Weapon Crafting
Weapon Crafting follows the same procedures as found in The Blacksmith for most designs. The difference being that here you may find additional designs to work with. Also the weapon crafting store will not craft the weapons for you, instead you need to craft them yourself using the approprite crafting ability.
Blades
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Type | Level 1 | Very Common | N/A | N/A | N/A | N/A | 0 | N/A | N/A |
Defines the weapon's primary attack type.
|
N/A | 1.00 |
Blade Length 3 inches | Level 1 | Very Common | 0 | +1 every 12 inches | 0.25 | 0 | 0.25 per application | base weight of 0.5 pounds metal, increased by x 1.2 per application | 0.25 | Length of blade. | 0.5 hours per 6 inches | 0.50 |
Blade Placement - End | Level 1 | Very Common | 0 | N/A | + 0.25 | 0 | 0 | N/A | adds blade length to handle length space taken | Places blade on end of handle, like with swords, spears, axes, etc... | N/A | 1.50 |
Blade Placement - Side | Level 2 | Less Common | 0 | N/A | 0 | 0 | 0 | N/A | N/A | Places blade on side of handle. This could be anywhere on the side, you must describe and decide where at on the handle, as long as it does not increase the length of the handle. An example would be to attach a quarter moon shaped blade that is the length of the handle to the side of the handle. | N/A | 1.50 |
Chain Whip Blade | Level 3 | Rare | +12 | N/A | +1 per length component, up to 8 applications | +1 | +1.5 | base weight of 0.25 pound metal (instead of 0.5 pounds), increased by x 1.25 per length component application | 2 | Use to make chain whip. | 5 hours | 5.00 |
Cloth Whip Blade | Level 1 | Very Common | +8 | N/A | +1 per length component, up to 8 applications | +1 | +1 | base weight of 0.3 pounds cloth (instead of length weight), increased by x 1.25 per application of length component | 2 | Use to make a cloth whip. | 3 hours | 5.00 |
Fork Shape | Level 2 | Less Common | +4 | N/A | 0 | 0 | +1 | x1.3 | N/A | Fork shape, 2 prongs. Must add component for each additional prong up to 5 prongs, attack only increases by 1 per each additional prong. | 1.5 hours | 5.00 |
Hook Shaped Blade | Level 2 | Rare | 0 | N/A | N/A | 0 | +1 | x1.02 | N/A |
Can be used to hook into target, allowing for pulling target to you. Causes wounds and bleeding if escaped from hook. |
1.35 hours | 5.00 |
Large Headed Shape | Level 2 | Less Common | x1.4 | N/A | 0 | -2 | +2 | x1.75 | N/A | Makes the blade component a large heavy head. This could be a mallet, or if added with a claw enhancement, a hammer. This blade can be made of handle materials and blade materials, with no penalties. | 1.5 hours | 5.00 |
Quarter Moon Shaped Blade | Level 2 | Rare | +7 | +2 | N/A | +1 | +1.5 | x1.2 | N/A | 1.5 hours | 5.00 | |
Spade Shape | Level 3 | Unique | +5 | N/A | N/A | 0 | 0.75 | x1.35 | N/A | 1 hour | 5.00 | |
Star Shaped Blade | Level 3 | Rare | 0 | N/A | 0 | 0 | 0.5 | 0 | 0 | Traditionally a 3 inches by 3 inches throwing star with 4 points. Can be made 6 points with applying component again. Could be made larger with the length component, increasing the size by 3 inches by 3 inches with each use of length component, though the throw range should decrease by 25% with each size increase. Could be attached to a handle to make a unique weapon. | 2 hours | 5.00 |
Sword Shape Blade | Level 1 | Very Common | +10 | +3 | N/A | +1 | 0.5 | N/A | 0 | Basic sword blade | 1 hour | 5.00 |
Thin Shape | Level 3 | Less Common | -5% | -5% | N/A | +2 | -1 | -10% | 0 | Makes the blade thin, like a rapier. | 0.5 hours | 5.00 |
