Hunter
- Starts with Projectile Proficiency and Aiming at Level 1
- Starts with either Bow & Arrow Proficiency or Long Gun Proficiency at Level 1
- Monk skills cost 20% more to acquire
- Cannot use two-handed weapons
- Can only wear light or medium armor
You know how to live off of the land. You excel at tracking, can tell what is edible and is not, and can identify that strange creature with ease. Throwing weapons and projectile weapons are your tools of trade and you can easily become a part of the environment you are in - as long as that environment isn't a city. You leave the heavy armor and the heavy weapons to others.
The Hunter Profession is all about living off of the land. They are a great part of any adventuring party as they would be able to find safe and edible food and water sources and handle the flying enemies with ease.
Starting Bonuses and Penalties
You already know that playing as a hunter gives your character 50 character points at character creation as well as 50 shillings per week salary. However these are not the only benefits a hunter receives.
Tier Levels and Costs to Acquire
Tier 1
- Level 1: 25/50
- Level 2: 50/100
- Level 3: 75/150
- Level 4: 100/200
Tier 2
- Level 1: 50/100
- Level 2: 75/150
- Level 3: 100/200
- Level 4: 125/250
Tier 3
- Level 1: 75/150
- Level 2: 100/200
- Level 3: 125/250
- Level 4: 150/300
Tier 4
- Level 1: 100/200
- Level 2: 125/250
- Level 3: 150/300
- Level 4: 175/350
Tier 5
- Level 1: 125/250
- Level 2: 150/300
- Level 3: 175/350
- Level 4: 200/400
Tier 6
- Level 1: 150/300
- Level 2: 175/350
- Level 3: 200/400
- Level 4: 250/450
- A hunter starts with Projectile Proficiency and Aiming at Level 1.
- A hunter can choose to start with either Bow & Arrow Proficiency or Long Gun Proficiency at Level 1.
- Monk skills cost 20% more to acquire
Effects on Weapon Usage
They cannot use any weapon that must be wielded with two hands.
Effects on Armor Usage
Hunters are unable to wear heavy armor at the start. For any other armor type, they will need that armor skill.
Character Point Rate
Hunters are masters of living off of the land. They can track their target and do best when attacking from afar. Hunters specialize in skills that allow them to bring down their target from far away.The Hunter's character point rate is:
- Mental x 0.01; with an additional +0.2 for every level gained in Aiming past level 1 (total of +0.6 bonus possible).
- A hunter who gets all skills in one skill chain line of choice in Projectile Proficiency at level 1 gets to roll a 1d% increased by Mental as a percentage for extra character points.
- A hunter who gets aall skills in one skill chain line of choice in Projectile Proficiency at level 4 gets to roll a 2d% increased by Mental as a percentage for extra character points.
- A hunter who gets at least 1 level in every hunter skill gets their End of Session Bonus as extra character points.
- A hunter's End of Session Bonus rate is your character point rate increased by 1/2 Perceive. So if your character point rate is 1.5 and your Perceive is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing.
Skills
Hunters specialize in skills that deal with animals, hunting, and surviving off of the land. Any of the skills listed below has its character point cost cut in half.
