Talents

Talents are a special type of feat or ability which sets your character apart from the others. These are special abilities that your character is born with, and thus must be acquired during character creation . Talents are unique because you can acquire them without having to spend any skill points. This is because talents do not cost any skill points to begin with, but instead have certain handicaps attached to them. In order to remove the handicap, you would have to spend skill points. Talents are something that you do not have to have for your character, which sets them apart from abilities and skills. Talents can give you a certain edge over other characters and help to ensure that your character can handle better the dangers that face him or her. However if you can't afford to remove the handicap, you may find talents just to risky for your character.

Talents: List of talents that you can have for your character, only available during character creation


Talent

Effect

Requirement

Handicap Cost
Unnatural Luck With this talent your character has unnatural luck. This talent allows you to spend SA or skill points to gain a temporary boost to your character's luck. Every 2 skill points or 5 SA spent with activating this talent gives your character a boost of 1 point to Luck. The maximum increase allowed is 25 points. This talent can be activated whenever desired. Your character's race must have a race maximum for Luck no lower than 60. Having this talent causes any and all skills and spells to always cost 25% more than the stat cost that you have for that skill or spell. This increase applies to your listed stat cost, even when you have the stat cost decreased. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Second Chance Charlie With this talent your character always has a second chance to achieve success. This talent allows you to re-roll a failed skill or spell roll without having to spend the action costs for that skill or spell again. However the original stat costs are increased by x 2.5, which you must spend during the second chance roll. This is x 2.5 of your listed stat cost for that skill or spell. You will gain the failure rate of skill points on both the original failed roll and the second chance roll, regardless if it was a success or a failure. N/A Having this talent causes any and all skills and spells to always cost 25% more than the stat cost that you have for that skill or spell. This increase applies to your listed stat cost, even when you have the stat cost decreased. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Human Ingenuity This talent gives the human character a +1 to success rate and failure rate, on top of any modifiers they may already have. This is a permanent effect talent. Your character must be a direct human race: cosmopolitan, frontier, or tribal. Having this talent adversely affects your character's strength potential. Your character's race maximum for Strength is immediately decreased by 20% by having this talent. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
The Genius This talent increases the character's Mental race maximum by x 1.5 but no higher than 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect. Your character must be a cosmopolitan human, frontier human, tribal human a dwarf, cyclops, troll, orc, ogre, yeti, goblin, or dragonian. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Mental. Having this talent adversely affects your character's strength potential. Your character's race maximum for Strength is immediately decreased by 25% by having this talent. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Empathy This talent gives the character strong empathetic senses, being able to sense the feelings around him or her. This is handy for allowing the character to sense nervousness, sarcasm, anger, or any other emotion. However the character may experience emotional breakdown should the emotions be very high. This talent is required if you wish to have the empathetic abilities. This talent also increases your character's rate of mastering Detect Lies and Sense Alignment skills by increasing the Skill Point to Skill Mastery % rate by + 2 for the Skill Mastery % rate. This talent also gives your character an Initiative bonus of +2. This is a permanent effect. Your character's race must have a race maximum for Mental no lower than 50. Having this talent lowers your Will when resisting mind, mental, or psychological affecting status effects and attacks 20 points. Your character also has a 15% chance of mental breakdown, stunning the character for an entire round, should the character be exposed to high levels of emotion. Only the first handicap can be removed. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Tough Skin This talent permanently reduces all damage done to HP by 25% of any felt physical or magical damage. This would be 25% of any damage that would actually be felt by HP, after any absorption or blocking done by armor. This does not lessen ongoing damaging effects, such as poisons or burns. Your character's race must have a race maximum for Fortitude no lower than 70. Having this talent adversely affects your character's speed potential. Your character's race maximum for Speed is immediately reduced by 20% by having this talent. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Quick Shape Shifting This talent makes it so that the racial skills Shape Shifting, Polymorphing, and Partial Polymorphing are free actions. Your character must be a Talusian. Having this talent causes all of your other skills to take longer to learn. It does so by increasing the Skill Point value in the skill's Skill Point to Skill Mastery % rate to be increased by 1. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
A Faster Dwarf, Orc, Gnome,  or Dragonian This talent increases the racial maximum for Speed by x 1.5, but not higher than 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect. Your character must be of the dwarf or orc family of races, or a gnome, or dragonian. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Speed. Having this talent adversely affects your character's ability to defend and to cause physical damage. Having this talent gives a penalty of -15 on your character's defensive skills success roll, even if they are mastered, as well as reducing your character's Melee Power and Throw Power by 25%. You can only get rid of this handicap by spending 5 skill points for each negative effect you want to remove, or 15 skill points to remove the entire handicap, when acquiring this talent.
Higher Perception This talent gives your character a bonus to his or her Perception % of +15. This talent also gives your character an Initiative bonus of +2 and an Aim bonus of +2. This is a permanent effect and can be listed as a modifier. N/A Having this talent makes your character more easily intoxicated. It does so by increasing the alcohol penalty to Fortitude by 10 points, so that it becomes easier and more likely that your character will become intoxicated much quicker. You can only get rid of this handicap by spending 5 skill points when acquiring this talent.
