Shaman

Profession: Shaman
Pay Rate: 100 shillings per game week
Bonuses:
  • Mental Race Max increased by 10%.
  • Soul increased by 10%
  • Will Race Max increased by 15%.
Penalties:
  • Strength Race Max decreased by 10%
  • Fortitude Race Max decreased by 5%
Weapon & Armor Types:
  • Shamans can only use rods, staffs, bow & arrows, chakrams, and whips
  • Shamans can only wear light armor and cannot use shields.

Shamanism is a religious practice that involves a practitioner (shaman) interacting with the spirit world through altered states of consciousness, such as trance.

Shaman is a combo profession of Druid and Cleric.

Requirements for Shaman

In order to open up the Shaman combo profession, you need to meet the following requirements:

  • Acquired Creature Bonding from Druid and have a companion.
  • At least level 3 of Laying Hands from Cleric.

Tier Levels and Costs to Acquire

The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.

Tier 1

  • Level 1: 25/50
  • Level 2: 50/100
  • Level 3: 75/150
  • Level 4: 100/200

Tier 2

  • Level 1: 50/100
  • Level 2: 75/150
  • Level 3: 100/200
  • Level 4: 125/250

Tier 3

  • Level 1: 75/150
  • Level 2: 100/200
  • Level 3: 125/250
  • Level 4: 150/300

Tier 4

  • Level 1: 100/200
  • Level 2: 125/250
  • Level 3: 150/300
  • Level 4: 175/350

Tier 5

  • Level 1: 125/250
  • Level 2: 150/300
  • Level 3: 175/350
  • Level 4: 200/400

Tier 6

  • Level 1: 150/300
  • Level 2: 175/350
  • Level 3: 200/400
  • Level 4: 250/450

Character Point Rate

Shamans are basically priests of nature. Will and Mental is the way to go for them.

The Shaman's character point rate is:
  • Mental x 0.01; with an additional +0.2 for every level obtained in Natural Healing (total of +0.8 bonus possible).
  • A shaman who gets all 4 levels of Better Companion gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • A shaman who gets all 4 levels of Revoke Curse gets to roll  2d% increased by Mental as a percentage for extra character points.
  • A shaman who gets at least 1 level in every shaman skill gets their End of Session Bonus as extra character points.
  • A shaman's End of Session Bonus rate is your character point rate increased by 1/2 Will. So if your character point rate is 1.5 and your Will is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 

Skills

A shaman is a priest of nature. For a shaman, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.

Shaman Skill Progression 

shaman.png

Shaman Skills

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
Animal Magicks N/A Allows you to learn and master skills and spells that your bonded creature would have. N/A

This is a Tier 4 skill

Level 1: 100/200

Better Companion N/A Increases the companion benefits by 20% if they have a numerical value or performs the benefit 1 extra time if they do not have a numerical value. Level 1: 20% or +1
Level 2: 40% or +2
Level 3: 60% or +3
Level 4: 80% or +4

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Chain Natural Healing N/A Applies Natural Healing to allies that are 1 space away. Chain healing to allies 1 space away from affected ally per level. Basically at level 1 any ally that is next to you will get natural healing as well, at level 2 any ally that is next to the affected ally will also get natural healing, and so forth. Level 1: ally 1 space from you
Level 2: ally 1 space from affected ally of level 1
Level 3: ally 1 space from affected ally of level 2
Level 4: ally 1 space from affected ally of level 3

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Creature Transformation 20 Soul Allows you to transform into your bonded creature for 1d6 rounds (battle) or 1 hour (out of battle). N/A

This is a Tier 5 skill

Level 1: 125/250

Elemental Focus 5 Soul Increases elemental effects of self and all allies who share same element or mirroed element by 20% for 1d6 rounds. Mirrored element are as follows: Earth : Life; Air : Death; Water : Time; Fire : Space. Level 1: 20%; 5 Soul
Level 2: 40%; 10 Soul
Level 3: 60%; 15 Soul
Level 4: 80%; 20 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Elemental Protection 5 Soul Increases spirit of self and all allies who share same element or mirrored element by 20% for 1d6 rounds. Level 1: 20%; 5 Soul
Level 2: 40%; 10 Soul
Level 3: 60%; 15 Soul
Level 4: 80%; 20 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Identify Curse 10 Soul Allows you to identify any curse and its properties by sight. N/A

This is a Tier 1 skill

Level 1: 25/50

Natural Healing N/A Heals self by runic energy increased by 10% every round or hour that you are in the sunlight. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Purify Object 5 Soul Allows you to break curses on objects, not people. Level of curse that you can break depends on level of mastery of this skill. It is up to the GM to determine how powerful of a curse it is in a level 1 to level 4 system, which should be decided upon when using Identify Curse. Please understand, for some epic cursed objects, this skill will not work. Level 1: lift Level 1 Curse; 5 Soul
Level 2: lift Level 2 Curse; 10 Soul
Level 3: lift Level 3 Curse; 15 Soul
Level 4: lift Level 4 Curse; 20 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Revoke Curse 5 Soul Allows you to break curses on people, not objects. Level of curse that you can break depends on level of mastery of this skill. It is up to the GM to determine how powerful of a curse it is in a level 1 to level 4 system, which should be decided upon when using Identify Curse.  Level 1: lift Level 1 Curse; 5 Soul
Level 2: lift Level 2 Curse; 10 Soul
Level 3: lift Level 3 Curse; 15 Soul
Level 4: lift Level 4 Curse; 20 Soul

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Shaman Growth

As you develop and master skills within your shaman profession, you will become a more capable shaman. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

Tier 1: Basic Shaman

This is the tier level you start out as. The starting bonuses listed earlier apply here.

Tier 2: Novice Shaman

To reach this tier, you must acquire all of the skills in the natural healing skill chain at level 1. As a novice shaman you benefit from the following bonuses:

  • Runic Energy increased by 10% will.
  • +0.2 to Character Point Rate

Tier 3: Skilled Shaman

To reach this tier, you must acquire all of the skills in the natural healing skill chain at level 2. As a skilled shaman you benefit from the following bonuses:

  • Detect increased by 10% mental.
  • Soul increased by 10% will.
  • +0.2 to Character Point Rate

Tier 4: Master Shaman

To reach this tier, you must acquire all of the skills in the natural healing skill chain at level 3. As a master shaman you benefit from the following bonuses:

  • +0.2 to Character Point Rate
  • Will increased by 10% will
  • Mental increased by 10% mental

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