Rune Stones, Amina Stones, and Enchanting

Rune Stones are stones of ylem which store magical energy. These stones can be used to store and replenish energy or used for enchanting to provide magical effects to an item. Completed rune stones can sometimes be found while exploring dungeons and caves or you can make your own rune stone.

Rune Stone Creation

Whether the rune stone is meant for energy replenishing or for enchanting, the rune stone must first be created.

Creating A Rune Stone For Enchanting

In order to create a rune stone to enchant your piece of armor or weapons, you will need to have the Rune Stone Theory skill.

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Rune Stone Theory N/A

Create rune stones and use rune stones more effectively, including applying effects before mastery.

Basically, with this skill you can do the following:

  • Create Rune Stones: you can create a rune stone using a spell line that you have mastered. You must have the spell line mastered before creating a new rune stone with that line.
  • Improved Rune Stone Use: Spells within your rune stone will use 20% less SA from the stone, and don't worry it won't take that extra cost from you either. Furthermore, you can add 1/2 your character point rate to the spell mastery if you fail at the spell.
  • Apply Non-mastered Effects: You will be able to use the rune stone effect on your weapons or armor as long as you have access to that spell it is connected to in the spell line. You won't have to wait for that spell to be mastered to have access to that affect.
N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

The way the ability works is simple.You will create the rune stone with a standard tier 1 spell as usual, such as Pyro Enchantment. As you go through the spells available to you on your Rune Stone, you will notice that some spells have a weapon effect, armor effect, or both. Basically these are effects that are available to your weapon or armor if equipped in the right spot. These effects become active once you've mastered that spell. In this way it rewards you for having a spell mastered and still keeping the stone equipped. So for example, Pyro Enchantment at level 1 has a rune stone effect. Once you have reached its maximum spell mastery, you will have that effect permanently activated. Therefore if you have that rune stone equipped on something that accepts that affect, weapon in this case, that weapon will always have that affect. You now have an enchanted weapon.

Rune Stone Effects do not drain from the rune stone, unless an action is required to call the effect. For example, if the effect happens on critical hit, that will drain half the effect spell cost from the rune stone. However, if it is a permanent effect, it will not.

Recharging Rune Stones

You can restore a rune stone’s spent SA points by putting in some of your SA points. It takes 1 hour for every 40 stat points you spend to recharge the stone and you can only do this as long as it

Remember, Rune Stones can only be recharged by a mage of the same element as the rune stone. So if the rune stone has a pyromancy spell in it, it requires someone of the fire element to recharge it.

is already a rune stone. You can only recharge the stone if it is of your element. Every rune stone has an element, and that element is the same as the one who created the stone.

Using Rune Stones

To use a rune stone you must have the rune stone equipped. You can equip it on your weapon or armor that has a rune stone space available.

You can only learn the spells from the rune stone that you have. The level of the spells that you have access to depends on the clarity of the stone. The spells in the stone depends on… the spells in the stone. You’ll see what I mean later. Your element doesn’t have to match the stone’s element to learn the spells as the spell pulls from the stone. Each time you use a spell, you gain your character point rate which you can use to increase your mastery of that spell. Once you hit the spell’s mastery limit, you have that spell and can use it even without the stone.

To use spells that you haven’t mastered yet, you have to roll at or below your current success rate. If this is your first time using the spell, you’ll have the success rate that the spell starts out with. Otherwise, you’ll have to hit your success rate.

½ of the spells stat cost will come from your character. The other half is drained from the stone. Once that stone runs out of SA, it looses everything in it and becomes a normal ylem stone. Therefore you’ll need to be careful. Remember, you can only charge it if it is your element!

The spell’s casting speed is dependent upon your character only.

Spells in a Rune Stone

The spells in a rune stone depends on the initial spell of the spell chain, and includes all of the spells of that spell chain. For example…

spellchainexample.png

The first spell in the chain is Dust Devil. That means that rune stone is the Dust Devil rune stone. Until you have acquired level 1 of Dust Devil, that is the only spell accessible to you. However, once you've acquired that spell, you can access Gravel Pelt. You can access all the spells connected to Dust Devil, but you have to acquire each one is sequence just like with any skill. To progress to the next level however you must master the spells of the previous level.

