Rune Elf

Race: Elf
Subtypes: Xeno (Rune Elf)
Quick List of Modifiers:
+0.3 to Character Point Rate for magic spells and mage skills
+1 to Runic Speed (Rune Elf)
+5 to Will (Spirit Elf, Dark Elf, Rune Elf), Mental (Rune Elf, Spirit Elf)
+1d8 to Runic Energy (Rune Elf)
+5
 to Critical when using magic (Rune Elf)
+10 to Runic Spirit (Rune Elf)

+1d20 Magic Effects against element strong against (Rune Elf, Spirit Elf)

Rune Elf Positives and Negatives

Rune Elves are incredibly sensitive to magic. Not only do they have a natural magical sense, enabling them to see magic as a hue of color, they also learn and master magic spells at an accelerated rate and preform magic that is more powerful than normal. They also feed off of the magic surrounding them, naturally restoring their magic power. Rune elves are however more susceptible to magic damage, receiving more damage than normal against their weak-against element. Rune Elves also share their silver elf brother's elitist attitude.

Rune Elves regain 2 SA points every minute. Their magical damage against those of the element they are strong against is increased by +1d20 (this increase is after their runic element effect). Rune Elves however have all magical damages they receive from those who's element they are weak against increased by +1d20. Rune Elves make ideal wizards and battle mages.

Rune Elf Skills

Rune elves have the skills shared by all elf races as well as have the following skills at level 1 mastery:

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Battle Mage N/A While in a defensive stance, 5% of spell damage is absorbed and used to restore Soul. Level 1: 5%
Level 2: 10%
Level 3: 15%
Level 4: 20%

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Magic Proficiency N/A Increase Runic Energy by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your Runic Energy is 10, this skill will make it 11.   Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Magic Sense N/A Allows you to sense magic and its element. You can sense the magic in a room or 100x100 square foot area. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Magic Study N/A Grants +1d4 in Character Points per level of mastery for casting or attempting to cast spells. This only works for magic spells, not skills.  Level 1: 1d4
Level 2: 2d4
Level 3: 3d4
Level 4: 4d4

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Runic Drain N/A Rune Elves can drain Soul from any rune stone that is in their hands to restore their Soul with. They can choose to drain only a little or all of it. N/A: only one level This is a Tier 1 skill
Level 1: acquired
Skilled Concentration 5 Soul +10 to Focus per level of mastery for that instance. Level 1: +10 Focus; 5 Soul
Level 2: +20 Focus; 10 Soul
Level 3: +30 Focus; 15 Soul
Level 4: +40 Focus; 20 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Soul Enrichment N/A Rune Elves can increase the spell casting time by 1 to add 1/2 their Mental as a flat bonus to their Runic Energy. N/A: only one level

This is a Tier 2 skill

Level 1: acquired

Appearance

Rune Elves are skinny. Their skin is a peach color, and have ears that measure to be about 2-3” long. Their hair color and eye color matches the color of their element; earth = green, air = teal, water = blue, fire = red, life = blonde, death = black, time = gray, space = silver. They are shorter than other elves, likely due to magic mutation.

Living Habitat

Rune Elves live in forest communities as well as human cities, though are more at home in the forest. They do travel, usually in a desire to understand their magical world better.

Rune Elf Culture

Rune Elves are typically polytheistic in their beliefs. They enjoy celebrations and festivals and are an open race, but are somewhat leery of outsiders.

Rune Elves take great pride in their family name and use it as their surname. For first names rune elves typically choose names that sound dignified or important.

5. Rune Elf Racial Relations

Rune elves do not get along with dark elves or dwarfs. They are not necessarily violent to those races, rather they tend to avoid them and ignore them. Rune elves do get along ok with xodians, humans, and spirit elves, and have luke warm relationships with other races. Rune elves are aloof which tends to put many other races off, and have a bit of a superiority complex.

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Tags: Rune Elf, Elf, Races