Races



Everyone born under the Nor’Ovan sun is born as some form of race. Just as there are various racial divisions in Earth, there are many in Nor’Ova. However, there are far more races in Nor’Ova than in Earth. Some races get along fine with one another, some races hate one another. There are racial tensions, admiration, and variations of culture. The race you pick for your character is entirely up to you, and any race may use any skill. However you will soon find that some races are better suited at using certain skills, such as a xodian being best suited for magic, while some races have a hard time with certain skills, such as an orc taking a longer time to master skill sets.

Here in the next few pages you will be presented with a list showing the many races and providing you with some quick information about each one of them. Following the list you will find pages of information on every single race, detailing their life cycles, their positives and negatives, and more. You should choose carefully the race you want to play based on the skill types and play style you are most interested in. You should study not only their racial stat maximums, but also their positives and negatives to make sure you will enjoy playing that race. You should also take heed into how they react with other races, and if playing in a group try to make sure your race will get along with everyone in the group. Be certain to record all the information that is useful to you; not only their weights and builds, but also their skills and food requirements. It is up to you to know about your race. The GM will be busy with many races and may not remember everything about your particular race.

Races

Humans

Any race consisting of the basic human structure with a history of being part of the single human race

  • Cosmopolitan HumanThe basic human race, typically lives in cities and bears light toned skin colors. This is your average race – not great or bad at any one thing.
  • Frontier HumanThe human type that is more similar to elves than humans, more at home in the wild places and has a dark tanned skin color. Frontier Humans make great trackers, hunters, and archers.
  • Tribal HumanThe warrior human type that typically live in the more inhospitable regions of Nor''Ova, most have very dark skin color. Tribal Humans make great warriors and explorers.
  • Talusian: Though not really a human race, their default form resembles humans. Talusians are shape shifters and their shape shifting skills make them great spies, adventurers, and treasure hunters.
  • Deztunian: Though not really a human race, they look more human than elven. Deztunians have the natural ability to teleport and climb walls. Because of this they make great rogues and adventurers.
  • Xodian: Most xodians are actually descended from elves that were changed into xodians near the end of the first age. They are classified as a human race because they look mostly human. Xodians have incredible mental abilities and can shadow walk, making them great as wizards, scholars, and rogues.

Dwarfs

Any race being short and stout and preferring above all things craftsmanship and a good day''s work

  • Gray Dwarf: Gray Dwarfs are your more commonly seen dwarf because they are the ones who are more interested in trade. They also resemble most the stereotypical image of a dwarf.
  • Hill Dwarf: Hill Dwarfs are hard working people who typically specialize in the forging and creation of weapons and armor. Hill Dwarfs are not your stereotypical dwarf because they hate beards, claiming that beards often get in the way of their forge hammer.
  • Mountain Dwarf: Mountain Dwarfs are expert miners and mountain folk. They are most at home in the deep caves of the mountains. Mountain Dwarfs sport short beards but hate any other form of bodily hair.

Elves

Any race with a similar elf body and similar culture

  • Wood Elf: These forest dwelling, nature loving people are your stereotypical elf with one catch – they suffer from extreme xenophobia. They make great familiarists, hunters, and archers but often don''t do too well with people who are not elves.
  • Yerk ElfThese are said to be the original elf race that all other elf races evolved from. They are most at home in the deep forests and have a natural ability to blend in with their environment, which they use to hide from others. More of a cowardly race, Yerk Elves make great archers and rogues.
  • Plains Elf: These elves have a lot in common with Frontier Humans and often befriend them. They love the great open plains, savannas, and wide open spaces of the world. Plains Elves learn early how to travel great distances quickly and make great hunters and trackers.
  • Dark Elf: These are the black sheep of the elf family. Dark Elves are a matriarchal society that focuses on the strengths of one over the strengths of many. Well adjusted to their chosen homes deep underground, these elves boast great night vision and are terribly ruthless. They make great rogues and assassins.
  • Silver Elf: These are the self-proclaimed and self-believed elven royalty. Being more at home in rich society and areas of academia, Silver Elves believe they are better than others, and many times they prove to be right. Silver Elves make great merchants, scholars, politicians, and wizards.
  • Rune ElfRune Elves were once Silver Elves that became heavily attuned to their runic element. They share their Silver Elf cousins'' pompous attitude while being much more connected to their magical element than other races are. Because of this Rune Elves make ideal wizards and battle mages.

