Dark Guard

Profession: Dark Guard
Pay Rate: 200 shillings per game week
Bonuses:
  • Fortitude Race Max increased by 20%.
  • Will Race Max increased by 10%
  • +5 modifier to Vitality and React
Penalties:
  • Mental Race Max decreased by 10%
  • 10 Penalty to Evade
Weapon & Armor Types:
  • Dark Guards can use any melee weapon with a block value.
  • Dark Guards can use any armor and any shield.

Dark Guards are defenders of their own self interests or of a dark and sinister church.

Dark Guards are a combo profession of Guard and Cleric and require a negative morality.

Requirements for Dark Guard

In order to open up the dark guard combo profession, you need to meet the following requirements:

  • At least level 3 of Armor Proficiency from Guard.
  • At least level 2 of Intimidation from Cleric.
  • More dark morality points than light morality points, giving you an "evil" alignment.

Tier Levels and Costs to Acquire

The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.

Tier 1

  • Level 1: 25/50
  • Level 2: 50/100
  • Level 3: 75/150
  • Level 4: 100/200

Tier 2

  • Level 1: 50/100
  • Level 2: 75/150
  • Level 3: 100/200
  • Level 4: 125/250

Tier 3

  • Level 1: 75/150
  • Level 2: 100/200
  • Level 3: 125/250
  • Level 4: 150/300

Tier 4

  • Level 1: 100/200
  • Level 2: 125/250
  • Level 3: 150/300
  • Level 4: 175/350

Tier 5

  • Level 1: 125/250
  • Level 2: 150/300
  • Level 3: 175/350
  • Level 4: 200/400

Tier 6

  • Level 1: 150/300
  • Level 2: 175/350
  • Level 3: 200/400
  • Level 4: 250/450

Character Point Rate

Dark Guards are twisted defenders. Fortitude and Will is the way to go for them.

The Dark Guard's character point rate is:
  • Mental x 0.01; with an additional +0.2 for every level obtained in Shuddering Aura (total of +0.8 bonus possible).
  • A dark guard who gets all 4 levels of Dogma Defense gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • A dark guard who gets all 4 levels of Dogma gets to roll  2d% increased by Mental as a percentage for extra character points.
  • A dark guard who gets at least 1 level in every dark guard skill gets their End of Session Bonus as extra character points.
  • A dark guard's End of Session Bonus rate is your character point rate increased by 1/2 Will. So if your character point rate is 1.5 and your Will is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 

Skills

A dark guard is an unholy guard. For a dark guard, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.

Dark Guard Skill Progression 

darkguard.png

Dark Guard Skills

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
Cursed Aura N/A Self and allies in a 2x2 area around you have any damage received reduced by 10% if it is dealt by an attacker with more light morality points than dark morality points. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Demonic Grace 15 Soul Resist, Agility, Save, and Defense stats increased by 10% for 1d6 rounds. Level 1: 10%; 15 Soul
Level 2: 20%; 30 Soul
Level 3: 30%; 45 Soul
Level 4: 40%; 60 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Demonic Protection 10 Soul A demon of Xodod protects you and allies from 4d20 damage and counters half damage. Level 1: 4d20; 10 Soul
Level 2: 8d20; 20 Soul
Level 3: 12d20; 30 Soul
Level 4: 16d20; 40 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Dogma N/A If the enemy targets you, the enemy must make a will check at 15% penalty to attack you instead of itself. So if the enemy's will is 100, the enemy must roll 85 or less. If they enemy's will is 25, the enemy must roll 22 or less. The penalty is doubled if the person is a servant of Taal. N/A: only one level

This is a Tier 6 skill

Level 1: 150/300

Dogma Certainty N/A Your church sets your alignment, not society. N/A

This is a Tier 3 skill

Level 1: 75/150

Dogma Defense 10 Soul Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god cannot cause critical damage and effects for 1d4 rounds. Level 1: 1d4; 10 Soul
Level 2: 2d4; 20 Soul
Level 3: 3d4; 30 Soul
Level 4: 4d4; 40 Soul

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Dogma Over Faith N/A Worshipers of opposing gods are seen as opposing alignment even if this is not true. N/A

This is a Tier 1 skill

Level 1: 25/50

Infallible Dogma N/A +20 to Will against any attempt to convert or alter religious belief. Level 1: +20
Level 2: +40
Level 3: +60
Level 4: +80

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Self Certainty N/A You set your own alignment based on your own religious views. N/A

This is a Tier 4 skill

Level 1: 100/200

Shuddering Aura 6 Soul Produces a 2x2 aura around you that causes enemies in the affected area to require a will check with a 10 penalty to attack you and grants allies in the affected area a +10 to their will. Level 1: +10; 6 Soul
Level 2: +20; 12 Soul
Level 3: +30; 18 Soul
Level 4: +40; 24 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Soul's Shield 20 Soul Your shield is enhanced by your spirit allowing you to double the effects of Cursed Aura. N/A

This is a Tier 6 skill

Level 1: 150/300

Unholy Ground N/A Those in a 3x3 area around you have chances for resistance increased by 15% against light aligned attackers. Level 1: 15%
Level 2: 30%
Level 3: 45%
Level 4: 60%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Unshakable Convictions 10 Soul +10 to Will to not receive increased damage dealt by positive alignment targets. Level 1: +10; 10 Soul
Level 2: +20; 20 Soul
Level 3: +30; 30 Soul
Level 4: +40; 40 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Dark Guard Growth

As you develop and master skills within your dark guard profession, you will become a more capable dark guard. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

Tier 1: Basic Dark Guard

This is the tier level you start out as. The starting bonuses listed earlier apply here.

Tier 2: Novice Dark Guard

To reach this tier, you must acquire all of the skills in the shuddering aura skill chain at level 1. As a novice dark guard you benefit from the following bonuses:

  • Melee Power increased by 10% will.
  • +0.2 to Character Point Rate

Tier 3: Skilled Dark Guard

To reach this tier, you must acquire all of the skills in the shuddering aura skill chain at level 2. As a skilled dark guard you benefit from the following bonuses:

  • Fortitude increased by 10% fortitude.
  • Vitality increased by 10% will.
  • +0.2 to Character Point Rate

Tier 4: Master Dark Guard

To reach this tier, you must acquire all of the skills in the shuddering aura skill chain at level 3. As a master dark guard you benefit from the following bonuses:

  • React increased by 10% will.
  • +0.2 to Character Point Rate
  • Fortitude increased by 10% will
  • Vitality increased by 10% fortitude

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