This spell is a part of the Synergy spell chain and is found in the Synergy rune stone.
There are those who seek to harness and amplify power, and then there are those wise enough to know that sometimes the most powerful thing one can do is take power away. With the casting of this spell the mystic becomes a living ground wire, channeling the volatile life energy within their own body outward to neutralize the dangerous power of those around them. The mystic crackles visibly with electricity as the spell takes hold, their body becoming a conduit through which the damaging potential of nearby combatants is silently and continuously drained away and dispersed harmlessly into the air. To cast this spell the mystic must spend their own Vitality which they are committing to the grounding effect. This Vitality is locked away for the duration of the spell, it cannot be restored by any means, whether by potion, spell, or any other restorative source, until the spell ends and the grounding effect ceases. For every 1 Vitality spent into this spell, the damage output of all targets within the 3x3 space area around the caster is reduced by 1%. This reduction applies to all forms of damage; physical, magical, and runic, and affects enemies and allies alike within the area. The caster themselves is immune to this reduction. Upon the ending of the spell the Vitality that was spent to cast this spell disperses much like the power of those within the spell's area did. The mystic may indeed be gravely wounded and short of life, but now that the spell has let go the mystic can be healed. Should the mystic fear for their life they can end this spell early, should they choose to do so. The mystic only simply needs to let go.
Weapon Effect: Grounded Power
Critical Hit reduces the target's total damage value by the amount of damage received as a percentage for the next round.