Paladin
- Fortitude Race Max increased by 20%.
- Will Race Max increased by 10%
- +5 modifier to Vitality and React
- Mental Race Max decreased by 10%
- 10 Penalty to Evade
- Paladins can use any melee weapon with a block value.
- Paladins can use any armor and any shield.
Paladins are the defenders of the weak, the poor, and the holy church.
Paladins are a combo profession of Guard and Cleric and require a positive morality.
Requirements for Palaidin
In order to open up the paladin combo profession, you need to meet the following requirements:
- At least level 3 of Armor Proficiency from Guard.
- At least level 2 of Spiritual Glow from Cleric.
- More light morality points than dark morality points, giving you a "good" alignment.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Paladins are holy defenders. Fortitude and Will is the way to go for them.The Paladin's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Benevolent Aura (total of +0.8 bonus possible).
- A paladin who gets all 4 levels of Spirit Guard gets to roll a 1d% increased by Mental as a percentage for extra character points.
- A paladin who gets all 4 levels of Spirit Blessing gets to roll 2d% increased by Mental as a percentage for extra character points.
- A paladin who gets at least 1 level in every paladin skill gets their End of Session Bonus as extra character points.
- A paladin's End of Session Bonus rate is your character point rate increased by 1/2 Will. So if your character point rate is 1.5 and your Will is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
A paladin is a holy guard. For a paladin, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Paladin Skill Progression
Paladin Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Benevolent Aura | 6 Soul | Produces a 2x2 aura around you that causes enemies in the affected area to require a will check with a 10 penalty to attack you and grants allies in the affected area a +10 to their will. |
Level 1: +10; 6 Soul Level 2: +20; 12 Soul Level 3: +30; 18 Soul Level 4: +40; 24 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Blessed Aura | N/A | Self and allies in a 2x2 area around you have any damage received reduced by 10% if it is dealt by an attacker with more dark morality points than light morality points. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 4 skill Level 1: 100/200 |
Divine Protection | 10 Soul | A holy spirit protects self and all allies for a total of 1d% damage. |
Level 1: 1d%; 10 Soul Level 2: 2d%: 20 Soul Level 3: 3d%; 30 Soul Level 4: 4d%; 40 Soul |
This is a Tier 6 skill Level 1: 150/300 |
Dogma | N/A | If the enemy targets you, the enemy must make a will check at 15% penalty to attack you instead of itself. So if the enemy's will is 100, the enemy must roll 85 or less. If they enemy's will is 25, the enemy must roll 22 or less. The penalty is doubled if the person is a servant of Taal. | N/A: only one level |
This is a Tier 6 skill Level 1: 150/300 |
Holy Ground | N/A | Those in a 3x3 area around you have chances for resistance increased by 15% against dark aligned attackers. |
Level 1: 15% Level 2: 30% Level 3: 45% Level 4: 60% |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Barrier | 10 Soul | Coats allies with spirit energy giving +5 Spirit for 1d4 rounds. This skill only works on allies, not yourself. It works on all allies. If you are a follower of Zodo, increase spirit by 1d6. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Spirit Blessing | 20 Soul | Grants self and allies 20% greater negative vitality range for 1d6 rounds. |
Level 1: 20%; 20 Soul Level 2: 40%; 40 Soul Level 3: 60%; 60 Soul Level 4: 80%; 80 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Energy | 15 Soul | Restores self and those in a 3x3 area (ally and enemy) with 5 Vitality, Soul, and Endurance. The effect lasts for 1d4 rounds. If you are a follower of Kymara, Nikolai, or Zodo, increase the restoration by 1d6. |
Level 1: +5; 15 Soul Level 2: +10; 30 Soul Level 3: +15; 45 Soul Level 4: +20; 60 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Spirit Guard | 10 Soul | Grants +5 to save checks for 1 day to self. If you are a follower of Kymara or Spector, increase this by 1d4. |
Level 1: +5; 10 Soul Level 2: +10; 20 Soul Level 3: +15; 30 Soul Level 4: +20; 40 Soul |
his is a Tier 4 skill Level 1: 100/200 |
Spirit's Shield | 20 Soul | Your shield is enhanced by your spirit allowing you to double the effects of Blessed Aura. |
N/A |
This is a Tier 6 skill Level 1: 150/300 |
Paladin Growth
As you develop and master skills within your paladin profession, you will become a more capable paladin. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Paladin
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Paladin
To reach this tier, you must acquire all of the skills in the benevolent aura skill chain at level 1. As a novice paladin you benefit from the following bonuses:
- Melee Power increased by 10% will.
- +0.2 to Character Point Rate
Tier 3: Skilled Paladin
To reach this tier, you must acquire all of the skills in the benevolent aura skill chain at level 2. As a skilled paladin you benefit from the following bonuses:
- Fortitude increased by 10% fortitude.
- Vitality increased by 10% will.
- +0.2 to Character Point Rate
Tier 4: Master Paladin
To reach this tier, you must acquire all of the skills in the benevolent aura skill chain at level 3. As a master paladin you benefit from the following bonuses:
- React increased by 10% will.
- +0.2 to Character Point Rate
- Fortitude increased by 10% will
- Vitality increased by 10% fortitude
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