Wedge (Axe) Shape | Level 2 | Very Common | x1.35 | 0 | 0 | -2 | 1 | x1.5 | N/A | Changes the traditional blade shape into a wedge shape, like seen on axes. | 1 hour | 5.00 |
Blade Enhancements
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bearded Blade Enhancement | Level 3 | Rare | +5 | N/A | N/A | -1 | +0.75 | x1.15 | N/A | 1 hour | 6.00 | |
Broad Blade Enhancement | Level 2 | Less Common | x1.25 (25%) | +2 | N/A | -1 | +1 | x1.5 | N/A | Increases the width and thickness of the blade, making it a more durable blade that could come down harder with more power behind its hit, however it is slower to swing. This cannot be used with Razor Thin Edge. | 1 hour | 8.00 |
Deep Claw | Level 3 | Unique | 2d8 | N/A | 0 | 0 | 0 | 0 | 0 | N/A | 0.5 hours | 15.00 |
Double Bill Blade | Level 4 | Unique | 1d10 | N/A | 0 | 0 | 0 | 0.3 | 0 | Instant Bleeding Out status effect | 1 hour | 10.00 |
Razor Thin Blade Enhancement | Level 3 | Unique | +5 | -10 | 0 | +1 | -0.25 | x0.75 | N/A | Thins out blade giving it a razor sharp edge. This causes it to cut more easily dealing more damage, however the blade becomes less durable. | 1 hour | 5.00 |
Serrated Blade Enhancement | Level 2 | Less Common | -2 | N/A | N/A | 0 | -0.2 | N/A | N/A | Adds a serrated edge to the blade that doesn't cut as cleanly, however it does cut more easily through armor, giving the blade a 5% damage bypassing cloth and chain armor. | 0.5 hours | 5.00 |
Tempered Metal | Level 3 | Rare | x1.25 | x1.2 | 0 | 0 | 0 | N/A | 0 | For metal materials only. | x1.25 | x1.5 |
Thrusting Claw | Level 3 | Rare | 5% piercing damage | N/A | 0 | 0 | 0 | 0 | 0 | This modification allows for 5% of the total damage to bypass armor and affect Vitality. | 0.5 hours | 20.00 |
Blade Materials
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Animal Furs | Level 1 | Very Common | 3 + 1d4 | N/A | N/A | 0 | 0 | cloth x 1.1 | N/A | for cloth weapons | 1 hour | 3.83 per pound |
Argentum | Level 3 | Rare | 5 | 4 | N/A | 0 | 1 | metal x 1 | N/A |
1/2 attack power if used for handle. increased weapon attack value against undead by x 1.25 |
1 hour | 7.25 per pound |
Aurum | Level 3 | Rare | 5 | 3 | N/A | 0 | 1 | metal x 1 | N/A |
1/2 attack power if used for handle. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 if wielder is life |
1 hour | 8.00 per pound |
Crylem | Level 4 | Legendary | 16 | 6 | N/A | -3 | 4 | metal x 2.5 | N/A | 1/2 attack power if used for handle. | 8 hours | 12.50 per pound |
Leather | Level 1 | Very Common | 4 | N/A | N/A | 0 | 0 | cloth x 1 | N/A | for cloth weapons | 1 hour | 4.50 per pound |
Manna Silk | Level 2 | Rare | 1 + 1d4 | N/A | N/A | 0 | 0 | cloth x 0.7 | N/A |
For cloth weapons. Adds Runic Energy damage to attack |
1 hour | 13.50 per pound |
Mythril | Level 3 | Unique | 8 | 6 | N/A | +2 | 0 | metai x 0.4 | N/A | 1/2 attack power if used for handle. | 1 hour | 30.50 per pound |
Norvite | Level 4 | Legendary | 12 | 5 | N/A | -1 | 2 | metal x 1.5 | N/A |
1/2 attack power if used for handle. always add Runic Energy to attack damage is increased by 50% against undead or spirits |
2 hours | 15.75 per pound |
Steel | Level 1 | Very Common | 6 | 5 | N/A | 0 | 1 | metal x 1 | N/A | 1/2 attack power if used for handle. | 1 hour | 6.00 per pound |
Zodium | Level 4 | Legendary | 22 | 15 | N/A | -5 | 6 | metal x 5 | N/A |
1/2 attack power if used for handle. 50% of Vitality damage dealt when attacking is also dealt to target's Soul, which is returned to user |
8 hours | 11.50 per pound |
Handles
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Type | Level 1 | Very Common | N/A | N/A | N/A | N/A | 0 | N/A | N/A |
Defines the weapon's primary attack type.
