Ninja
- Speed Race Max increased by 20%.
- Luck Race Max increased by 10%
- +5 modifier to Agility and React
- Major Broken Bones makes Ninja's stunned until repaired
- 10 Penalty to Fortitude
- Ninjas use katanas, nunchucks, and throwing weapons.
- Ninjas can only wear cloth armor and cannot use shields.
Ninjas are a covert agent. The functions of a ninja included reconnaissance, espionage, infiltration, deception, and ambush.
Ninjas are a combo profession of Warrior, Monk, and Thief.
Requirements for Ninja
In order to open up the Ninja combo profession, you need to meet the following requirements:
- At least level 2 of Martial Weapons Proficiency from Monk.
- At least level 3 of Sneak from Thief.
- At least level 3 of Melee Proficiency from Warrior.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Ninjas pride themselves in their ability to attack unseen. Speed and stealth is the way to go for them.The Ninja's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Ninja Reflexes (total of +0.8 bonus possible).
- A ninja who gets all 3 levels of Ninja Weapon Mastery gets to roll a 1d% increased by Mental as a percentage for extra character points. This is for each type, giving a total of three 1d% rolls for extra points.
- A ninja who gets all 4 levels of Ninja Speed gets to roll 2d% increased by Mental as a percentage for extra character points. The ninja can only get this bonus 4 times.
- A ninja who gets at least 1 level in every ninja skill (one ninja weapons mastery type) gets their End of Session Bonus as extra character points.
- A ninja's End of Session Bonus rate is your character point rate increased by 1/2 React. So if your character point rate is 1.5 and your React is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
A ninja is warrior of the shadows. Therefore they will be able to master stealth fighting skills better than others. For a ninja, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Ninja Skill Progression
Ninja Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Assassin | 5 Soul | Use with Stealth. 5% chance of instantly killing target when attacking with stealth. |
Level 1: 5%; 5 Soul Level 2: 10%; 10 Soul Level 3: 15%; 15 Soul Level 4: 20%; 20 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Double Attack | 25 Endurance | Able to attack twice a round. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Double Movement | 10 Endurance | Able to move twice a round. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Double Support | 5 Endurance | Able to do 2 supportive actions instead of 1. | N/A |
This is a Tier 2 skill Level 1: 50/100 |
Enhanced Weapon Poisoning | 10 Soul | Increases the effects of potions applied to weapons by 15% per level of mastery. |
Level 1: 15%; 10 Soul Level 2: 30%; 20 Soul Level 3: 45%; 30 Soul Level 4: 60%; 40 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Hit Chance Empowerment | N/A | Increase Hit Chance by 10% of Speed for 1d6 rounds. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 3 skill Level 1: 75/150 |
Ninja Reflexes | N/A | Increase Evade and Agility by 5 permanently as a modifier. However you cannot wear any armor. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 1 skill Level 1: 25/50 |
Ninja Run | 6 Endurance | Run up walls or over water a distance of 1d6 per level of mastery. |
Level 1: 1d6; 6 Endurance Level 2: 2d6; 12 Endurance Level 3: 3d6; 18 Endurance Level 4: 4d6; 24 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Ninja Speed | N/A | Increase Speed and React by 5 permanently as a modifier. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 2 skill Level 1: 50/100 |
React Empowerment | N/A | Increase React by 10% of Speed for 1d6 rounds. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 2 skill Level 1: 50/100 |
Sleeper Strike | 15 Soul | Critical Hit inflicts Sleep on target. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Speed Empowerment | N/A | Increase Speed by 10% of Speed for 1d6 rounds. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 1 skill Level 1: 25/50 |
Stat Targeting | N/A | Allows for 10% of your attack to go against the target's Soul or Endurance per level of mastery. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 3 skill Level 1: 75/150 |
Stealth | 4 Endurance | Use with Hide and Sneak. Attack without being noticed so that the enemy cannot defend or retaliate. -5 to enemy's perceive. |
Level 1: -5; 4 Endurance Level 2: -10; 8 Endurance Level 3: -15; 12 Endurance Level 4: -20; 16 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Sure Hit | 10 Soul | 10% chance that you will hit regardless of the target's evade, per level of mastery. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Weapon Mastery | 4 Endurance |
Increase attack value, hit chance, and critical by 10% with chosen weapon. The Weapon Types are:
Each attack type is its on skill and you would have to level up each one individually. |
Level 1: 10%; 4 Endurance Level 2: 20%; 8 Endurance Level 3: 30%; 12 Endurance Level 4: 40%; 16 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Ninja Growth
As you develop and master skills within your ninja profession, you will become a more capable ninja. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Ninja
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Ninja
To reach this tier, you must acquire all of the skills in the ninja reflexes skill chain at level 1. As a novice ninja you benefit from the following bonuses:
- Melee Power and Throw Power increased by 10% speed.
- +0.2 to Character Point Rate
Tier 3: Skilled Ninja
To reach this tier, you must acquire all of the skills in the ninja reflexes skill chain at level 2. As a skilled ninja you benefit from the following bonuses:
- React increased by 10% speed.
- +0.2 to Character Point Rate
Tier 4: Master Ninja
To reach this tier, you must acquire all of the skills in the ninja reflexes skill chain at level 3. As a master ninja you benefit from the following bonuses:
- Hit Chance and Hit Targeting increased by 15%.
- +0.2 to Character Point Rate
- Evade increased by 10% speed
- +10 to Critical Hit
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