Death

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Necromancy is the magic of the runic element, death. Therefore it has the following properties:

Magic Type: Death Magic

Effects on Magic Damage: Double runic energy for magic attacks done against those of the time element.

Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.

Affinities: Death, Decay

Months: Varassis, Elasys

Information about the element: The runic sign of death is the sixth element of the year. Those born under this element are usually mysterious, dark, and melancholy. They often clash with those born under the runic element of life. Death Magic often involves the use of status effect spells.

Elemental Effects

Effects on Magic Damage: Double runic energy for magic attacks done against those of the time element.

Effects on Magic Defense: 20% chance for immunity to death and time magic attacks.

Supportive Effects: Double resistance against poison.

Death Affinities

Those born under the element of death will have a stronger affinity to one of two aspects of death. Those aspects are death and decay.

Death is the most iconic and well known aspect of death magic and as the aspect of necromancy. It is the very aspect of death itself, of ending life and energy and controlling of the dead and undead. Death governs death magic's power of summoning and ending life. Through death, one might inspire fear or extinguish light. These are your necromancers. Those with the death affinity are quiet, mysterious, and great observers of the very process of life and death.

Decay is the aspect of the processes that happen to living things when they die. It is perhaps the darkest aspect in all of magic. It is the essence of rotting and entropy that black nights call upon. Through the aspect of decay one might inflict sickness or weaken things. Those with the decay affinity are themselves depressed and feeling the crushing reality of their own coming death.

The Soul of Death

All who live upon Nor'Ova have within them what is known as their runic soul. It is the very part of their being that connects them to their runic element. By connecting and using your runic element more and more, your runic soul grows and strengthens.

The runic soul of death is that of the terrible and frightening Lich. The various affinities have their own minor soul that they connect to.

  • Death: The affinity soul of Death is the Poltergeist. They have a 20% chance to end any ongoing status effect that they might have.
  • Decay: The affinity soul of Decay is the Zombie. Critical Hits decay the target's armor an additional 25% greater than normal and decrease the target's SA and EP by 20% of the damage dealt.

The Death soul of the Livh can be reached when the one born under death has mastered 5 death spells. Once this happens, the person will have access to both the affinity soul and the runic soul. The runic soul awakens when its bearer is near certain death or feels in grave, mortal danger. By rolling 10 or less, the necromancer might then awaken his or her runic soul, and will automatically take on the characteristics of the undead with physical damages having a 25% chance of healing instead of hurting and magic being only 75% effective against the necromancer. The necromancer furthermore will be immune to any status effects and have any status effects ended and have a 50% chance of being fully healed upon transformation. Due to the immense power of this awakening, the necromancer can only call upon this power once a day.

This chance does increase as your connection to death increases. For every 10 spell levels that you have acquired, the chance increases by 5. The max increase is up to 60%.

The affinity souls do not increase.

Minor Elemental Manipulations

Those who are strong in their elemental affinity can make small tugs on their element, causing minor affects.

Death: to use minor death manipulations you must have a Runic Soul greater than 10 and have mastered at least one necromancy spell. Then you can cause small manipulations like extinguish light sources, increase fear or anxiety in a person, and so forth. The degree of control needed will determine how much runic soul you need to have.

Decay: to use minor decay manipulations you must have a Runic Soul greater than 10 and have mastered at least one seniumancy spell. Then you can cause small manipulations like breaking down obstacles, inflicting others with a feeling of illness, and so forth. The degree of control needed will determine how much runic soul you need to have.

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