|
N/A | 1.00 |
Handle Shape Curve | Level 3 | Less Common | 0 | N/A | -0.5 per 20 degrees of curve | 0 | 0 | N/A | N/A | Allows you to curve the handle, from 20 degrees to 280 degrees. | 0.5 hours | 5.00 |
Handle Shape Ring | Level 3 | Unique | 0 | N/A | 0 | 0 | 0 | N/A | N/A | Makes the handle a circular ring shape handle. | 0.5 hours | 6.00 |
Handle Shape Straight | Level 1 | Very Common | 0 | N/A | N/A | 0 | 0 | N/A | N/A | This is a basic straight handle. | 0.5 hours | 5.00 |
Length - 6 inches | Level 1 | 0 | +2 for every 12 inches | 0.5 | 0 | 0.5 per 6 inches | base weight of 0.5 pounds metal, increased by x 1.25 per application | 1 per length component | Handle component of weapon, without a blade component this would make a staff or rod. | 0.5 hours per application | 1.00 base cost |
Handle Enhancements
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bow String | Level 1 | Very Common | 0 | 0 | Base: 10; +2 for every handle length component greater than 36 inches | 0 | 0 | 0.1 leather | 0.1 |
Use with handle component - curved (40 to 60 degrees) to turn handle into a bow. This is the only way you can craft your own bows. When crafting your own bows, the bow you craft will take on the handle material for the bow attack value, and the handle material and bow string material for any extra effects found in Other Information. You can apply Bow Modifications from the weapon shop to your crafted bow. |
0.3 | 5.00 |
Elongated Guard | Level 1 | Less Common | 0 | x1.2 | 0 | 0 | 0 | 0.2 | 0 | N/A | 0.25 hours | 2.50 |
Hollow Enchantment | Level 2 | Less Common | x0.8 | x0.9 | N/A | +1 | -0.5 | x0.65 | N/A | Makes component lighter, and thus faster to swing, but more likely to break. | 0.5 hours | 10.00 |
Holy Symbol | Level 3 | Rare | x 2 damage against spirits | x 1.5 Parry against spirits | 0 | +5 against spirits | -2 against spirits | 0 | 0 | This etches a holy symbol upon the handle of your weapon that is significantly blessed. This causes your weapon to do double the damage it normally would do against a spirit, and increases its ability to parry a spirit's attack if the weapon can parry. Further more, spirits have a harder time evading it. Spirits still get their normal decrease in physical damage, but because the weapon can do more damage, more of it will affect the spirit. | 0.5 hours | 10.00 |
Twisted Handle Enhancement | Level 3 | Unique | x1.25 | x1.25 | 0 | 0 | +0.5 | x1.35 | N/A | Takes two handle components and twists them together to make one handle component. Attack and Parry Values are added together and divided by 2. All "other Info" bonuses apply. | 2 hours | 15.00 |
Handle Materials
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Argentum | Level 3 | Rare | 5 | 4 | N/A | 0 | 1 | metal x 1 | N/A |
1/2 attack power if used for handle. increased weapon attack value against undead by x 1.25 |
1 hour | 7.25 per pound |
Aurum | Level 3 | Rare | 5 | 3 | N/A | 0 | 1 | metal x 1 | N/A |
1/2 attack power if used for handle. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 if wielder is life |
1 hour | 8.00 per pound |
Black Maple | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | Vitality damage returned to user to restore Power | 0.5 hours | 6.25 per pound |
Bloodwood | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | if Vitality damage is dealt return Vitality damage to restore user's Vitality | 0.5 hours | 12.50 per pound |
Bone | Level 1 | Less Common | 5 + 1d12 | 4 | 0 | 0 | 0 | metal x 0.85 | 0 | always crit (hit and magic) if wielded by a death element | 1 hour | 4.75 per pound |
Crylem | Level 4 | Legendary | 16 | 6 | N/A | -3 | 4 | metal x 2.5 | N/A | 1/2 attack power if used for handle. | 8 hours | 12.50 per pound |