Hunter Skills Progression
Hunter Skills
Skill | Stat Cost | Description | Level Effects | Cost to Acquire |
---|---|---|---|---|
+1d10 Damage | 2 Endurance | Increases the damage done by 1d10. If using a weapon, this is added to your weapon as extra attack value. If unarmed, it is added to your Melee Power. |
Level 1: 1d10; 2 Endurance Level 2: 2d10; 4 Endurance Level 3: 3d10; 6 Endurance Level 4: 4d10; 8 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Aiming | N/A | Increase Hit Chance by 5%. This is a percentage, not a flat number. |
Level 1: 5% Level 2: 10% Level 3: 15% Level 4: 20% |
This is a Tier 1 skill Level 1: 25/50 |
Blind Shot | 3 Soul | +5 to Luck to hit the target without rolling for hit chance. Basically, with this skill you can shoot and hit the target even if you can't clearly see the target. You can also hit the target even if your hit chance falls under the target's evade. |
Level 1: +5; 3 Soul Level 2: +10; 6 Soul Level 3: +15; 9 Soul Level 4: +20; 12 Soul |
This is a Tier 2 skill Level 1: 50/100 |
Bow & Arrow Proficiency | N/A | Increases the attack value of your bow or crossbow by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your attack value with your weapon is 10, this skill will make it 11. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 2 skill Level 1: 50/100 |
Bow Drawing | 10 Endurance | Increases the range of your bow by 1d6. Also increases your hit chance by 5 and damage by 1d6. |
Level 1: 1d6, 5, 1d6; 10 Endurance Level 2: 2d6, 10, 2d6; 20 Endurance Level 3: 3d6, 15, 3d6; 30 Endurance Level 4: 4d6, 20, 4d6; 40 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Bow Empowerment | 5 Endurance | Increase Bow Power by 10% of Perceive for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 1 skill Level 1: 25/50 |
Critical Chance | 10 Endurance | Allows for critical hits with a crossbow and long guns. Without this skill, crossbows or long guns wouldn't have the ability to make critical hits. The critical hit damage of a crossbow or long gun will be double ammo damage. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Dual Guns Proficiency | N/A | Allows for using skills with hand gun in second hand. This can only be used with hand guns. Basically, this allows you to have a hand gun in each hand. Normally you would only be able to use the gun skills with the hand gun in your prominent hand, however with this skill you can also use those skills with the gun in your off hand. | N/A: only one level |
This is a Tier 2 skill Level 1: 50/100 |
Extra Arrow | 5 Endurance | Increases the shot by 1 arrow per level of mastery, losing 5 per arrow to your Hit Chance. So if you have and use Level 3 of this skill, you will shoot 4 arrows at once, but your hit chance will have a -20 penalty. |
Level 1: 1 extra arrow; 5 Endurance Level 2: 2 extra arrow; 10 Endurance Level 3: 3 extra arrow; 15 Endurance |
This is a Tier 4 skill Level 1: 100/200 |
Extra Piercing | 5 Endurance | Increases Piercing Rate by 5. |
Level 1: +5; 5 Endurance Level 2: +10; 10 Endurance Level 3: +15; 15 Endurance Level 4: +20; 20 Endurance |
This is a Tier 5 skill Level 1: 125/250 |
Free Reload | N/A | Get 1 free reload of your long gun every other turn. This lets you load your rifle or shot gun without spending your support action to do so. | N/A: only one level |
This is a Tier 5 skill Level 1: 125/250 |
Hit Targeting Empowerment | 5 Endurance | Increase Hit Targeting by 10% of Perceive for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Hunting | N/A | +5 to Hit Targeting per level of mastery against selected enemy type. |
Level 1: +5 Level 2: +10 Level 3: +15 Level 4: +20 |
This is a Tier 1 skill Level 1: 25/50 |
Inflict Wounds - Bow | N/A | Critical hit with bow & arrow or crossbow inflicts 1d6 bleeding wound damage, non stacking. |
Level 1: 1d6+1 Level 2: 2d6+1 Level 3: 3d6+1 Level 4: 4d6+1 |
This is a Tier 6 skill Level 1: 150/300 |
Inflict Wounds - Long Guns | N/A | Critical hit with long gun inflicts 1d12 bleeding wound damage, non stacking. |
Level 1: 1d12 Level 2: 2d12 Level 3: 3d12 Level 4: 4d12 |
This is a Tier 6 skill Level 1: 150/300 |
Long Gun Proficiency | N/A | Increases the attack value of your long gun by 10% per level of mastery. This is a percentage increase, not a flat value increase. If your attack value with your weapon is 10, this skill will make it 11. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 2 skill Level 1: 50/100 |
Mortal Shot | 10 Soul | 5% chance per level of shot killing target. |
Level 1: 5%; 10 Soul Level 2: 10%; 20 Soul Level 3: 15%; 30 Soul Level 4: 20%; 40 Soul |
This is a Tier 5 skill Level 1: 125/250 |
