Services

Table of contents

  1. Healing Services
  2. Rune Stones

Here you can find the list of various services that are available in most towns and cities. These services could be anything from healing wounds to reviving the dead, teaching skills or even making rune stones.

The list of services you find here are very generic so that they should fit in most standard games and campaigns. However, you will need to check with your game master to make sure that these services are available in your setting and in the town your character is visiting.

Healing Services

Services from qualified healers to restore wounds, cure status effects, and revive fallen commrades

Service Description Cost
Minor Wound Recovery Heal minor wounds 25.00
Major Wound Recovery Heal major wounds 75.00
Minor Broken Bone Recovery Heal minor broken bones 45.00
Major Broken Bone Recovery Heal major broken bones 100.00
Status Effect Removal Remove status effects, one per purchase of service; does not recover from death or comatose 20.00
Curse Removal Remove curses 100.00 + 50.00 per level of curse (determined by GM)
Revive Fallen Friend Restore to life a dead friend; must be done within 1 day of death 500.00
Comatose Recovery Recover friend from coma state

200.00

Rune Stones

Already created rune stones may be available in certain localities and in certain campaigns. The worth and price for these rune stones could be determined slowly by the GM, however, here is a simple way to deal with the values of rune stones. Please refer to the rules on rune stones for information on how they work.

  • Enchanting rune stones could be bought at the cost of the ylem increased by the character point cost of spell times the level of the spell. So if it cost 100 character points to get that spell and its a level 2 effect you are after, then you would add 100 to the ylem cost and multiply that total by 2.  To sell a spell rune stone could be valued at ½ the cost of the ylem increased by the character point cost of spell and the level.

Ylem is priced as follows:

Material Sort by Material, Ascending Sort by Material, Descending Rarity Sort by Rarity, Ascending Sort by Rarity, Descending Required Crafting Ability Sort by Required Crafting Ability, Ascending Sort by Required Crafting Ability, Descending Block Sort by Block, Ascending Sort by Block, Descending Physical Multiplier Sort by Physical Multiplier, Ascending Sort by Physical Multiplier, Descending Magical Multiplier Sort by Magical Multiplier, Ascending Sort by Magical Multiplier, Descending Defense Sort by Defense, Ascending Sort by Defense, Descending Spirit Sort by Spirit, Ascending Sort by Spirit, Descending Soak Sort by Soak, Ascending Sort by Soak, Descending Evade Sort by Evade, Ascending Sort by Evade, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Black Ylem Less Common Level 3 0 0.00 0.00 0 0 0 steel x 0.75 1 pound = 1.25 spaces
  • can store 25 Soul
  • +5 to Spirit protection of element of stored spell
75.00
Clear Ylem Legendary Level 3 0 0.00 0.00 0 0 0 steel x 0.75 1 pound = 1.25 spaces
  • can store 200 Soul
  • +30 to Spirit protection of element of stored spell
600
Gray Ylem Rare Level 3 0 0.00 0.00 0 0 0 steel x 0.75 1 pound = 1.25 spaces
  • can store 50 Soul
  • +10 to Runic Spirit protection of element of stored spell
150.00
Silver Ylem Rare Level 3 0 0.00 0.00 0 0 0 steel x 0.75 1 pound = 1.25 spaces
  • can store 75 Soul
  • +15 to Spirit protection of element of stored spell
225.00
Teal Ylem Unique Level 3 0 0.00 0.00 0 0 0 steel x 0.75 1 pound = 1.25 spaces
  • can store 100 Soul
  • +20 to Spirit protection of element of stored spell
300.00
White Ylem Unique Level 3 0 0.00 0.00 0 0 0 steel x 0.75 1 pound = 1.25 spaces
  • can store 150 Sould
  • +25 to Spirit protection of element of stored spell
450.00

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