Tier Level:
6
Spell Type:
🛡️ Defensive
Stat Cost:
12 Soul
Spell Cast Speed:
12
Range & Area:
self
Duration:
1d8 rounds (battle), movement rate (out of battle)
Cast Roll:
Impossible Arcana
Effects:
This spell is a part of the Pyro Enchantment spell chain and is found in the Pyro Enchantment rune stone.
With this spell you transform into the very fiery plasma of the Sun itself. This spell allows you to change to a plasma form, allowing you to be impervious to any physical attacks and to move through the smallest cracks. Magic still affects you, except earth magic, and water magic deals you double damage. If you pass through a target, you cause them 4d20 magic damage.If you try to pass through wood, you catch the wood on fire. If you try to pass through water, the water douses you, returning you to your normal form.
Rune Stone Effect:
N/A
Requirements:
Blitzkrieg