Dark Knight
- Strength Race Max increased by 10%.
- Will Race Max increased by 10%
- +5 modifier to Influence and Hit Chance
- 10% chance of going berserk every time you take damage
- 10 Penalty to Mental
- Dark Knights can use any melee weapon.
- Dark Knights can wear any armor and use shields.
Dark Knights are the opposite of Crusaders. They may be knights of a sinister church, or they may have taken the blade in vengeance against another group. Their motives are dark, and their anger is terrifying.
Dark Knights are a combo profession of Warrior and Cleric. Dark Knights require a negative morality.
Requirements for Dark Knight
In order to open up the Dark Knight combo profession, you need to meet the following requirements:
- At least level 3 of Melee Proficiency from Warrior.
- At least level 2 of Intimidation from Cleric.
- More dark morality points than light morality points, giving you an evil alignment.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Dark Knights are warriors of the black blade. Strength and Will is the way to go for them.The Dark Knight's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Shuddering Blade (total of +0.8 bonus possible).
- A Dark Knight who gets all 4 levels of Infallible Dogma gets to roll a 1d% increased by Mental as a percentage for extra character points.
- A Dark Knight who gets all 4 levels of Dogmatic Convictions gets to roll 2d% increased by Mental as a percentage for extra character points.
- A Dark Knight who gets at least 1 level in every dark knight skill gets their End of Session Bonus as extra character points.
- A Dark Knight's End of Session Bonus rate is your character point rate increased by 1/2 Will. So if your character point rate is 1.5 and your Will is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
A dark knight is a warrior of darkness. For a dark knight, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Dark Knight Skill Progression
Dark Knight Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Cursed Knight | N/A | Your attacks are permanently increased by your morality dark points + 10% as a percentage. So if you have 5 dark points this would increase your attacks by 15%. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Dark Rage | 25 Soul | Double the effects of Rage Attack against enemies with a positive alignment. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Demonic Transformation | 40 Soul | Changes you into a terrigying demon allowing double use of all dark knight skills and double attacks for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Dogma Certainty | N/A | Your church sets your alignment, not society. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Dogma Crusade | N/A | Members of a church that you target as an enemy church or followers of a god that you declare as an enemy god always receive critical damage and effects. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Dogma Over Faith | N/A | Worshipers of opposing gods are seen as opposing alignment even if this is not true. | N/A |
This is a Tier 1 skill Level 1: 25/50 |
Dogmatic Convictions | 10 Soul | +10 to Influence with each attack to make target of attack a temporary disciple. This basically inflicts the target with charm. |
Level 1: +10; 10 Soul Level 2: +20; 20 Soul Level 3: +30; 30 Soul Level 4: +40; 40 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Fallen Knight | N/A | Attacks against those with more light morality points than dark morality points is increased by 15% automatically. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Infallible Dogma | N/A | +20 to Will against any attempt to convert or alter religious belief. |
Level 1: +20 Level 2: +40 Level 3: +60 Level 4: +80 |
This is a Tier 3 skill Level 1: 75/150 |
Self Certainty | N/A | You set your own alignment based on your own religious views. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Shuddering Blade | 6 Soul | 10% chance to cause Fear with each hit. |
Level 1: 10%; 6 Soul Level 2: 20%; 12 Soul Level 3: 30%; 18 Soul Level 4: 40%; 24 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Soul's Weapon | 20 Soul | Your weapon is enhanced by your soul allowing you to double the effects of Cursed Knight. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Dark Knight Growth
As you develop and master skills within your dark knight profession, you will become a more capable dark knight. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Dark Knight
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Dark Knight
To reach this tier, you must acquire all of the skills in the shuddering blade skill chain at level 1. As a novice dark knight you benefit from the following bonuses:
- Melee Power increased by 10% will.
- +0.2 to Character Point Rate
Tier 3: Skilled Dark Knight
To reach this tier, you must acquire all of the skills in the shuddering blade skill chain at level 2. As a skilled dark knight you benefit from the following bonuses:
- React increased by 10% strength.
- Fortitude increased by 10% will.
- +0.2 to Character Point Rate
Tier 4: Master Dark Knight
To reach this tier, you must acquire all of the skills in the shuddering blade skill chain at level 3. As a master dark knight you benefit from the following bonuses:
- Hit Chance increased by 10%.
- +0.2 to Character Point Rate
- Melee Power increased by 10% strength
- Vitality increased by 10% will
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