Tier Level: 
3
Spell Type: 
šŸ›”ļø Defensive
Stat Cost: 
6 Soul
Spell Cast Speed: 
5
Range & Area: 
1 target or self
Duration: 
1d6 rounds
Cast Roll: 
Challenging Arcana
Effects: 

This spell is a part of the Purify spell chain and is found in the Purify rune stone.

This spell summons up a buckler size shield that is invisible to all. The shield, as it is, is a space that evaporates anything that it blocks as a desert sun may evaporate water. Once this shield is given to you or one of your allies, every timeĀ  they make a successful Normal Spirit check they will reduce the magic damage done to them by their Arcana plus the Caster's Arcana plus any Armor Spirit stat that they have. If it is the caster using the shield then it would be double the caster's Arcana. If the benefactor of the shield is water affinity, they will lose 1d6 Soul per round. Any other element and their loss is 1d4 Soul per round. If they are of the desert affinity they suffer no Soul loss. The lost Soul is given to the caster of the spell.Ā 

Rune Stone Effect: 

Armor Effect: Arid Shield (Body Armor Only)

Add Arcana to Armor Spirit.

Requirements: 
Warding