Beast Men

Any race that resembles wild beasts with human-like traits

  • Cathar: These cat beings were once large wild cats that roamed the forests and plains of Nor''Ova. They were forever changed by the great nuclear war that ended the First Era, gaining human-like intelligence and behaviors while still holding on to their primal desires and mentality. Cathar excel at skills that make them great hunters, trackers, and explorers.
  • Canid: These dog beings were once large wild dogs that roamed the forests and plains of Nor''Ova. They were forever changed by the great nuclear war that ended the First Era, gaining human-like intelligence and behaviors while still holding on to their primal desires and mentality. Canids excel at skills that make them great hunters, trackers, and warriors.

Anthropoids

Any race that has both a human-like form and a beast form

  • Adolfite: These are anthropoids that can change from a human-like form and a giant wolf form. They share many behaviors from their wolf cousins and make great trackers and hunters.
  • Aquilian: These are anthropoids that can change from a human-like form and a giant eagle form. They share many behaviors from their eagle cousins and make great hunters and archers.
  • LiontaurThese are anthropoids that can change from a human-like form and a giant lion form. They share many behaviors from their lion cousins and make great hunters and warriors.

Orc

Any race that is generally large, strong, and rugged with almost monster-like traits

  • CyclopsCyclops are large and very strong beings that only have one eye. Despite this fact, cyclops have become more intuned to their other senses, developing a slightly higher perception than some other races. Like all orc races, cyclops are not as mentally strong as other races and therefore are best suited to being a warrior instead of a scholar or spell caster.
  • Troll: Trolls are large and very strong beings that have an intelligence almost equal to that of humans, making them smarter than all other orc races. However they are very slow and are quick to loose their temper. Trolls make great warriors and decent battle mages.
  • Orc: Orcs are your traditional battle hardened, overly large and strong race. While not the fastest race, they are faster than all other orc races. They however are not as mentally strong as other races and therefore do not make great spell casters or scholars. Orcs serve best as warriors.
  • YetiYeti are the hair-covered large and strong races of the great mountains of Nor''Ova. Yeti are at home in the mountains and snow fields and are not bothered by freezing temperatures. Like all orc races, Yeti are not as mentally strong as other races and therefore are best suited to being a warrior instead of a scholar or spell caster.

Races of Lore

Races steeped in the tradition of lore such as fairies, goblins, and gnomes

  • FaeThis is the race of the more common fairy. Able to take to a more human-like size, the Fae have been able to adapt to society much better than their more wild and dangerous cousins. Fae are able to shrink and grow at will and are highly agile, making them great rogues, archers, and mages.
  • Goblin: Goblins are a fun loving race that finds great amusement at playing pranks and tricks on others. Though they mean no ill will, this and their unfortunate appearance often makes them outcasts. They are highly clever and inventive, making them great as saboteurs, explorers, wizards, and inventors.
  • Angerian: Bearing a striking resemblance to the artistic view of the divine beings known as angels, angerians often benefit or sometimes suffer from others views on what they should be. Most angerians strive to meet these views. They excel with life magic and make great leaders and clerics.
  • GnomeGnomes are sometimes seen as the smaller, more inventive yet less hard working cousin of the dwarf. Gnomes are highly clever beings, needing to be to find ways to survive in a world full of much larger beings. Because of this they make great inventors, alchemists, and are decent mages.

