Projectile Weapons

Weapon Type: Bow & Arrow

Attack Type: Projectile, Piercing

Weapon Proficiency: Bow & Arrow, Minor Projectile Weapons, Throwing Weapons

Extra Info: Arrows are 10% piercing; If you have Level 1 or higher in Throwing Weapons Proficiency, you can make a speed check to make another attack by throwing a throwing weapon.

Projectile weapons are any kind of weapon that shoots some form of projectile at a target. These are your bows, crossbows, and slingshots. Projectile weapons are a favorite of those who want to stay out of range from the other target, but wielders of projectile weapons should always have a melee weapon to fall back on.

Bow

The bow is a common projectile weapon that consists of a flexible piece of wood and a string. It is used to shoot arrows. You can melee hit a target with a bow as a bashing attack, but you will do 50% of the bow's attack power in damage. Using a bow makes use of your Bow Power.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Battle Bow 4 + 2d8 N/A shooting range of 1d12 + 2; must be at least 2 spaces away to use +5 1.75 10 flammable 121.49
Composite Recurve Bow 5 + 1d12 N/A shooting range of 2d8 + 6; must be at least 3 spaces away to use +5 0.8 10 Modern take on the traditional bow, fires a single arrow. 125.00
Hunting Bow 4 + 1d12 N/A shooting range of 1d12 + 6; must be at least 3 spaces away to use +5 1.5 10 flammable 108.60
Long Bow 3 + 1d10 N/A shooting range of 1d12 + 10; must be at least 4 spaces away to use +5 1.25 10 flammable 95.71
Small Bow 3 + 1d8 N/A shooting range of 1d12 + 2; must be at least 2 spaces away to use +5 0.75 8 flammable 63.68

Bow Modifications

Here are modifications that you can apply to a weapon. These modifications can be done by any blacksmith. Each modification takes a slot, and you can only apply up to three per weapon. 

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Reinforced Bow 1d8 N/A 0 0 0.5 0 Removes flammability from bow 5.00
Sight 0 N/A +1 +5 0 0 Increase Hit Targeting by + 5. 25.00
Tightened Bow Strings 1d8 N/A x1.25 0 0 0 N/A 10.00

Arrows

Arrows are projectiles used with a bow. You can use an arrow as a piercing weapon and stab the target, but arrows are most effective when shot by a bow.  You can reclaim your arrows from the targets you shoot with a Luck Check. Arrows automatically do 10% damage directly to the target's HP (bypassing armor).

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Bone Barbed Head Arrow 5 + 1d10 N/A  With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.17 0.1
  • always crit (hit and magic) if wielded by a death element
  • Luck Chance to cause Bleeding Out damage of 1d4
1.20
Bone Bodkin Arrows 4 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.17 0.1
  • always crit (hit and magic) if wielded by a death element
  • 20% Piercing damage to HP against chain and plate armored targets
1.14
Bone Forked Head Arrows 2 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.18 0.1
  • always crit (hit and magic) if wielded by a death element
  • 25% chance to stun target 1 round
1.39
Bone Swallowtail Arrows 5 + 1d10 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.22 0.1
  • always crit (hit and magic) if wielded by a death element
  • 20% piercing damage straight to Vitality against leather and scale armor targets
1.56
Carbon Fiber Broadhead Arrow 5 + 1d10 N/A N/A N/A 0.15 0.1
  • Does Piercing damage
  • Critical Hit causes wounds and bleeding damage of 1d6 per round
2.00
Oak Barbed Head Arrow 4 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.33 0.1
  • flammable
  • Luck Chance to cause Bleeding Out damage of 1d4
0.73
Oak Bodkin Arrows 3 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.32 0.1
  • flammable
  • 20% Piercing damage to Vitality against chain and plate armor
0.65
Oak Forked Head Arrows 2 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.35 0.1
  • flammable
  • 25% chance to stun target 1 round
0.89
Oak Swallowtail Arrows 4 + 1d8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.42 0.1
  • flammable
  • 20% Piercing damage to Vitality against leather and scale armored targets
0.94
Steel Barbed Head Arrow 9 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.2 0.1 Luck Chance to cause Bleeding Out damage of 1d4 1.69
Steel Bodkin Arrows 8 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.1 0.1 20% Piercing damage to Vitality against chain and plate armored targets 1.55
Steel Forked Head Arrows 5 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.21 0.1 25% chance to stun target 1 round 1.89
Steel Swallowtail Arrows 12 N/A With Bow: no added range; Melee: 1; Throw: throw range + 5 0 0.25 0.1 20% Piercing damage to Vitality against leather and scale armored targets 2.13

Arrow Modifications

Here are the enhancements that you can have applied to your arrow by the local blacksmith.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Argentum Edged x 1.5 against undead N/A 0 +5 against undead 0 0 This coats the edge of the blade in pure silver, which seem to affect the undead more than normal metal. This causes the weapon attack value to increase by x 1.5 against the undead. This is for all undead, including spirits. 7.00
Aurum Edged x 1.5 if wielded by one who is of the life element x 1.25 if wielded by one who is of the life element 0 +5 if wielded by one who is of the life element 0 0 This coats the edge of the blade in pure gold, which seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5, the weapon's parry value by x 1.25 10.00

Minor Projectile Weapons

These are secondary weapons. They are not meant to deal a lot of damage, but in the right hands they could be very effective.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Dart Shooter 2d8 N/A 1d20 0 0.25 0.25 flammable 0.65
Slingshot 4d4 N/A 1d20 0 0.6 0.5 flammable 1.88

Darts

Darts are small cylinders with sharp points on one end. Though meant for throwing, a dart shooter can be used to propel darts farther. Darts do piercing damage, 10% of their damage goes straight to the target's HP.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Dart 3 + 1d4 N/A throw range x 2 +5 0.12
  • Piercing Damage: 50% to Vitality
  • can be dipped with offensive potions
0.97

Marbles

Marbles are small, polished, hard balls. They are typically used with the slingshot or wrist launcher. You could throw marbles and use them as a tripping hazard as well. 

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Aurum Marble 3 N/A 0 0 0.2 0.1 Seems to resonate with those of the life element. This increases the weapon's attack value by x 1.5. 2.82
Argentum Marble 4 N/A 0 0 0.2 0.1 increased damage against undead and spirits by 20% 1.88
Steel Marble 4 N/A 0 0 0.2 0.1 N/A 1.57

Boomerang

A boomerang is a tool that, when thrown, is designed to spin about an axis perpendicular to the direction of its flight and returns to its user. Boomerangs can also do bashing damage and use bashing proficiency.

Weapon Sort by Weapon, Ascending Sort by Weapon, Descending Attack Sort by Attack, Ascending Sort by Attack, Descending Parry Sort by Parry, Ascending Sort by Parry, Descending Range Sort by Range, Ascending Sort by Range, Descending Hit Chance Sort by Hit Chance, Ascending Sort by Hit Chance, Descending Weight Sort by Weight, Ascending Sort by Weight, Descending Space Taken Sort by Space Taken, Ascending Sort by Space Taken, Descending Other Information Sort by Other Information, Ascending Sort by Other Information, Descending Cost Sort by Cost, Ascending Sort by Cost, Descending
Bone Boomerang 5 + 1d10 + 1d8 N/A throw range + 1d10 +5 0.64 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
  • always crit (hit and magic) if wielded by a death element
16.30
Oak Boomerang 4 + 2d8 N/A throw range + 1d10 +5 1.24 2
  • when thrown returns to user
  • hits every target it path when thrown and returning to user
  • returning throw arc is 3 spaces left or right of intended target
14.13

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