Gloves & Knuckles

Weapon Type: Martial Arts

Attack Type: Bashing

Weapon Proficiency: Bashing, Unarmed, Martial Arts

Martial arts weapons are a type of weapon that those who practice martial arts might use.

Knuckles

Also called knuckledusters, knuckles are used in hand-to-hand combat. Knuckles are pieces of metal shaped to fit around the knuckles. Designed to preserve and concentrate a punch's force by directing it toward a harder and smaller contact area, they result in increased tissue disruption, including an increased likelihood of fracturing the victim's bones on impact. The extended and rounded palm grip also spreads across the attacker's palm the counter-force that would otherwise be absorbed primarily by the attacker's fingers, reducing the likelihood of damage to the attacker's fingers. Knuckles are most effective when you have knuckles on each hand. Knuckles use are considered Unarmed Combat and deal bludgeoning damage.

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Ringed Knuckles 5 N/A 1 +2 0.65 0.5 N/A 6.57
Spiked Knuckles 8 N/A 1 +2 0.6 0.5 Piercing Damage: 10% to Vitality 7.94

Gloves

Armored gloves worn on the hand that increase your punching damage and prevent cuts. Gloves use are considered Unarmed Combat and deal bludgeoning damage.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Chain Gloves 6 4 1 +2 1 2 Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
9.32
Gauntlets 10 7 1 +2 2 3 Can apply the following enhancement to the weapon:
Reinforced: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
17.32
Leather Gloves 3 + 1d6 2 1 +2 0.25 2 Can apply the following enhancement to the weapon:
Belted: Increases Attack and Parry by x 1.25, increasing the cost by x 1.5.
3.29

Enhancements for Gloves

Here are the enhancements that you can have added to your gloves by the local blacksmith.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Argentum Claws 5 + 1d4 N/A 1 +5 against undead 0.5 0
  • weapon attack value to increase by x 1.5 against the undead
  • can do slashing damage and slashing attacks and use slashing proficiency
7.04
Argentum Spikes 4 N/A 0 +5 against undead 0.3 0
  • Piercing Damage: 10% to Vitality
  • weapon attack value to increase by x 1.5 against the undead
  • can't be used with claws
3.88
Aurum Claws 3 + 1d4 N/A 1 +5 if wielded by one who is of the life element 0.5 0
  • ncreases the weapon's attack value by x 1.5, if the wielder is of the life element
  • can do slashing damage and slashing attacks and using slashing proficiency
9.38
Aurum Spikes 3 N/A 0 +5 if wielded by one who is of the life element 0.3 0
  • increases the weapon's attack value by x 1.5, if the wielder is of the life element
  • can't be used with claws
  • Piercing Damage: 10% to Vitality
5.00
Spring Loaded Weapon 0 N/A 0 0 0.5 0.5 A special spring loaded shaft on the top of your glove where you can insert a small weapon such as a knife or dagger. The weapon can be retracted to expose a portion of the blade. A special pully is attached to the ring finger of the glove allowing the stored weapon to be exposed and retracted quickly. Glove attack value is added to exposed weapon's attack value. This enhancement is for both gloves and you must supply your own small weapon. Small weapons can include daggers, arrows, darts, spear heads, and anything else small enough as determined by the GM. 10.00
Steel Claws 5 + 1d4 N/A 1 0 0.5 0 can do slashing damage and slashing attacks and use slashing proficiency 6.25
Steel Spikes 5 N/A 0 0 0.3 0
  • can't be used with claws
  • Piercing Damage: 10% to Vitality
3.13

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Tags: Gloves, Knuckles