Reptilians

Lizards and draconian races all affected by runic element

  • DragonianOnce started off as the descendants of neo dragons and elves, dragonians are now their own race with customs and culture that borrows from both the dragons and elves. Dragonians bear natural armor and great strength making them ideal warriors and guards.
  • SaurianSaurians are lizard folk that have developed human-like traits. They are deeply connected to their runic element, making them great mages.

 

Reading the Race Information Charts

At the top of each race information page is a chart describing the basics of the race. Here is a guideline on how to read the chart.

  • Build: This is your character’s body type. Build is used in determining your character’s weight and lifting limits.
  • Race: This is the name of the race. This is what you would write in the Race field on your character sheet.
  • Starting Stats: These are the stats given by your race. You will add points to these stats during character creation and throughout the life of your character. These are colored blue and seperated from the Racial Maximums by a slash (/).
  • Racial Maximums: This is the maximum stat caps that race allows for. The maximum number should go into the Race Maximum field located with each of the six main stats on your character sheet. These are colored red and seperated from Starting Stats by a slash (/).
  • Builds: This is where you will find the build ranges for that race. You choose the build that you want from this range and record it in the Build field on your character sheet. S = Small, M = Medium, L-B = Large-Buff, L-F = Large-Fat, D-S = Dwarf-Small, D-M = Dwarf-Medium, O-L = Orc-Large, D-L = Dragon-Large.
  • Weight Ranges: This is where you will find the weight ranges for that race. These ranges are categorized based on the build you had chosen. Once you have determined the weight you wish for your character, record that information in the Description field on your character sheet.
  • Height Ranges: This is where you will find the height ranges for that race. These ranges are categorized based on the gender you want for your character. Once you have determined the height you wish for your character, record that information in the Description field on your character sheet.
  • Life Expectancy: This is how long this race can typically live to be. There is usually a different life expectancy per gender. Choose the life expectancy that fits your gender and record this information in the Life Expectancy field on your character sheet. When choosing your character''s age you should consider the race''s life expectancy and lifespan.
  • Genders: This shows the type of genders available for that race. You would record which gender you want for your character in the Gender field on your character sheet.

Concerning Half Breeds and Mix Breeds

Some races are able to combine into half-breed races. If you are desiring to play such a half-breed, first check with the GM and if the GM agrees you simply need to take half of each parent race's bonus, ranges, and such and add them together to get your new race stats. When dealing with skills, your mix breed race will likely not carry any of the racial specific skills, unless those skills are used by both races. For other skills, your half-breed race will acquire them at half of their mastery rate.

An example would be a half elf, using cosmopolitan human and silver elf. You would take of each item for each race and add them together. Below is what you would get:

Race

Starting Stats &
Race Maximums

Racial Bonuses Builds Weight Ranges Height Ranges Life Expectancy Genders

Half Elf

(Cosmopolitan Human + Silver Elf)

Fortitude: 20/90
Speed: 35/65
Mental: 30/65
Strength: 10/55
Luck: 35/80
Will: 40/100

+2 to Influence;
+2 Success Rate Modifier;
+1 Failure Rate Modifier;
+1 to Melee Power, Throw Power, and Magic Power;
+3 to Critical Hit % using a Bow


Small;
Medium

S: 90-120;
M: 121-200

Male: 5'2 – 7'2;
Female:4'10 - 6'5

Male: 300;
Female:328

Male,
Female

Race Details Pages


Child pages:

  • Cosmopolitan Human
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  • Frontier Human
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  • Tribal Human
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  • Talusian
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  • Deztunian
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  • Xodian
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  • Gray Dwarf
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  • Hill Dwarf
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  • Mountain Dwarf
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  • Wood Elf
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  • Yerk Elf
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  • Plains Elf
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  • Dark Elf
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  • Silver Elf
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  • Rune Elf
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  • Cathar
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  • Canid
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  • Adolfite
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  • Aquilian
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  • Liontaur
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  • Cyclops
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  • Troll
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  • Orc
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  • Yeti
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  • Fae
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  • Goblin
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  • Angerian
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  • Gnome
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  • Dragonian
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  • Saurian
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