Life

Life.png

Mysticism is the magic of the runic element, life. Therefore it has the following properties:

Magic Type: Life Magic

Effects on Magic Damage: Double runic energy for magic attacks done against those of the death element.

Effects on Magic Defense: 20% chance for immunity to life and death magic attacks.

Affinities: Energy, Spirit

Months: Narvanye, Chyr

Information about the element: The runic sign of life is the second element of the year. Those born under this element are usually energetic and passionate. They often clash with those born under the runic element of space. Life Magic often involves the use of healing spells.

Elemental Effects

Effects on Magic Damage: Double runic energy for magic attacks done against those of the death element.

Effects on Magic Defense: 20% chance for immunity to life and death magic attacks.

Supportive Effects: Healing spells and potions are 20% more effective on you.

Life Affinities

Those born under the element of life will have a stronger affinity to one of two aspects of life. Those aspects are energy and spirit.

Energy is the most iconic and well known aspect of life magic and as the aspect of navitamancy. It is the very aspect of energy itself, of lighting and life. Energy governs life magic's power of offense. Through energy, one might light a fire or create an orb of electric light. These are your navitamancers. Those with the life affinity are strong headed yet have a large heart.

Spirit is the aspect of the spirits of all those that live and once lived. It is the essence of energy and vitality that priests draw power from. Through the aspect of spirit one might revive the dead or ward off death. Those with the spirit affinity are very calm and passionate and are lovers of life though can be quite naive.

The Soul of Life

All who live upon Nor'Ova have within them what is known as their runic soul. It is the very part of their being that connects them to their runic element. By connecting and using your runic element more and more, your runic soul grows and strengthens.

The runic soul of life is that of the great and fearsome Fairy Dragon. The various affinities have their own minor soul that they connect to.

  • Energy: The affinity soul of Energy is the Lighting Bolt. Their critical attacks have a 20% chance of stunning their targets (physical and magical).
  • Spirit: The affinity soul of Spirit is the Spirit. Anything that costs SA automatically costs 15% less SA.

The life soul of the Fairy Dragon can be reached when the one born under life has mastered 5 life spells. Once this happens, the person will have access to both the affinity soul and the runic soul. The runic soul awakens when its bearer is near certain death, a party member dies, or the party as a whole is in danger. By rolling 10 or less, the mystic might then awaken his or her runic soul, with a wave of lighting coming from his or her body at all angles. The lightning will spread across the battlefield, dealing all enemy targets double runic energy damage that can't be evaded or blocked. The mystic and his or her allies will have their HP restored by double the caster's runic energy and any one dead in the party will be brought back to life at 25% health, no matter how dead they were - as long as they died during that battle. Due to the immense power of this awakening, the mystic can only call upon this power once a day.

This chance does increase as your connection to life increases. For every 10 spell levels that you have acquired, the chance increases by 5. The max increase is up to 60%.

The affinity souls do not increase.

Minor Elemental Manipulations

Those who are strong in their elemental affinity can make small tugs on their element, causing minor affects.

Energy: to use minor energy manipulations you must have a Runic Soul greater than 10 and have mastered at least one navitamancy spell. Then you can cause small manipulations like creating electric light, static energy, and so forth. The degree of control needed will determine how much runic soul you need to have.

Spirit: to use minor light manipulations you must have a Runic Soul greater than 10 and have mastered at least one animancy spell. Then you can cause small manipulations like detecting life, otherworldly sight, and so forth. The degree of control needed will determine how much runic soul you need to have.

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