Mobster
- Will Race Max increased by 10%.
- Luck Race Max increased by 10%
- +5 modifier to Luck and Influence
- Due to lack of trust, shop prices are increased by 20% (this penalty disappears when you reach profession tier 3)
- People are naturally afraid to speak with or associate with you
- Mobsters use revolvers and throwing weapons
- Mobsters can only wear light armor and cannot use shields.
The mobster is typically articulate, although at times lonely and depressed, and his worldly wisdom and defiance of social norms has a strong appeal, particularly to adolescents.
Mobsters are a combo profession of Thief and Merchant.
Requirements for Mobster
In order to open up the Mobster combo profession, you need to meet the following requirements:
- At least level 3 of Haggle from Merchant.
- At least level 3 of Sleight of Hand from Thief.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Mobsters are the thieves in a suit. Will and Luck is the way to go for them.The Mobster's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Swindle (total of +0.8 bonus possible).
- A mobster who gets all 4 levels of Coercion gets to roll a 1d% increased by Mental as a percentage for extra character points.
- A mobster who gets all 4 levels of Trade Death gets to roll 2d% increased by Mental as a percentage for extra character points.
- A mobster who gets at least 1 level in every mobster skill gets their End of Session Bonus as extra character points.
- A mobster's End of Session Bonus rate is your character point rate increased by 1/2 Luck. So if your character point rate is 1.5 and your Luck is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
A mobster is a professional thug. For a mobster, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Mobster Skill Progression
Mobster Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Coercion | 5 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to pay you for protection at an amount that is equal to the target's health. You do not have to provide this protection once it is paid for. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Counterfeiting | N/A | Make convincing copies of objects, documents, or money. 10 penalty to other's perceive to notice. |
Level 1: -10 Level 2: -20 Level 3: -30 Level 4: -40 |
This is a Tier 1 skill Level 1: 25/50 |
Forgery | N/A | Make convincing false signatures. 10 penalty to other's perceive to notice. |
Level 1: -10 Level 2: -20 Level 3: -30 Level 4: -40 |
This is a Tier 1 skill Level 1: 25/50 |
Hired Goons | 10 Soul | 1d6 thugs will join the battle on your side, dealing 2d20 melee damage each for that instance. |
Level 1: 1d6; 10 Soul Level 2: 2d6; 20 Soul Level 3: 3d6; 30 Soul Level 4: 4d6; 40 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Money Laundering | N/A | Able to reprocess stolen money as legal money. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Protection | 10 Soul | 15% chance to convince 1d6 of the enemy targets to protect you and fight for you for 1d6 rounds. |
Level 1: 15%; 1d6; 10 Soul Level 2: 30%; 2d6; 20 Soul Level 3: 45%; 3d6; 30 Soul Level 4: 60%; 4d6; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Rip Off | 25 Soul | Sell any item for double what it is worth. | N/A |
This is a Tier 4 skill Level 1: 100/200 |
Sell Damaged Item | 20 Soul | Sell damaged item as if it was not damaged. You can use this skill with the Resell for Cost skill and Increase Resell Value skill for a skill chain. | N/A |
This is a Tier 3 skill Level 1: 75/150 |
Swindle | 5 Soul | 10% bonus to Luck to fool or trick someone. |
Level 1: 10% to Luck; 5 Soul Level 2: 20% to Luck; 10 Soul Level 3: 30% to Luck; 15 Soul Level 4: 40% to Luck; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Trade Death | 10 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the death blow in your place. |
Level 1: 15%; 10 Soul Level 2: 30%; 20 Soul Level 3: 45%; 30 Soul Level 4: 60%; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Trade Hit | 5 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the attack dealt to your character in your place. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Trade Status Effect or Benefit | 5 Soul | 15% chance to convince another enemy target that is in hearing and sight range and is able to hear to take the negative status effect meant for you in your place or to give you the positive status effect meant for it. |
Level 1: 15%; 5 Soul Level 2: 30%; 10 Soul Level 3: 45%; 15 Soul Level 4: 60%; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Mobster Growth
As you develop and master skills within your mobster profession, you will become a more capable mobster. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Mobster
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Mobster
To reach this tier, you must acquire all of the skills in the trade hit skill chain at level 1. As a novice mobster you benefit from the following bonuses:
- Will increased by 10% will.
- Luck increased by 10% luck
- Gain luck as a percent more money from loot
- +0.2 to Character Point Rate
Tier 3: Skilled Mobster
To reach this tier, you must acquire all of the skills in the trade hit skill chain at level 2. As a skilled mobster you benefit from the following bonuses:
- Hit Chance increased by 10% luck.
- Evade increased by 10% luck.
- Luck increased by 10% will
- 15% luck as a roll to buy a save success roll, cost is the difference between roll and stat x 10.
- +0.2 to Character Point Rate
Tier 4: Master Mobster
To reach this tier, you must acquire all of the skills in the trade hit skill chain at level 3. As a master mobster you benefit from the following bonuses:
- Hit Chance increased by 10%.
- +0.2 to Character Point Rate
- Influence increased by 20% Will
- Vitality increased by 10% Will
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