Duelist
- Speed Race Max increased by 20%.
- Evade increased by 5%
- +5 modifier to Luck and React
- Major Broken Bones makes Duelist's stunned until repaired
- 10 Penalty to Strength
- Duelists use use one handed weapons and throwing weapons, they tend to duel wield.
- Duelists can only wear light to medium armor and cannot use shields.
Duelists are the ultimate in defense in that their defense is their evasion. They both work hard to get others to target them while doing their best to not actually get hit. Duelists are an enemy's largest source of aggravation.
Duelists are a combo profession of Monk, Guard, and Thief.
Requirements for Duelist
In order to open up the Duelist combo profession, you need to meet the following requirements:
- At least level 2 of Bare Defense from Monk.
- At least level 2 of Sleight of Hand from Thief.
- At least level 2 of Armor Proficiency - L from Guard.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Duelists pride themselves in their ability to draw attacks yet not be hit by them. Speed and React is the way to go for them.The Duelist's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Evasion Counter (total of +0.8 bonus possible).
- A duelist who gets all 4 levels of Agility Empowerment gets to roll a 1d% increased by Mental as a percentage for extra character points.
- A duelist who gets all 4 levels of Evasion Counter gets to roll 2d% increased by Mental as a percentage for extra character points.
- A duelist who gets at least 1 level in every duelist skill gets their End of Session Bonus as extra character points.
- A duelist's End of Session Bonus rate is your character point rate increased by 1/2 React. So if your character point rate is 1.5 and your React is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
A duelist is an evasion tank. Therefore they will be able to master skills that allow them to avoid being hit while causing the attackers to go after them. For a duelist, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Duelist Skill Progression
Duelist Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Agility Empowerment | 5 Endurance | Increase Agility by 10% of Speed for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Anger | N/A | +5 to Influence to cause your attack to anger target so that target can only attack you. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 2 skill Level 1: 50/100 |
Attention Lock | N/A | +10 to Influence to cause all drawn enemies to stay locked onto you for 1d6 rounds. |
Level 1: +10 Level 2: +20 Level 3: +30 Level 4: +40 |
This is a Tier 5 skill Level 1: 125/250 |
Defense Empowerment | 5 Endurance | Increase defense by 10% of Speed for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 2 skill Level 1: 50/100 |
Draw Attention | N/A | +10 to Influence to cause all enemies in 3x3 area to target only you for that round. |
Level 1: +10 Level 2: +20 Level 3: +30 Level 4: +40 |
This is a Tier 4 skill Level 1: 100/200 |
Evasion Counter | N/A | +5 to React check to counter attack when you are attacked but not hit. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 3 skill Level 1: 75/150 |
Frustrate | N/A | +5 to Luck to cause angered target to go into berserk for 1d4 rounds and only target you. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 3 skill Level 1: 75/150 |
Influence Empowerment | 5 Soul | Increase Influence by 10% of Will for 1d6 rounds. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Initiative Empowerment | 5 Soul | Increase Initiative by 10% of Speed for 1d6 rounds. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Light Armor Mastery | N/A | +2 to Evade, +1 to Defense per level of mastery. |
Level 1: +2, +1 Level 2: +4, +2 Level 3: +6, +3 Level 4: +8, +4 |
This is a Tier 2 skill Level 1: 50/100 |
Roll Counter | N/A | +10 to React Check to counter attack after performing a roll evasion. |
Level 1: +10 Level 2: +20 Level 3: +30 Level 4: +40 |
This is a Tier 6 skill Level 1: 150/300 |
Roll Evasion | 20 Endurance | Allows you to slide and/or roll to behind the attacker when the attack is dodged. | N/A |
This is a Tier 5 skill Level 1: 125/250 |
Side Step | 10 Endurance | Allows you to step to left or right at half battle movement rate for each dodged attack. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Taunt | N/A | 10% chance that the targeted enemy attacker will target you only. The enemy has to be able to see and hear you. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 1 skill Level 1: 25/50 |
Trick Hit | N/A | Deceive your target to hit decreasing target's evade by 5. |
Level 1: -5 Level 2: -10 Level 3: -15 Level 4: -20 |
This is a Tier 2 skill Level 1: 50/100 |
Trickster | 5 Soul | +5 to Influence to cause target to think target's ally attacked him or her. |
Level 1: +5; 5 Soul Level 2: +10; 10 Soul Level 3: +15; 15 Soul Level 4: +20; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Duelist Growth
As you develop and master skills within your duelist profession, you will become a more capable duelist. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Duelist
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Duelist
To reach this tier, you must acquire all of the skills in the taunt skill chain at level 1. As a novice duelist you benefit from the following bonuses:
- Melee Power increased by 10% speed.
- +0.2 to Character Point Rate
Tier 3: Skilled Duelist
To reach this tier, you must acquire all of the skills in the taunt skill chain at level 2. As a skilled duelist you benefit from the following bonuses:
- React increased by 10% speed.
- Evade increased by 5% react.
- +0.2 to Character Point Rate
Tier 4: Master Duelist
To reach this tier, you must acquire all of the skills in the taunt skill chain at level 3. As a master duelist you benefit from the following bonuses:
- Hit Chance increased by 20%.
- +0.2 to Character Point Rate
- Evade increased by 10% speed
- Vitality increased by 10% speed
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