Fire

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Pyromancy is the magic of the runic element, fire. Therefore it has the following properties:

Magic Type: Fire Magic

Effects on Magic Damage: Double runic energy for magic attacks done against those of the earth element.

Effects on Magic Defense: 20% chance for immunity to fire and earth magic attacks.

Affinities: Flame, Light

Months: Sublyme, Flamerule

Information about the element: The runic sign of fire is the third element of the year. Those born under this element are usually hot-headed, impatient, and irrational. They often clash with those born under the runic element of water. Fire Magic often involves the use of attack and offensive spells.

Elemental Effects

Effects on Magic Damage: Double runic energy for magic attacks done against those of the earth element.

Effects on Magic Defense: 20% chance for immunity to fire and earth magic attacks.

Supportive Effects: Automatically increase offensive powers (melee, bow, and throw) by 5.

Fire Affinities

Those born under the element of fire will have a stronger affinity to one of two aspects of fire. Those aspects are flame and light.

Flame is the most iconic and well known aspect of fire magic and as the aspect of pyromancy. It is the very aspect of fire itself, of volcanoes, the sun, and heat. Flame governs fire magic's power of offense. Through flame, one might light a fire, put out a fire, or scorch the battlefield. These are your pyromancers. Those with the flame affinity are hot headed, quick to act, and very passionate.

Light is the aspect created by a burning fire and is the aspect of photomancy. It is the glow of the fire and what paladins draw their strength from. Through the aspect of light one might pierce the darkness, create a glowing shield, or summon a mighty star. Those with the light affinity are very quick to act and passionate, but unlike those under flame their passion is in the help of others, with a good dose of vanity.

The Soul of Fire

All who live upon Nor'Ova have within them what is known as their runic soul. It is the very part of their being that connects them to their runic element. By connecting and using your runic element more and more, your runic soul grows and strengthens.

The runic soul of fire is that of the great and mighty bird of flame and rebirth, the Phoenix. The various affinities have their own minor soul that they connect to.

  • Flame: The affinity soul of Flame is the Sun. Their critical attacks cause 10% more damage (physical and magical).
  • Light: The affinity soul of Light is the the Star. They automatically have night vision and have a 10% chance of causing visual instability to their foes.

The fire soul of the Phoenix can be reached when the one born under fire has mastered 5 fire spells. Once this happens, the person will have access to both the affinity soul and the runic soul. The runic soul awakens when its bearer is near certain death, a party member dies, or the party as a whole is in danger. By rolling 10 or less, the pyromancer might then awaken his or her runic soul, igniting on the battlefield like a terrifying and awe inspiring phoenix. A wave of scorching heat will spread across the battlefield, dealing all enemy targets double runic energy damage that can't be evaded or blocked. The pyromancer and his or her allies will have their HP restored by 50% and any one dead in the party will be brought back to life at 20% health, no matter how dead they were - as long as they died during that battle. Due to the immense power of this awakening, the pyromancer can only call upon this power once a day.

This chance does increase as your connection to fire increases. For every 10 spell levels that you have acquired, the chance increases by 5. The max increase is up to 60%.

The affinity souls do not increase.

Minor Elemental Manipulations

While no one can really use magic without a rune stone, those who are strong in their elemental affinity can make small tugs on their element, causing minor affects.

Flame: to use minor flame manipulations you must have a Runic Soul greater than 10 and have mastered at least one pyromancy spell. Then you can cause small manipulations like light torches, create a small flame in your hand, control your temperature or an area's temperature, and so forth. The degree of control needed will determine how much runic soul you need to have.

Light: to use minor light manipulations you must have a Runic Soul greater than 10 and have mastered at least one photomancy spell. Then you can cause small manipulations like create light sources and so forth. The degree of control needed will determine how much runic soul you need to have.

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