Rune Knight
- Strength Race Max increased by 20%.
- Mental Race Max increased by 10%
- +5 modifier to Agility and React
- 10 penalty to Speed
- 10 Penalty to Will
- Rune Knights can use any melee weapon but favor slashing weapons such as swords.
- Rune Knights can wear any armor and use any shield.
Rune Knights are at the forefront of magical warfare, utilizing both the skills of a trained warrior and a trained mage. They might not be masters at either but are deadly with both.
Rune Knights are a combo profession of Warrior and Runic Mage.
Requirements for Rune Knight
In order to open up the Rune Knight combo profession, you need to meet the following requirements:
- At least level 2 of Weapon Proficiency with any weapon type from warrior.
- Have obtained the Magical Warrior trait from Tier 3 Skilled Warrior.
- At least level 1 of Spell Slinger from Runic Mage.
Tier Levels and Costs to Acquire
The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
Character Point Rate
Rune Knights pride themselves in their ability to attack attack with magically enhanced attacks. Strength and Mental is the way to go for them.The Rune Knight's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level obtained in Magical Hit Empowerment (total of +0.8 bonus possible).
- A rune knight who gets all 4 levels of Casting Strike gets to roll a 1d% increased by Mental as a percentage for extra character points.
- A rune knight who gets all 4 levels of Mana Weapon gets to roll 2d% increased by Mental as a percentage for extra character points.
- A rune knight who gets at least 1 level in every rune knight skill gets their End of Session Bonus as extra character points.
- A rune knight's End of Session Bonus rate is your character point rate increased by 1/2 Mental. So if your character point rate is 1.5 and your Mental is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
A rune knight is warrior of the of the arcane. For a rune knight, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.
Rune Knight Skill Progression
Rune Knight Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
Aura Weapon | 2 Soul | Absorbs 20% of damage dealt to restore Vitality. |
Level 1: 20%; 2 Soul Level 2: 40%; 4 Soul Level 3: 60%; 6 Soul Level 4: 80%; 8 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Battle Mage | N/A | While in a defensive stance, 5% of spell damage is absorbed and used to restore Soul. |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% |
This is a Tier 1 skill Level 1: 25/50 |
Elemental Status Effect | 20 Soul |
Causes a status effect based on your runic element when you crit.
|
N/A |
This is a Tier 5 skill Level 1: 125/250 |
Elemental Wave | 4 Soul | Attack sends out wave of runic energy that is 1 space on both sides dealing double runic energy damage. |
Level 1: 1 space on both sides; 4 Soul Level 2: 2 spaces on both sides; 8 Soul Level 3: 3 spaces on both sides; 12 Soul Level 4: 4 spaces on both sides; 16 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Magic Absorb | 5 Soul | Absorb 5% of the magical damage that gets through your armor. That will reduce the damage that gets through by 5%. That 5% is applied to your next spell cast or any attack that uses Runic Energy, whether it successfully hits or not, thus not only reducing your damage taking but also increasing the damage you deal, or healing power. |
Level 1: 5%; 5 Soul Level 2: 10%; 10 Soul Level 3: 15%; 15 Soul Level 4: 20%; 20 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Magical Counter | 10 Soul | Allows your counter attack action to be a spell cast. | N/A: only one level |
This is a Tier 4 skill Level 1: 100/200 |
Magical Hit Empowerment | 10 Soul | Increases Hit Chance by 10% of Mental for 1d6 rounds. |
Level 1: 10%; 10 Soul Level 2: 20%; 20 Soul Level 3: 30%; 30 Soul Level 4: 40%; 40 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Magical Vampirism | 5 Soul | 10% of spell damage done to the target's Vitality returns to the user to restore the user's Vitality. |
Level 1: 10%; 5 Soul Level 2: 20%; 10 Soul Level 3: 30%; 15 Soul Level 4: 40%; 20 Soul |
This is a Tier 3 skill Level 1: 75/150 |
Mana Armor | 20 Soul | Increases your Magical Protection by your Runic Energy for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Mana Shield | 20 Soul | Empowers your shield with your Runic Energy against magic attacks for 1d6 rounds. | N/A |
This is a Tier 6 skill Level 1: 150/300 |
Mana Weapon | 10 Soul | Gives your weapon an edge with your elemental properties, adding Runic Energy + 1d20 to attack. |
Level 1: 1d20; 10 Soul Level 2: 2d20; 20 Soul Level 3: 3d20; 30 Soul Level 4: 4d20; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Runic Critical | N/A | Increases Critical Hit damage by Runic Energy + 1d20 against element you are strong against. |
Level 1: +1d20 Level 2: +2d20 Level 3: +3d20 Level 4: +4d20 |
This is a Tier 4 skill Level 1: 100/200 |
Runic Targeting | N/A | Increases Hit Targeting by 10% per level against elements you are strong against. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 3 skill Level 1: 75/150 |
Rune Knight Growth
As you develop and master skills within your rune knight profession, you will become a more capable rune knight. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Rune Knight
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Rune Knight
To reach this tier, you must acquire all of the skills in the battle mage skill chain at level 1. As a novice rune knight you benefit from the following bonuses:
- Runic Energy increased by 10% Mental.
- +0.2 to Character Point Rate
Tier 3: Skilled Rune Knight
To reach this tier, you must acquire all of the skills in the battle mage skill chain at level 2. As a skilled rune knight you benefit from the following bonuses:
- React increased by 10% mental.
- Soul and Endurance increased by 10% mental.
- +0.2 to Character Point Rate
Tier 4: Master Rune Knight
To reach this tier, you must acquire all of the skills in the battle mage skill chain at level 3. As a master rune knight you benefit from the following bonuses:
- Hit Chance and Hit Targeting increased by 15%.
- +0.2 to Character Point Rate
- Fortitude and Vitality increased by 10% mental.
- +10 to Critical Hit
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