Merchant

Profession: Merchant
Starting Gear: A basic set of leather brigandine and a steel dagger
Pay Rate: 150 shillings per game week
Starting Bonuses: 50 character points at character creation
Bonuses:
  • Loan values increased by 25%
  • Starts with Haggle at level 1
Penalties:
  • Offensive skills cost 25% more to acquire
Weapon & Armor Types:
  • Merchants can only use light and small weapons like daggers, small swords, throwing weapons, rods, staffs, projectile weapons, and whips.
  • Can only wear light and medium armor

You excel at trade and can always get a good deal. You know the worth of an item far better than a layperson. You would however find it difficult to fight and to survive out in the wilderness. You prefer light armor and flashy clothes to anything heavy.

The Merchant Profession is all about making a quick shilling. They can sell ice to a yeti but they aren't so good with a sword.

Starting Bonuses and Penalties

You already know that playing as a merchant grants you 50 character points during character creation and a 150 shillings per week salary. However these are not the only benefits a merchant receives.

Tier Levels and Costs to Acquire

Tier 1

  • Level 1: 25/50
  • Level 2: 50/100
  • Level 3: 75/150
  • Level 4: 100/200

Tier 2

  • Level 1: 50/100
  • Level 2: 75/150
  • Level 3: 100/200
  • Level 4: 125/250

Tier 3

  • Level 1: 75/150
  • Level 2: 100/200
  • Level 3: 125/250
  • Level 4: 150/300

Tier 4

  • Level 1: 100/200
  • Level 2: 125/250
  • Level 3: 150/300
  • Level 4: 175/350

Tier 5

  • Level 1: 125/250
  • Level 2: 150/300
  • Level 3: 175/350
  • Level 4: 200/400

Tier 6

  • Level 1: 150/300
  • Level 2: 175/350
  • Level 3: 200/400
  • Level 4: 250/450
  • A merchant gets greater rates for loans and credit card limits, 25% greater.

  • A merchant starts with Haggle at level 1.

  • Merchants have a harder time with combat skills, their cost to acquire being increased by 25%.

Effects on Weapon Usage

Merchants are regrettably cowards and are not skilled in combat. For this reason, merchants can only use light and small weapons like daggers, small swords, rods, staffs, throwing weapons, projectile weapons, and whips.

Effects on Armor Usage

Merchants only wear light or medium armor, which often times is made to look elaborate. Merchants cannot wear other armor types even with the right skills.

Character Point Rate

Merchants strive to make money. They focus all of their learning and experience to get the best deal possible.

The Merchant's character point rate is:

  • Mental x 0.01; with an additional +0.2 for every level in Haggle past level 1 (total of +0.6 bonus possible). 

  • A merchant who gets Mark Up Value at level 1 gets to roll a 1d% increased by Mental as a percentage for extra character points.

  • A merchant who completes Mark Up Value at level 4 gets to roll  2d% increased by Mental as a percentage for extra character points.

  • A merchant who gets at least 1 level in every merchant skill gets their End of Session Bonus as extra character points.

  • A merchant's End of Session Bonus rate is your character point rate increased by 1/2 Will. So if your character point rate is 1.5 and your Will is 60, you would take 1.5 x 30 to get 45 extra character points at the end of the session. The GM can of course reward extra character points based on role playing. 

Skills

Merchants specialize in skills that deal with buying, trading, and selling items and services. Any of the skills listed below would have their cost reduced by half.

Merchant Skills Progression

merchant.png

Merchant Skills

Skill Sort by Skill, Ascending Sort by Skill, Descending Stat Cost Sort by Stat Cost, Ascending Sort by Stat Cost, Descending Description Sort by Description, Ascending Sort by Description, Descending Level Effects Sort by Level Effects, Ascending Sort by Level Effects, Descending Cost to Acquire Sort by Cost to Acquire, Ascending Sort by Cost to Acquire, Descending
Appraisal 5 Soul Identify the value of an item by sight. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Disregard Tax N/A Automatically reduces the costs of all items by 20%. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Energy Trade N/A Trade Soul, Endurance, or Power with an ally for equal amount in opposite stat. Must be next to ally you wish to trade with. Can be used with your supportive action in battle, or outside of battle. The trade is permanent. N/A: only one level

This is a Tier 3 skill

Level 1: 75/150

Haggle N/A 1d10 as a percentage discount when buying items or services. 1d12 as a percentage increase in selling costs. Level 1: 1d10% buying; 1d12% selling
Level 2: 2d10% buying; 2d12% selling
Level 3: 3d10% buying; 3d12% selling
Level 4: 4d10% buying; 4d12% selling

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Identification 15 Soul +10 to Perceive to identify what an object is by sight and all of its properties. Level 1: +10 to Perceive; 15 Soul
Level 2: +20 to Perceive; 30 Soul
Level 3: +30 to Perceive; 45 Soul
Level 4: +40 to Perceive; 60 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Identify Forgery or Counterfeit 10 Soul +10 to Perceive to identify if something is a forgery or counterfeit. Level 1: +10 to Perceive; 10 Soul
Level 2: +20 to Perceive; 20 Soul
Level 3: +30 to Perceive; 30 Soul
Level 4: +40 to Perceive; 40 Soul

This is a Tier 1 skill

Level 1: 25/50
Level 2: 50/100
Level 3: 75/150
Level 4: 100/200

Increase Resell Value N/A Increase resell value at 10% greater than purchase price. Level 1: 10% greater resell value
Level 2: 20% greater resell value
Level 3: 30% greater resell value
Level 4: 40% greater resell value

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Increased Spoils N/A

Increase the end of session character point reward, found treasures, and any money found by 20%.