Phantom Hunter | 3 Soul | Increase damage done against spirits by 25% per level of mastery. |
Level 1: 25%; 3 Soul Level 2: 50%; 6 Soul Level 3: 75%; 9 Soul Level 4: 100%; 12 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Point Blank | 4 Soul | No need to roll to hit target if within 1 space of target. Total damage is increased by 10% per level of mastery. |
Level 1: 10%; 4 Soul Level 2: 20%; 8 Soul Level 3: 30%; 16 Soul Level 4: 40%; 20 Soul |
This is a Tier 1 skill Level 1: 25/50 |
Power Empowerment | 5 Endurance | Increase Power by 10% of Perceive for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 3 skill Level 1: 75/150 |
Projectile Proficiency | N/A | Increases your chance to hit (Hit Chance) with a projectile weapon by 10%. This is a percentage increase, not a flat value increase. If your Hit Chance with your weapon is 10, this skill will make it 11. |
Level 1: 10% Level 2: 20% Level 3: 30% Level 4: 40% |
This is a Tier 1 skill Level 1: 25/50 |
Puck Shot | 10 Soul | Roll hit chance to bounce projectile off one target or obstacle to hit another in range. Basically, if you have the range of 12 for your projectile weapon, you fire at one target 8 spaces away. There's another target that is 4 spaces from that target, still within the total 12 of your weapon. You would roll hit chance on that target as well, and if you succeed, your ammo will bounce off the first target and hit the second target. Same damage will be dealt to both targets. | N/A: only one level |
This is a Tier 3 skill Level 1: 75/150 |
Richochet Projectile | 6 Soul | Puck Shot + 1 extra target within 6 spaces per level of mastery. Hit Chance drops by 5 per target. |
Level 1: +1 target; 6 Soul Level 2: +2 targets; 12 Soul Level 3: +3 targets; 18 Soul Level 4: +4 targets; 24 Soul |
This is a Tier 4 skill Level 1: 100/200 |
Throw Power Empowerment | 5 Endurance | Increase Throw Power by 10% of Perceive for 1d6 rounds. |
Level 1: 10%; 5 Endurance Level 2: 20%; 10 Endurance Level 3: 30%; 15 Endurance Level 4: 40%; 20 Endurance |
This is a Tier 2 skill Level 1: 50/100 |
Tracking | N/A | Easily find and follow tracks up to 2 days old per level of mastery. |
Level 1: 2 days Level 2: 4 days Level 3: 6 days Level 4: 8 days |
This is a Tier 1 skill Level 1: 25/50 |
Hunter Growth
As you develop and master skills within your hunter profession, you will become a more capable hunter. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.
Tier 1: Basic Hunter
This is the tier level you start out as. The starting bonuses listed earlier apply here.
Tier 2: Novice Hunter
To reach this tier, you must acquire all of the skills in the Aiming skill chain at level 1. As a novice hunter you benefit from the following bonuses:
- Bow Power and Throw Power is increased by 10% of your strength.
- Hit Chance is increased by 1d10 (roll when you get this increase for the modifier).
- +0.2 to Character Point rate
Tier 3: Skilled Hunter
To reach this tier, you must acquire all of the skills in the Aiming skill chain at level 2. As a skilled hunter you benefit from the following bonuses:
- All projectile weapons do 20% more damage.
- Your range with projectile weapons is increased by 50%.
- Perceive is increased by 10% Perceive as a modifier.
- +0.2 to Character Point Rate
Tier 4: Master Hunter
To reach this tier, you must acquire all of the skills in the Aiming skill chain at level 3. As a master hunter you benefit from the following bonuses:
- Hit Targeting is increased by 10% of your Perceive.
- +10 to Critical Hit
- Speed is increased by 10% Speed as a modifier.
- Initiative +1
- +0.2 to Character Point Rate
Combo Professions
With some professions, once you reach a certain point in character development, you can open up a combo profession. This combo profession would allow you to to learn new skills and gain new bonuses along with your main profession. Hunters can open into the following combo professions: Soldier, Arcane Sharpshooter, and Assassin.
- Soldier: Soldier is a combo profession of Warrior, Guard, and Hunter
- Arcane Sharpshooter: Arcane Sharpshooter is a combo profession of Hunter and Runic Mage
- Assassin: Assassin is a combo profession of Hunter, Thief, and Alchemist
Combo Professions is a new profession that grants you new skills and abilities. When you are able to go into a combo profession you continue to follow your main profession and the combo profession in regards to what skills are in profession and profession growth. The other professions that are apart of the combo profession offer no benefit.
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