Tier Level:
2
Spell Type:
🛠️ Utility
Stat Cost:
4 Soul
Spell Cast Speed:
3
Range & Area:
1 target or self
Duration:
takes 2 rounds to complete effect; or until target is set down by caster
Cast Roll:
Normal Arcana
Effects:
This spell is a part of the Soak spell chain and is found in the Soak rune stone.
This manipulation is made to levitate a target into the air and leave them there for two rounds. At the end of the second round, the water holding the target up will dissipate, but not before putting some water above the target. The damage comes from hitting the ground, dealing 2d8 points of physical damage. During the round the target is levitated, the target may still attack with projectile weapons and spells. You can also use this skill to hold an ally up, setting them down gently after the duration of the spell.
Rune Stone Effect:
Armor Effect: Uplift (Footwear only)
Double jump range.
Requirements:
Soak