Temple Monk

Profession: Temple Monk
Pay Rate: none, you do not believe in money and only use donations from your party to buy only what is needed and keep none for yourself
Bonuses:
  • Speed Race Max increased by 25%.
  • Strength Race Max increased by 5%
  • Fortitude Race Max increased by 10%
Penalties:
  • You are not able to keep money even if you wish to, it goes against the temple monk beliefs, therefore any money left in your currency spot is divided among all of your allies automatically
  • You must keep a neutral or good moral alignment at all times or be shunned from your temple until this is corrected
Weapon & Armor Types:
  • Temple monks can use any weapon a traditional monk can
  • Temple monks can only wear light armor and cannot use shields.

Temple Monks are a type of religious monk that takes on and lives by strict temple codes. The local people give food for the monks to eat, though the monks are not permitted to positively ask for anything. Due to their strict discipline, they develop abilities greater than the typical monk.

Temple Monks are a combo profession of Monk and Cleric.

Requirements for Temple Monk

In order to open up the Temple Monk combo profession, you need to meet the following requirements:

  • At least level 2 of Chi Defense from Monk.
  • At least level 2 of Laying Hands from Cleric.
  • Developed a good alignment and worship of any deity other than Zodo, El Anon, or Kymara.

Tier Levels and Costs to Acquire

The cost to acquire the skill depends on the level you are acquiring the skill, as well as the tier level of the skill.

Tier 1

  • Level 1: 25/50
  • Level 2: 50/100
  • Level 3: 75/150
  • Level 4: 100/200

Tier 2

  • Level 1: 50/100
  • Level 2: 75/150
  • Level 3: 100/200
  • Level 4: 125/250

Tier 3

  • Level 1: 75/150
  • Level 2: 100/200
  • Level 3: 125/250
  • Level 4: 150/300

Tier 4

  • Level 1: 100/200
  • Level 2: 125/250
  • Level 3: 150/300
  • Level 4: 175/350

Tier 5

  • Level 1: 125/250
  • Level 2: 150/300
  • Level 3: 175/350
  • Level 4: 200/400

Tier 6

  • Level 1: 150/300
  • Level 2: 175/350
  • Level 3: 200/400
  • Level 4: 250/450

Character Point Rate

 Temple Monks are devote monks that live by the strictest of life styles. Fortitude and Strength is the way to go for them.

The Temple Monk's character point rate is:
  • Mental x 0.01; with an additional +0.2 for every level obtained in Chi Guard (total of +0.8 bonus possible).
  • A temple monk who gets all 4 levels of Powered Hit gets to roll a 1d% increased by Mental as a percentage for extra character points.
  • A temple monk who gets all 4 levels of Invisibility gets to roll  2d% increased by Mental as a percentage for extra character points.
  • A temple monk who gets at least 1 level in every temple monk skill gets their End of Session Bonus as extra character points.
  • A temple monk's End of Session Bonus rate is your character point rate increased by 1/2 Fortitude. So if your character point rate is 1.5 and your Fortitude is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 

Skills

A temple monk is a devote monk. For a temple monk, any skill listed below has its character point cost cut in half as well as the skills from the primary profession.

Temple Monk Skill Progression 

templemonk.png

Temple Monk Skills

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
Chi Aura 15 Soul Produces a 3x3 space aura that gives the effects of Gift of Tongues to allies and Curse of Tongues to enemies, increased by x 1.25. You can only give the effect of the skill if you already have the skill. Level 1: x 1.25; 15 Soul
Level 2: x 1.5; 30 Soul
Level 3: x 1.75; 45 Soul
Level 4: x 2; 60 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Chi Drain 15 Soul Generates a 3x3 space aura using your chi energy that drains any within the aura's Vitality by 20% of your Runic Energy. The drained Vitality is returned to you. The aura lasts for 1d4 rounds. Level 1: 20%; 15 Soul
Level 2: 40%; 30 Soul
Level 3: 60%; 45 Soul
Level 4: 80%; 60 Soul

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Chi Element 15 Soul

A 3x3 space aura around the user that causes effects based on the user's element.

  • Fire: deals 10 + Runic Energy fire magic damage
  • Earth: increases defenses by 20%
  • Air: increases Evade by 15%
  • Water: deals 10 + Runic Energy water magic damage
  • Life: restores 15% Vitality
  • Death: deals 1d20 poison damage
  • Time: increases movement and react by 15%
  • Space: 10% chance to stun for 1 round.

