 30
Tier 5: 10
Tier 6: 5
Magic Absorb Using this skill allows you to absorb ½ of the magical damage, having only 1/3rd of it affect your SA. This is a free action. 1 /3 rd damage to SA self instant 1 skill point =
2 skill mastery %
75
Magic Redirect This skill allows you to redirect either 25%, 50%, 75% or all of the stored magic damage into your magic spell attack, increasing your total damage by that amount. This is a free action. N/A spell's range instant 1 skill point =
2 skill mastery %
95
Spatial Constriction This skill allows the elemental to constrict the space around the target. It crushes the target, doing 3d12 plus magic power damage. 10 SA;
1 attack
1 target instant 1 skill point =
1 skill mastery %
50
Magic Store This ability allows you to store your absorbed magical damage so that you can release it later with the Magic Redirect skill. Using this ability to store absorbed damage costs 25% of the stored damage to SA per round.


Combat Notes

Space Elementals are perhaps the most alien being of all. Space Elementals are composed of dimensions; pure space within pure space. They are a paradox in the extreme and unfamiliar even to themselves. Free Space Elementals rarely live long as the very universe pulls apart at them attempting to return them back to normality. Space Elementals are thus very aloof and often eccentric beings.

Space Elementals attack by constricting the space around their targets. Any physical attacks done against them fails as the space is warped around them. They suffer an extreme weakness to magic however, with any damaging spell cast against them automatically doing double damage.

Space Elementals are immune to Physical Damage and receive double magical damage.

 

Spoils

1⁄4 pounds of Clear Glass: Make a luck check to see if the elemental leaves behind 0.25 pounds of clear glass.
1⁄4 pounds of Clear Ylem: Replaces Clear Glass if successful luck check is lower than 5.
1⁄4 pounds of Meteorite: Replaces Clear Glass if successful luck check is 5 and greater but lower than 11.

There is no monetary or equipment reward.


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