The level that you can reach in the spell depends on the clarity of the rune stone.

  • Black: Level 1 spells and effects
  • Gray: Level 2 spells and effects
  • Silver: Level 3 spells and effects
  • Teal or higher: Level 4 spells and effects

If Dust Devil is in a black stone, then you can only ever get to level 1 in Dust Devil and connected spells. However, if it is in a Teal stone, then you can get all the levels of the spell.

Selling and Buying Rune Stones

Already created rune stones may be available in certain localities and in certain campaigns. The worth and price for these rune stones could be determined by the GM, however, here is a simple way to deal with the values of rune stones.

Ylem stones value differ depending upon their purity.

- table coming soon…

Anima Stones

Anima Stones are soul stones used to call forth a stored spirit. There are several types of Anima Stones.

  • Blood Stone: Blood Stone is an Anima Stone that holds an ancestral spirit. These tend to be passed down through families. These are popular among dragon and dracoling tribes, with the most sought after blood stone being that of the Great Dragon.

  • Angelus Stone: These are Anima Stones that call forth angelic spirits, including angels of Elysium. Unlike Blood Stones or most Anima Stones, these don't hold the full spirit of an angelic being. Instead they hold a part of it that is just enough for the summoner to summon the angelic being when needed.

  • Daemon Stone: As its name suggests, these are Anima Stones that call forth the demonic spirits of Xodod. Some Daemon Stones will contain a full fledge demonic spirit, which often is a lesser demonic spirit or demon. Demon Lords and Demon Princes though will sometimes provide Daemon Stones that contain a portion of their essence so that they can be summoned by the summoner.

  • Bestia Stones: Bestia Stones contain the spirit of a magical creature or spirit. These are the most common Anima Stones simply because they are the easiest to create.

  • Aduro Stones: Aduro Stones contain the spirit or essence of a being from the Light Realm. These are very uncommon.

  • Umbra Stones: Umbra Stones contain the spirit or essence of a being from the Shadow Realm. These are more common than Aduro Stones and Angelus Stones, but still somewhat rare.

Creating Amina Stones

Creating Anima Stones require 0.5 pounds of Pure Crystal – that is crystal that has yet to be affected by elemental magic and thus is clear. The method of creating Anima Stones varies based on the type of stone, but they all require use of the Amina Stone Theory ability.

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Anima Stone Theory 10 Soul This ability allows you to create an Anima Stone in the same way you might create a rune stone. You can also bond with and use Amina Stones.  Level 1: Blood Stones; 10 Soul
Level 2: Bestia Stones; 20 Soul
Level 3: Angelus and Daemon Stones; 30 Soul
Level 4: Aduro and Umbra Stones; 40 Soul

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Creating Bestia Stones: These stones are the easiest of the Anima Stones to create. You simply spend 25 SA with the Create Anima Stone ability next to the recently killed beast. It takes 3 full rounds to create a Bestia Stone and you cannot be interrupted or distracted. The Bestia Stone must be created within 3 rounds of the creature's death. Bestia Stone's cannot be created from any killed beast. Instead they can only be created from specific magical beast types and spirits. The following are the Bestia Classifications of foes that can be turned into Bestia Stones: Imp, Elemental, Dragon, Spirit, and Undead.

Creating Blood Stones: Blood Stones can only be created by the summoner at the moment of his or her death. Basically, knowing that death is coming, the summoner will use the Create Anima Stone ability and channel all his thoughts and feelings into the stone. The stone will catch his spirit at the moment the summoner draws his or her last breath.

Creating Angelus of Daemon Stones: Creating Angelus Stones and Daemon Stones with demon lords or princes require making a pact with the creature. Once a pact is made, the Create Anima Stone ability can be used to create the stone. For all other Daemon Stones you create them in the same fashion that you create Bestia Stones.

Creating Aduro or Umbra Stones: You can only create these stones if you can make pacts with one of the two realms. You can only make pacts with one of the two, once you make a pact with a realm the other realm will refuse you. Making a pact should be an RP campaign.

Using Anima Stones

Anima Stones are not used in the traditional sense. Instead, they are used to create elementals. The anima stone is the soul of the elemental. Please refer to Runic Elementals for more information.

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