Please Note: You will not gain extra character points for using this skill.

Level 1: 20% increase
Level 2: 40% increase
Level 3: 60% increase
Level 4: 80% increase

This is a Tier 3 skill

Level 1: 75/150
Level 2: 100/200
Level 3: 125/250
Level 4: 150/300

Mark Up Value N/A Increase the sell value of an item by 1d20 as a percentage. Level 1: 1d20%
Level 2: 2d20%
Level 3: 3d20%
Level 4: 4d20%

This is a Tier 4 skill

Level 1: 100/200
Level 2: 125/250
Level 3: 150/300
Level 4: 175/350

Point Market N/A

Buy or sell character points in point markets. Buy 1 character point for 50 shillings. Sell 1 character point for 25 shillings. The worth of character points increases per level, so at level 4 you would get to buy 4 character points for 50 shillings or sell 0.25 character points for 25 shillings. You can use Haggle with this skill.

Please Note: You will not gain extra character points for using this skill.You will however gain the extra character points for using Haggle.

Level 1: Buy 1 cp for 50 shillings, sell 1 cp for 25 shillings
Level 2: Buy 2 cp for 50 shillings, sell 0.75 cp for 25 shillings (1 cp for 31.25)
Level 3: Buy 3 cp for 50 shillings, sell 0.5 cp for 25 shillings (1 cp for 37.50)
Level 4: But 4 cp for 50 shillings, sell 0.25 cp for 25 shillings (1 cp for 43.75)

This is a Tier 2 skill

Level 1: 50/100
Level 2: 75/150
Level 3: 100/200
Level 4: 125/250

Resell for Cost N/A Resell item not damaged at purchase price. N/A: only one level

This is a Tier 2 skill

Level 1: 50/100

Store Master N/A Operate a store making Luck increased by 25% (Luck x 1.25) in shillings per game week. Level 1: Luck x 1.25
Level 2: Luck x 1.50
Level 3: Luck x 1.75
Level 4: Luck x 2

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Trade N/A Trade items of similar worth. N/A: only one level

This is a Tier 1 skill

Level 1: 25/50

Wholesale N/A Reduces the total price by 20% if bought 10 or more items. Level 1: 20%
Level 2: 40%
Level 3: 60 %
Level 4: 80%

This is a Tier 5 skill

Level 1: 125/250
Level 2: 150/300
Level 3: 175/350
Level 4: 200/400

Merchant Growth

As you develop and master skills within your merchant profession, you will become a more capable merchant. Each set of skills mastered will increase your tier level in your profession, which in turn will provide you with more benefits.

Tier 1: Basic Salesmanship

This is the tier level you start out as. The starting bonuses listed earlier apply here.

Tier 2: Novice Salesmanship

To reach this tier, you must acquire all of the skills in one skill chain line for Haggle at level 1. As a novice merchant you benefit from the following bonuses:

  • Merchants can use haggle to give themselves a 10 point bonus to Influence %, which they can use to talk their way out of a battle.
  • +0.2 to Character Point rate
  • Add 10% Will to Will as a modifier

Tier 3: Skilled Salesmanship

To reach this tier, you must acquire all of the skills in one skill chain line for Haggle at level 2. As a skilled merchant you benefit from the following bonuses:

  • Merchants can use haggle to increase the character point reward, any combat spoils, and any currency found by 25%.
  • Increase salary by luck as a percentage.
  • +0.2 to Character Point rate

Tier 4: Master Salesmanship

To reach this tier, you must acquire all of the skills in one skill chain line for Haggle at level 3. As a master merchant you benefit from the following bonuses:

  • Merchants can use haggle to decrease the damage dealt to them by 25%.
  • Merchants can use haggle to increase the damage they deal by 25%.
  • Add 10% Will to Influence
  • +0.2 to Character Point rate

Combo Professions

With some professions, once you reach a certain point in character development, you can open up a combo profession. This combo profession would allow you to to learn new skills and gain new bonuses along with your main profession. Merchant can open into the following combo professions: Mobster.

  • Mobster: Mobster is a combo profession of Thief and Merchant

Combo Professions is a new profession that grants you new skills and abilities. When you are able to go into a combo profession you continue to follow your main profession and the combo profession in regards to what skills are in profession and profession growth. The other professions that are apart of the combo profession offer no benefit.

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