Level 1: Fire 10, Earth 20%, Air 15%, Water 10, Life 15%, Death 1d20, Time 15%, Space 10%; 15 Soul

Level 2: Fire 20, Earth 40%, Air 30%, Water 20, Life 30%, Death 2d20, Time 30%, Space 20%; 30 Soul

Level 3: Fire 30, Earth 60%, Air 45%, Water 30, Life 45%, Death 3d20, Time 45%, Space 30%; 45 Soul

Level 4: Fire 40, Earth 70%, Air 60%, Water 40, Life 60%, Death 4d20, Time 60%, Space 40%; 60 Soul

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Chi Energy Field N/A Produces a 4x4 space aura around you that increases spent stat by x 1.3 and divides it among all targets in the area. This is an instant skill, the amount of stat points spent is up to the user as is the type and can be Vitality, Soul, or Endurance, however those points come from the user's current stat points. Level 1: x 1.3
Level 2: x 1.6
Level 3: x 1.9
Level 4: x 2.2

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Chi Guard 8 Soul Generates a 3x3 space aura using your chi energy that increases the defense of any in that area by 20% of your Runic Energy for 1d4 rounds. Level 1: 20%; 8 Soul
Level 2: 40%; 16 Soul
Level 3: 60%; 24 Soul
Level 4: 80%; 32 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Forced Illusion 25 Endurance Move so fast that you seem to split in 2, giving you double use of all actions for that 1 round. This means you can attack twice, move twice, do supportive actions twice, and be able to cast 2 spells or have double your runic speed to cause a spell to cast faster. N/A

This is a Tier 3 skill

Level 1: 75/150

Inciteful Energy 30 Soul Causes all within a 3x3 space area around you to be berserked, the area lasts for 1d4 rounds. N/A

This is a Tier 5 skill

Level 1: 125/250

Invisibility 15 Soul Reduces enemies perceive by 30% when trying to detect you for 1d4 rounds. Level 1: 30%; 15 Soul
Level 2: 60%; 30 Soul
Level 3: 90%; 45 Soul
Level 4: 120%; 60 Soul

This is a Tier 6 skill

Level 1: 150/300
Level 2: 175/350
Level 3: 200/400
Level 4: 250/450

Invoked Spirit N/A Allows you to use your moral points as a bonus against targets of an opposite alignment. This can be an opposite if either of your alignments. For example, If you are lawful good, you could use this against a target who is chaotic good since chaotic is the opposite of lawful. If both alignments are opposite of yours, such as you being lawful good and the target being chaotic evil, then you will apply this skill's effect twice. The moral points you add is a combination of all moral points, and it does not decrease your moral points. N/A

This is a Tier 3 skill

Level 1: 75/150

Powered Hit N/A Increase Melee Power at a cost of 4 Endurance for +1 to Melee Power for that instance. Level 1: 4 Endurance = +1 Melee Power
Level 2: 4 Endurance = +2 Melee Power
Level 3: 4 Endurance = +4 Melee Power
Level 4: 4 Endurance = +8 Melee Power

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Warped Space 30 Soul

Removes the use of 2 random action types from all targets that are in a 3x3 space area around you. This area of effect lasts for 1d3 rounds and those targets suffer the loss of 2 random action types each round they are in that area, with the action types being chosen by a 1d4 rolled twice each round.

  1. Attack
  2. Move
  3. Support
  4. Magic
N/A

This is a Tier 4 skill

Level 1: 100/200

Temple Monk Growth

As you develop and master skills within your temple monk profession, you will become a more capable temple monk. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

Tier 1: Basic Temple Monk

This is the tier level you start out as. The starting bonuses listed earlier apply here.

Tier 2: Novice Temple Monk

To reach this tier, you must acquire all of the skills in the chi guard skill chain at level 1. As a novice temple monk you benefit from the following bonuses:

  • Melee Power increased by 10% strength.
  • Agility increased by 20% strength
  • +0.2 to Character Point Rate

Tier 3: Skilled Temple Monk

To reach this tier, you must acquire all of the skills in the chi guard skill chain at level 2. As a skilled temple monk you benefit from the following bonuses:

  • React increased by 10% fortitude.
  • Evade increased by 10% fortitude.
  • +0.2 to Character Point Rate

Tier 4: Master Temple Monk

To reach this tier, you must acquire all of the skills in the chi guard skill chain at level 3. As a master temple monk you benefit from the following bonuses:

  • +0.2 to Character Point Rate
  • Critical Hit increased by 20% fortitude
  • Endurance increased by 20% strength
  • Vitality increased by 20% fortitude

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