Soldier

Profession: Soldier
Pay Rate: 200 shillings per game week
Bonuses:
  • Hit Chance increased by 20%.
  • Fortitude Race Max increased by 10%
  • +5 modifier to Perceive and React
Penalties:
  • More limited in weapons and armor types than typical warrior.
  • 10 Penalty to Mental
Weapon & Armor Types:
  • Soldiers use revolvers.
  • Soldiers can only wear light to medium armor.

Soldiers are trained warriors who have specialized in using revolvers. They are deadly in their aim and efficiency.

Soldiers are a combo profession of Warrior, Guard, and Hunter.

Requirements for Soldier

In order to open up the Soldier combo profession, you need to meet the following requirements:

  • At least level 2 of Projectile Proficiency from Hunter.
  • At least level 1 of Dual Wielding Proficiency from Warrior.
  • At least level 1 of Pierce Defense from Guard.

Tier Levels and Costs to Acquire

The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.

Tier 1

  • Level 1: 25/50
  • Level 2: 50/100
  • Level 3: 75/150
  • Level 4: 100/200

Tier 2

  • Level 1: 50/100
  • Level 2: 75/150
  • Level 3: 100/200
  • Level 4: 125/250

Tier 3

  • Level 1: 75/150
  • Level 2: 100/200
  • Level 3: 125/250
  • Level 4: 150/300

Tier 4

  • Level 1: 100/200
  • Level 2: 125/250
  • Level 3: 150/300
  • Level 4: 175/350

Tier 5

  • Level 1: 125/250
  • Level 2: 150/300
  • Level 3: 175/350
  • Level 4: 200/400

Tier 6

  • Level 1: 150/300
  • Level 2: 175/350
  • Level 3: 200/400
  • Level 4: 250/450

Character Point Rate

Soldiers pride themselves in their ability with revolvers. Perceive and React are the way to go with them.

The Soldier's character point rate is:
  • Mental x 0.01; with an additional +0.2 for every level obtained in Steady Hand (total of +0.8 bonus possible).
  • A soldier who gets all 4 levels of Perceive Empowerment gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • A soldier who gets all 4 levels of Bullet Defense gets to roll  2d% increased by Mental as a percentage for extra character points.
  • A soldier who gets at least 1 level in every soldier skill gets their End of Session Bonus as extra character points.
  • A soldier's End of Session Bonus rate is your character point rate increased by 1/2 Perceive. So if your character point rate is 1.5 and your Perceive is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 

Skills

A soldier is a long range fighter. For a soldier, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.

Soldier Skill Progression 

soldier.png

Soldier Skills

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
+1d10 Damage 2 Endurance Increases the damage done by 1d10. If using a weapon, this is added to your weapon as extra attack value. If unarmed, it is added to your Melee Power.  Level 1: 1d10; 2 Endurance
Level 2: 2d10; 4 Endurance
Level 3: 3d10; 6 Endurance
Level 4: 4d10; 8 Endurance

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Bullet Defense N/A Increase defense by +2 against piercing "bullet" attack from guns. Level 1: +2
Level 2: +4
Level 3: +6
Level 4: +8

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Critical Shot N/A Allows for a Luck Chance +5 per level of mastery to add ammo attack value twice. Level 1: +5
Level 2: +10
Level 3: +15
Level 4: +20

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Detect Empowerment 5 Soul Increase Detect by 10% of Perceive for 1d6 rounds. Level 1: 10%; 5 Soul
Level 2: 20%; 10 Soul
Level 3: 30%; 15 Soul
Level 4: 40%; 20 Soul

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Free Reload N/A Get 1 free reload of your long gun every other turn. This lets you load your rifle or shot gun without spending your support action to do so. N/A: only one level

This is a Tier 5 skill

Level 1: 125/250

Inflict Wounds - Revolvers N/A Critical Hits inflicts 1d6 bleeding wound damage, non stacking. Level 1: 1d6
Level 2: 2d6
Level 3: 3d6
Level 4: 4d6

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Initiative Empowerment 5 Soul Increase Initiative by 10% of Speed for 1d6 rounds. Level 1: 10%; 5 Soul
Level 2: 20%; 10 Soul
Level 3: 30%; 15 Soul
Level 4: 40%; 20 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Perceive Empowerment 5 Soul Increase Perceive by 10% of Perceive for 1d6 rounds. Level 1: 10%; 5 Soul
Level 2: 20%; 10 Soul
Level 3: 30%; 15 Soul
Level 4: 40%; 20 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Precise Shot 5 Soul +5 to Hit Targeting per level. Level 1: +5; 5 Soul
Level 2: +10; 10 Soul
Level 3: +15; 15 Soul
Level 4: +20; 20 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Revolver Proficiency N/A Increase attack value by 10% for revolvers. Level 1: 10%
Level 2: 20%
Level 3: 30%
Level 4: 40%

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Steady Hand 5 Endurance Decreases target's evade by 5 when using revolvers. Level 1: -5; 5 Endurance
Level 2: -10; 10 Endurance
Level 3: -15; 15 Endurance
Level 4: -20; 20 Endurance

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Vitality Empowerment 5 Soul Increase Vitality by 10% of Fortitude for 1d6 rounds. Level 1: 10%; 5 Soul
Level 2: 20%; 10 Soul
Level 3: 30%; 15 Soul
Level 4: 40%; 20 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Soldier Growth

As you develop and master skills within your soldier profession, you will become a more capable soldier. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

Tier 1: Basic Soldier

This is the tier level you start out as. The starting bonuses listed earlier apply here.

Tier 2: Novice Soldier

To reach this tier, you must acquire all of the skills in the revolver proficiency skill chain at level 1. As a novice soldier you benefit from the following bonuses:

  • Perceive increased by 10% perceive.
  • +0.2 to Character Point Rate

Tier 3: Skilled Soldier

To reach this tier, you must acquire all of the skills in the revolver proficiency skill chain at level 2. As a skilled soldier you benefit from the following bonuses:

  • React increased by 10% react.
  • Hit Chance increased by 10% Perceive.
  • +0.2 to Character Point Rate

Tier 4: Master Soldier

To reach this tier, you must acquire all of the skills in the revolver proficiency skill chain at level 3. As a master soldier you benefit from the following bonuses:

  • Hit Chance increased by 10%.
  • +0.2 to Character Point Rate
  • Hit Targeting increased by 10% perceive
  • Vitality increased by 10% perceive

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