Tier Level: 
5
Spell Type: 
💪 Empowerment
Stat Cost: 
10 Soul
Spell Cast Speed: 
10
Range & Area: 
self and all allies
Duration: 
1d8 rounds
Cast Roll: 
Hard Arcana
Effects: 

This spell is a part of the Purify spell chain and is found in the Purify rune stone.

With the casting of this spell you conjure up the hope of all who wander the desert, the Oasis. The Oasis provides aide for you and your allies, by giving you a restoration of either Vitality, Soul, or Power, however just like danger can be found in even the most inviting oasis, so too can it be found here. The Oasis will restore the stat chosen by another stat. At casting everyone must declare which two stats they want help with, with the first stat named being healed by the amount drained from the second stat named. The second stat is drained by 60% of max stat. There are exceptions:

  • If the ally is of desert affinity: the second stat is only drained by 30% in reality, but the first stat is restored by 60% of the second stat.
  • If the ally is of water affinity: the first stat is only restored by 50% of the second stat, despite the second stat being drained by 60%.
  • The caster receives only 20% drain of the second stat yet their first stat is still restored by 60% of the second stat. 

The spell doesn't end there however. For the rest of the duration of the spell, all attacks, magical and physical, dealt to you or your allies is reduced by half.

Rune Stone Effect: 

N/A

Requirements: 
Arid Aura