Night Vision This talent gives the character night vision, allowing the character to see as well in the dark as he or she can in daylight. This talent removes any perception penalties due to lack of light. N/A Having this talent lowers your Will when resisting mind, mental, or psychological affecting status effects and attacks, such as fear, by 20 points. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Heartier and Healthier This talent increases your character's Fortitude racial maximum by x 1.5, but not higher than 100. This is a permanent effect. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Fortitude. Having this talent adversely affects your character's Luck potential. Your character's race maximum for Luck is immediately cut in half by having this talent. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Cat-Like Agility This talent gives a bonus of +10 to Speed as a modifier. This talent also gives your character an Initiative bonus of +1. This is a permanent effect. Your character's race must have a race maximum for Speed no lower than 50. Having this talent adversely affects your character's ability to defend. Having this talent gives a penalty of -15 on your character's defensive skills success roll, even if they are mastered. You can only get rid of this handicap by spending 5 skill points when acquiring this talent.
Acquired Immunity After becoming poisoned, sick, plagued, diseased, or any other health effecting status ailment, except burns and other such physical problems, the character can develop an immunity to the status ailment. When effected make a Fortitude check. If you pass after you are infected, then your character will develop an immunity to that particular infliction, no longer being able to be inflicted by the same infliction. This must be done for every new infliction of any new health effecting status ailment, including beneficial ones, and happens despite player or character will. This is a permanent effect. N/A Having this talent lowers your Will when resisting mind, mental, or psychological affecting status effects and attacks, such as fear, by 20 points. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Better SA Gain This talent increases the rune elf's SA gain rate to 5 SA per minute. This is a permanent effect. Your character must be a rune elf. Having this talent causes all of your racial skills stat costs to increase by x 1.25. You can only get rid of this handicap by spending 5 skill points when acquiring this talent.
Stronger Than Most This talent increases the racial maximum for Strength by x 1.5, but not over 100. This is a permanent effect. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Strength. Having this talent adversely affects your character's mental potential. Your character's race maximum for Mental is immediately reduced by 30% by having this talent. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Luckier than most This talent increases the racial maximum for Luck by x 1.5, but not over 100. This talent also gives your character an Initiative bonus of +1. This is a permanent effect. You cannot have this talent if you have a handicap from another talent that decreases the racial maximum for Luck. Having this talent adversely affects your character's speed potential. Your character's race maximum for Speed is immediately reduced by 25% by having this talent. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Natural Politician This talent gives you a +10 to Influence %. This is a permanent effect. N/A Having this talent adversely affects your character's fortitude potential. Your character's race maximum for Fortitude is immediately reduced by 25% by having this talent. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Ambidextrous This talent allows you to naturally be able to use both hands or either hand without any penalties. Having this talent will grant you a +5 to all hand use speed checks. This talent will also reduce the stat costs for the dual wielding abilities and can act as a prerequisite for the basic dual wielding abilities. Your character must have a racial maximum for Speed of at least 50. Having this talent makes you clumsy, giving you a 15% chance each time you attack that you will drop your weapon. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Never Mishap This talent makes it so that you can ignore mishap rolls. Mishap rolls, rolling a 100, is simply counted as a failure, and you will be allowed to collect your failure rate worth of skill points. Your character must have a racial maximum for Luck of at least 50. Having this talent causes all of your skills to take longer to learn. It does so by increasing the Skill Point value in the skill's Skill Point to Skill Mastery % rate to be increased by 1. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Strong Willed This talent makes it more difficult for others to con you, trick you, influence you, charm you, or seduce you in any way. It does so my giving your character a bonus of 20 points to Will to guard against any effect that would take away the control of your character. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100. This talent cannot be used if you have any handicap that lowers your character's Will against being controlled or influenced. Having this talent lowers your Will when resisting psychological affecting status effects and attacks, such as fear, by 20 points. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Nerves of Steel This talent increases your character's ability to resist psychological affecting status effects, such as fear, depression, loss of will, and berserk. It does so my giving your character a bonus of 20 points to Will to guard against any psychological affecting status effects and attacks. Your character's Will Racial Maximum is also increased by x 1.1, not to exceed 100. This talent cannot be used if you have any handicap that lowers your character's Will against psychological affecting status effects and attacks. Having this talent lowers your Will when resisting being controlled or influenced, such as charm, seduction, and possession, by 20 points. You can only get rid of this handicap by spending 10 skill points when acquiring this talent.
Quick on Your Feet This talent allows you to make another quick action right before your combat round ends. With this talent, you can quickly get in an extra one hand attack or make an extra move action. You cannot use skills or use any of your battle actions during this quick action, and you can only do this once per minute (once every 6 rounds). Your character must have a racial maximum for Speed of at least 50. Having this talent makes your character more easily intoxicated. It does so by increasing the alcohol penalty to Fortitude by 10 points, so that it becomes easier and more likely that your character will become intoxicated much quicker. You can only get rid of this handicap by spending 5 skill points when acquiring this talent.
Potion Sensitive This talent causes you to be extra sensitive to potions, causing their effects to be doubled for you. N/A This talent also applies for negative effect potions, such as poisons, doubling their effect on you as well. Furthermore you will need to make a Will Check with each potion use against becoming addicted to the potion. You can remove each handicap by spending 5 skill points or remove them both by spending 10 skill points.

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