Tier Level: 
5
Spell Type: 
💀 Instant Death
Stat Cost: 
10 Soul
Spell Cast Speed: 
9
Range & Area: 
1 target
Duration: 
4 round countdown
Cast Roll: 
Hard Arcana
Effects: 

This spell is a part of the Fire's Heat spell chain and is found in the Fire's Heat rune stone.

With this spell you conjure fire, the dark source of light, wrapping a single target in brilliant flames that only they can see. To onlookers the target appears to glow with an eerie and intensifying light while desperately flailing and striking at themselves. The target is completely lost in their delusion, believing themselves to be burning alive and doing everything in their power to extinguish the flames. Each round the target must make a Mental Balance check or strike themselves, dealing their own attack damage plus the caster's Runic Power. Anyone who moves adjacent to the target in an attempt to help is automatically struck by the target's frantic flailing as a free attack.

The spell lasts 4 rounds with increasing penalties each round:

  • Round 1: Hard -2 Mental Balance check, self-strike at own attack damage + Runic Power
  • Round 2: Hard -3 Mental Balance check, damage increases by 1d20
  • Round 3: Hard -4 Mental Balance check, damage increases by 2d20
  • Round 4: Hard -5 Mental Balance check, damage increases by 3d20, 1 in 6 chance of death (rolling a 6 on a 1d6 = death)

Should the target survive all four rounds, the delusion finally breaks but leaves them stunned for 1d4 rounds from physical and mental collapse.

Rune Stone Effect: 

N/A

Requirements: 
Glowing Prison