Agent
- Speed Race Max increased by 10%.
- Perceive Race Max increased by 10%
- +5 modifier to Luck and Agility
- Strength Race Max decreased by 15%
- 10 Penalty to Fortitude
- Agents wield only small, one handed weapons including throwing weapons
- Agents can only wear light armor and cannot use shields.
Agents are master spies. They can play the field, pretend to be someone's ally, and strike them when they least expect it.
Agents are a combo profession of Monk and Thief.
Requirements for Agent
In order to open up the Agent combo profession, you need to meet the following requirements:
- At least level 2 of Inner Chi from Monk.
- At least level 3 of Disguise from Thief.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Agents are good at hiding intent and confusing the enemy. Speed and Luck is the way to go for them.The Agent's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Chi Acrobatics (total of +0.8 bonus possible).
- An agent who gets all 4 levels of Hide Motive gets to roll a 1d% increased by Mental as a percentage for extra character points.
- An agent who gets all 4 levels of Fake Strength gets to roll 2d% increased by Mental as a percentage for extra character points.
- An agent who gets at least 1 level in every agent skill gets their End of Session Bonus as extra character points.
- An agent's End of Session Bonus rate is your character point rate increased by 1/2 Luck. So if your character point rate is 1.5 and your Luck is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
An agent is a combination of acrobatic and spy. For an agent, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Agent Skill Progression
Agent Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Agile Evasion | 5 Soul | Increase Evade by 10% of Agility for 1d4 rounds. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Agile Reaction | 8 Soul | Increase React by 10% of Agility for 1d4 rounds. |
Level 1: 10%; 8 Soul Level 2: 20%; 16 Soul Level 3: 30%; 24 Soul Level 4: 40%; 32 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Agile Speed | 12 Soul | Increase Speed by 10% of Agility for 1d4 rounds. |
Level 1: 10%; 12 Soul Level 2: 20%; 24 Soul Level 3: 30%; 36 Soul Level 4: 40%; 48 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Chi Acrobatics | 5 Soul | Uses Chi to increase Agility by 10% for 1 day. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Detect Lies | 5 Soul |
Can tell if someone is lying to you by making a Perceive check with a +10 to Perceive. Neutral Alignment |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Detect Motive | 5 Soul | +10 to Detect to determine one's motive. |
Level 1: +10; 5 Soul Level 2: +20; 10 Soul Level 3: +30; 15 Soul Level 4: +40; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Fake Alignment | 5 Soul | -10 to enemy's perceive and detect to be of a different moral alignment. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Fake Element | 5 Soul | -10 to enemy's perceive and detect to appear to be of a different element. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Fake Injury | 5 Soul | -10 to enemy's detect and perceive to fake a serious injury. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Fake Status Effect | 5 Soul | -10 to enemy perceive and detect to appear to have a status effect, positive or negative. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Fake Strength | 5 Soul | -10 to enemy perceive and detect to appear stronger than you are. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Hide Motive | 5 Soul | -10 to enemy's Detect allowing you to better hide your motive. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Play Dead | 5 Soul | -10 to enemy's perceive and detect to fake being dead. |
Level 1: -10; 5 Soul Level 2: -20; 10 Soul Level 3: -30; 15 Soul Level 4: -40; 20 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Poker Face | 5 Soul | +10 to Luck to lie to someone and have them believe it. |
Level 1: +10 to Luck; 5 Soul Level 2: +20 to Luck; 10 Soul Level 3: +30 to Luck; 15 Soul Level 4: +40 to Luck; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Agent Growth
As you develop and master skills within your agent profession, you will become a more capable agent. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Agent
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Agent
To reach this tier, you must acquire all of the skills in the chi acrobatics chain at level 1. As a novice agent you benefit from the following bonuses:
- Agility increased by 10% speed.
- +0.2 to Character Point Rate
Tier 3: Skilled Agent
To reach this tier, you must acquire all of the skills in the chi acrobatics skill chain at level 2. As a skilled agent you benefit from the following bonuses:
- React increased by 10% speed.
- Evade increased by 10% luck.
- +0.2 to Character Point Rate
Tier 4: Master Agent
To reach this tier, you must acquire all of the skills in the chi acrobatics skill chain at level 3. As a master agent you benefit from the following bonuses:
- Luck increased by 10% luck.
- +0.2 to Character Point Rate
- Evade increased by 10% agility
- Speed increased by 10% luck
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