Mobster

Profession: Mobster
Pay Rate: 300 shillings per game week + 10% of whatever each of your allies have per week
Bonuses:
  • Will Race Max increased by 10%.
  • Luck Race Max increased by 10%
  • +5 modifier to Luck and Influence
Penalties:
  • Due to lack of trust, shop prices are increased by 20% (this penalty disappears when you reach profession tier 3)
  • People are naturally afraid to speak with or associate with you
Weapon & Armor Types:
  • Mobsters use revolvers and throwing weapons
  • Mobsters can only wear light armor and cannot use shields.

The mobster is typically articulate, although at times lonely and depressed, and his worldly wisdom and defiance of social norms has a strong appeal, particularly to adolescents.

Mobsters are a combo profession of Thief and Merchant.

Requirements for Mobster

In order to open up the Mobster combo profession, you need to meet the following requirements:

  • At least level 3 of Haggle from Merchant.
  • At least level 3 of Sleight of Hand from Thief.

Tier Levels and Costs to Acquire

The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.

Tier 1

  • Level 1: 25/50
  • Level 2: 50/100
  • Level 3: 75/150
  • Level 4: 100/200

Tier 2

  • Level 1: 50/100
  • Level 2: 75/150
  • Level 3: 100/200
  • Level 4: 125/250

Tier 3

  • Level 1: 75/150
  • Level 2: 100/200
  • Level 3: 125/250
  • Level 4: 150/300

Tier 4

  • Level 1: 100/200
  • Level 2: 125/250
  • Level 3: 150/300
  • Level 4: 175/350

Tier 5

  • Level 1: 125/250
  • Level 2: 150/300
  • Level 3: 175/350
  • Level 4: 200/400

Tier 6

  • Level 1: 150/300
  • Level 2: 175/350
  • Level 3: 200/400
  • Level 4: 250/450

Character Point Rate

Mobsters are the thieves in a suit. Will and Luck is the way to go for them.

The Mobster's character point rate is:
  • Mental x 0.01; with an additional +0.2 for every level obtained in Swindle (total of +0.8 bonus possible).
  • A mobster who gets all 4 levels of Coercion gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • A mobster who gets all 4 levels of Trade Death gets to roll  2d% increased by Mental as a percentage for extra character points.
  • A mobster who gets at least 1 level in every mobster skill gets their End of Session Bonus as extra character points.
  • A mobster's End of Session Bonus rate is your character point rate increased by 1/2 Luck. So if your character point rate is 1.5 and your Luck is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 

Skills

A mobster is a professional thug. For a mobster, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.

Mobster Skill Progression 

mobster.png

Mobster Skills

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
Coercion 5 Soul 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to pay you for protection at an amount that is equal to the target's health. You do not have to provide this protection once it is paid for. Level 1: 15%; 5 Soul
Level 2: 30%; 10 Soul
Level 3: 45%; 15 Soul
Level 4: 60%; 20 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Counterfeiting N/A Make convincing copies of objects, documents, or money. 10 penalty to other's perceive to notice. Level 1: -10
Level 2: -20
Level 3: -30
Level 4: -40

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Forgery N/A Make convincing false signatures. 10 penalty to other's perceive to notice. Level 1: -10
Level 2: -20
Level 3: -30
Level 4: -40

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Hired Goons 10 Soul 1d6 thugs will join the battle on your side, dealing 2d20 melee damage each for that instance. Level 1: 1d6; 10 Soul
Level 2: 2d6; 20 Soul
Level 3: 3d6; 30 Soul
Level 4: 4d6; 40 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Money Laundering N/A Able to reprocess stolen money as legal money. N/A

This is a Tier 2 skill

Level 1: 50/100

Protection 10 Soul 15% chance to convince 1d6 of the enemy targets to protect you and fight for you for 1d6 rounds. Level 1: 15%; 1d6; 10 Soul
Level 2: 30%; 2d6; 20 Soul
Level 3: 45%; 3d6; 30 Soul
Level 4: 60%; 4d6; 40 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Rip Off 25 Soul Sell any item for double what it is worth. N/A

This is a Tier 4 skill

Level 1: 100/200

Sell Damaged Item 20 Soul Sell damaged item as if it was not damaged. You can use this skill with the Resell for Cost skill and Increase Resell Value skill for a skill chain.  N/A

This is a Tier 3 skill

Level 1: 75/150

Swindle 5 Soul 10% bonus to Luck to fool or trick someone.  Level 1: 10% to Luck; 5 Soul
Level 2: 20% to Luck; 10 Soul
Level 3: 30% to Luck; 15 Soul
Level 4: 40% to Luck; 20 Soul

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Trade Death 10 Soul 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the death blow in your place. Level 1: 15%; 10 Soul
Level 2: 30%; 20 Soul
Level 3: 45%; 30 Soul
Level 4: 60%; 40 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Trade Hit 5 Soul 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the attack dealt to your character in your place. Level 1: 15%; 5 Soul
Level 2: 30%; 10 Soul
Level 3: 45%; 15 Soul
Level 4: 60%; 20 Soul

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Trade Status Effect or Benefit 5 Soul 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the negative status effect meant for you in your place or to give you the positive status effect meant for it. Level 1: 15%; 5 Soul
Level 2: 30%; 10 Soul
Level 3: 45%; 15 Soul
Level 4: 60%; 20 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Mobster Growth

As you develop and master skills within your mobster profession, you will become a more capable mobster. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

Tier 1: Basic Mobster

This is the tier level you start out as. The starting bonuses listed earlier apply here.

Tier 2: Novice Mobster

To reach this tier, you must acquire all of the skills in the trade hit skill chain at level 1. As a novice mobster you benefit from the following bonuses:

  • Will increased by 10% will.
  • Luck increased by 10% luck
  • Gain luck as a percent more money from loot
  • +0.2 to Character Point Rate

Tier 3: Skilled Mobster

To reach this tier, you must acquire all of the skills in the trade hit skill chain at level 2. As a skilled mobster you benefit from the following bonuses:

  • Hit Chance increased by 10% luck.
  • Evade increased by 10% luck.
  • Luck increased by 10% will
  • 15% luck as a roll to buy a save success roll, cost is the difference between roll and stat x 10.
  • +0.2 to Character Point Rate

Tier 4: Master Mobster

To reach this tier, you must acquire all of the skills in the trade hit skill chain at level 3. As a master mobster you benefit from the following bonuses:

  • Hit Chance increased by 10%.
  • +0.2 to Character Point Rate
  • Influence increased by 20% Will
  • Vitality increased by 10% Will

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