Crystal | Level 3 | Rare | 3.5 + 1d8 | 2 | 0 | 0 | 0 | metal x 0.75 | 0 |
add element effect and runic energy to attack 5% chance of breaking when hitting an armored target doing extra break damage, 15% chance if hitting with a critical blow (if material makes contact) |
2 hours | 15.00 per pound |
Dustwood | Level 2 | Rare | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x 0.5 | N/A | Vitality damage returned to user to restore Endurance | 0.5 hours | 5.30 per pound |
Elgin Sapia | Level 2 | Unique | 2 + 1d8 | 4 | N/A | 0 | 0.25 | metal x .5 | N/A |
1d10 bonus to Runic Energy (roll each time for bonus) returns Vitality damage to user to restore Soul; |
0.5 hours | 22.85 per pound |
Mythril | Level 3 | Unique | 8 | 6 | N/A | +2 | 0 | metai x 0.4 | N/A | 1/2 attack power if used for handle. | 1 hour | 30.50 per pound |
Norvite | Level 4 | Legendary | 12 | 5 | N/A | -1 | 2 | metal x 1.5 | N/A |
1/2 attack power if used for handle. always add Runic Energy to attack damage is increased by 50% against undead or spirits |
2 hours | 15.75 per pound |
Oak | Level 1 | Very Common | 2 + 1d8 | 5 | N/A | 0 | 0.25 | metal x 0.5 | N/A | N/A | 0.5 hours | 4.00 per pound |
Precious Stone | Level 3 | Unique | 3 + 1d10 | 3 | 0 | 0 | 0 | metal x 0.75 | 0 |
Effects depend on stone
|
1.5 hours | 14.50 per pound |
Steel | Level 1 | Very Common | 6 | 5 | N/A | 0 | 1 | metal x 1 | N/A | 1/2 attack power if used for handle. | 1 hour | 6.00 per pound |
Zodium | Level 4 | Legendary | 22 | 15 | N/A | -5 | 6 | metal x 5 | N/A |
1/2 attack power if used for handle. 50% of Vitality damage dealt when attacking is also dealt to target's Soul, which is returned to user |
8 hours | 11.50 per pound |
Arrow Crafting
Arrows can be crafted as well using the weapon crafting system. Arrows crafted will always be different from the arrows you purchase at the weapon shops. It is more than likely that your crafted weapons will be far better than what you can buy, as you would have taken the time to hone the arrows for your use instead of making them generic.
Here you will find the recipies for arrow heads. You can use any material to make the arrow head. You will also need to make the arrow shaft and apply feathers for fletching. At this time the feathers you apply do not matter, but it is possible in the future that different feathers could provide different results.
Arrow Heads
Item | Required Crafting Ability | Rarity | Attack | Parry | Range | Hit Chance | Power Cost | Weight | Space Taken | Other Info | Build Time | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbed Arrow Head | Level 2 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | Luck Chance to cause Bleeding Out damage of 1d4 | 0.2 hours | 0.20 |
Bodkin Arrow Head | Level 1 | Very Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 20% Piercing damage to Vitality against chain and plate armored targets | 0.2 | 0.10 |
Forked Arrow Head | Level 2 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 25% chance to stun target 1 round | 0.2 | 0.30 |
Swallowtail Arrow Head | Level 1 | Less Common | 1d10 | 0 | 0 | 0 | 0 | 0.1 steel | 0.1 | 20% piercing damage straight to Vitality against leather and scale armor targets | 0.2 | 0.25 |
Using Materials for Arrow Heads
To use the materials you will follow the weight needed in the design. The attack values will be cut in half for the materials. Parry and Range will have 0 values, but hit chance can be affected by the material. The other effects in other information will apply to the completed arrow head.
Creating Arrow Shafts
Arrow shafts have a weight of 0.1 steel, so use that for the weight of the material needed. Everything else is the same as with arrow heads.
There are no pages beneath this page
There are no posts yet